As would I, however Gaijin doesn’t care much.
Well, no games to such day ever envisioned gen 5 in details, let alone gen 6 which is still very much left to be defined. But on the other hand, there are already a lot of “make-dos” in the coding when the game plays around gen 4, it can be imagined that the basic codes would be challenged when sophisticated stealth mechanics gets introduced, such as obtaining accurate RCS from any aircraft to any aircraft in any said position within a match.
Funny enough, Sea Power (and RTW3) is what convinced me that anti-ship missiles need to stay out of War Thunder by any means necessary.
Technically speaking I can imagine the ilya muromets in war thunder. Still a fat target, but has some machine guns for self defense and pretty decent bomb load.
Oh yeah, the game would basically have to play itself and the maps would need to be massive for ASMs to work, although at the same time I’m not sure it would be much different to top tier air is now, or at least what it’s going to become at this rate
Naval gameplay involves shooting each other off the spawn. The first killfeeds would probably come 60 seconds off the game start. It is already a big problems for players reluctant to move off their spawn unless there are cover in naval already. Also, the fact that realistic naval gameplay is not fun is probably understood clearly by both the players and gaijin.
XF-2 (never ever lol)
F-2 (Early) (this year (lol as if), yucky but fitting name, AAM-3 and AAM-4)
F-2 (Late) (w/AAM-5 and AAM-4B)
F-35B
Yeah, it would be end of the line, but only because better planes/versions have to wait later.
Eugene Stoner casually rolling out rifles so good that almost every modern rifle in NATO inventory is based off of them in some way or another.
African Gulf definitely has an “open and close spawns” issue (just put an island there, guys) but otherwise it’s mostly fine. Would be nice to have slightly more distance between friendlies so you can turn though…
tfw HSTV-L autoloader
A lot of maps has these issues, where each players spot the other team off spawn and began shooting right away. As we describe it, battle in a bathtub. Perhaps Erich Reader wouldve liked this kind of engagement, but definitely not allied, Soviet or Japanese admirals.
I may be the only American who doesnt like m16 platforms. They jam too much.
Naval is doable, but seems like that it requires tremendous effort to be put into it. Realistic gameplay in naval is often not fun, due to how a ship is almost gaurnteed to smash the ship below its weight class but also smashed by the class above. Air gameplay is bland but I wont complain about that.
Then there comes the map design. Something to make realistic gameplay marginally fun should be expanding the possibilities of enduring confrontation. Scouting, screening, position would all play a part. At this rate Id rather play HOI4 naval(LOL).
Lastly, there will be countries that isnt fun to play no matter how gaijin reworks naval. Each nations doctrine would only perhaps be favored in one gamemode or the other. One comment regarding British naval pre-nelson class was the fact that the WT naval engagements are much of a situation that the Germans wouldve liked but the Brits would not advise an engagement.
Hold F for around 20 seconds should clear the jam magically and probably fixes the broken barrel if any.
Eh the real issue actually seems to be that the main spring is too stiff and needs to be shortened.
Real life doctrine doesn’t matter in any WT mode, nor should it, that’d be a design/balance nightmare. WT is simply a sandbox for vehicles to duke it out based solely on their technical performance, and really that’s why it works as a game.
Personally I enjoy Naval RB (it’s basically become my main mode), but have no interest in EC (I have tried it).
Doctrine shapes design, and war thunder’s game mode will favour one kind of doctrine
If it’s too slow to get up off the deck because everything else goes Mach Jesus, yes; it absolutely is DOA. Unless it gets into a map with an air spawn; its going to spend all its time two hairs above the trees like everything non-EFT or F-15E has to. What is going to make it lethal is having a better kit than what it faces.
With design being a technical trait, and technical traits are balanced by BR.
"I don’t care what anything was designed to do, I care about what it can do." - Gene Kranz
I think it’s slowness is being exaggerated, it may struggle to pass Mach on the deck but a large part of that is aerodynamics not thrust, while it does have a worse T/W than other similar aircraft, the difference isn’t huge, the main reason for its speed limit is to do with its lift surfaces being optimized for low speed lift, so it can land on a carrier, basically it’s got high drag which is a bigger factor at higher speed, it isn’t going to be going Mach 2 at 10km but that isn’t the only viable playstyle, and its high missile load is going to be a huge benefit