Essentially you cut the fat of C&P just leaving the unique vehicles in lines.
If they applied this to current trees it would still be better than the blob idea though
Only if you specifically want to play/spade EVERY domestic vehicle and not touch EVERY foreign one… but that’s an exceptionally niche preference.
Everyone has vehicles they’re interested in and vehicle’s they’ll skip. It doesn’t fundamentally matter why they aren’t of interest to a given player, because we all have vehicles we have to grind through without playing regardless of specifics.
Line ups devoid of restrictions leads to just picking the best for the tier. Don’t say I don’t advocate for meta builds then say I don’t want people not to have restrictions on their choices.
Even then it’ll take way longer since there’s just so many more vehicles in one place. How would you organized it btw? Lines by class of vehicle or something
Here is everything you want to know.
Some people will do that, and that’s freedom of choice. It doesn’t really matter though, as you’d be free to play whatever you like as well.
Try most.
Oh, you mean for a hypothetical no-tree setup? I deliberately didn’t put thought into any actual layout, seeing as it’s not viable beyond when the game was first on a whiteboard.
Thanks. Should’ve looked there first.
Hopefully we’ll see that soon and the AAM-2 for the EJ ADTW.
Okay… good for them. People do that now anyway, just with more grind attached. :P
Oh really? I haven’t seen the pantsir anywhere but in USSR. I can tell you what your suggestion would lead too. Top tier would be nothing but pantsirs and leopards.
There would be exponentially more grind if every single vehicle was in one massive tree, mate.
Maybe it would. But one doesn’t design a game around balance issues.
One does design things within the game around potential balancing issues, however. If you don’t, then you can say goodbye to any semblance of balance.
Everyone having equal access to everything would be inherently more balanced, as the purest form of balance is a thing vs itself.
And, while balance should be taken into account and some things should be designed around it, if you use balance as the sole basis for what happens and how it happens, you have an insanely boring game. Why would I want to face myself when I can face something that is stronger in some areas and weaker in others?
The idea they are suggesting would enable lazy players not to leave the comfort of their tree and work up another 1. Which is the reason you see the demand for all the C&P. Player: I want to play a leopard but don’t want to grind another tree. Hence all these nations getting leopards.
Gaijins current strategy of C&P kills all incentive to leave your tree. Just prove your nation test drove X vehicle then wait. Really a bad precedent which makes me see their former hesitation to go past cold era.
For players already down the trees there will not be much grinding. But for new players yes it will make the grind extremely worst.
Yeah, I am currently only really going down US tree, but I don’t want Leopards or gripens, Typhoons, and Rafale’s, I want stuff like Abrams, F-15’s, F-14D, F-16’s, hornets and super hornets
Tbh ppl should consider that stuff before they commit to a tree
It’s one of the things that made nation choice unique and made line up vary. I play X TT so I am limited to X vehicles that I have to use to their strengths.