I barely remember the old system now, but I do recall taking a while to get use to teh new system and wishing the old system remained.
But damn the new system needs work. Like the fact range is updated not with the ranging bar filling, but based upon the targets movements. It makes for rather janky corrections
what i hope is that gaijin gives us some Israeli air to ground munitions this patch . am not even asking for much lol . give me some lizards and maybe spice 2000 and i wont complain
Yeah, but I dont think anywhere to the degree they do in game, especially at both the ranges you fight at and the “perfect” nature of ship performance, aiming, etc. If anything accuracy in game should be far far higher than it was IRL, and yet, it feels much worse.
Additionally things like wind arent modeled in game, and so should have no impact on dispersal.
British 15" guns I beleieve were widely reported to be far more accurate than Scharnhorsts guns. And yet Scharnhorst is pin-point accurate in game.
A rework was apparently coming. So we’ll have to wait and see. Would make sense to come with both the Rodney overhaul and Warspite
there’s this thing, shaped like a long tube, containing a chunky amount of explosives, and exploding under the waterline
Is called a torpedo, and it’s damn effective at dealing with heavily armored ships
Not to mention, Yamato at war thunder ranges has its own weak spot for regular shells
Adding nuke shells would just open a new can of worm. for example : being a massive ouiaboo, let’s just imagine for a second that i’m dissatisfied with the obviously not OP 6xAASM on the Rafale, because “it’s only 6 free kills and it only makes little booms instead of big ones”. I would start asking for my GPS guided ASMP-A, so i can fire it the moment i spawn and it kills every enemy currently present on the map.
Everyone and its grand mother would start asking for its nuke in one shape or an other.