Next Major Update - Rumor Round-Up & Discussion (Part 2)

i could see it being for individual tech trees but not covering event, sqv, or premiums

Its not about event or prem vehicle, its about having a gimped airframe with a much better missile to compensate for it, that was the gaijin’s mindset over the years, new type/ stronger weapon on a weaker platform, so it will be balanced

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It’s also realistically what half the world does with defence equipment…import/export.

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It’s also that WT is a video game where variety is important and not some catalogue of every nation’s operated military vehicles…

You’re not wrong, but even the major tech trees need most of their operated vehicles to fill functional lineups in ground battles. That inevitably leads to copy paste, because it happened in real life.

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why do they try so hard to be one to the point of registering their video game fleet with the Guinness World Records then?
image

Rarely are copy past vehicles actually needed where no unique vehicles exist, especially now that Gaijin introduced sub-trees. Gaijin just does it to save on resources and time, use the unique vehicles for premiums or events and inflate the grind and their total vehicle number they use to brag in ads.

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Yeah probably. It doesn’t hurt to have them though.

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Except for the fact that a tech-tree is the nation itself, it’s the nation’s military and its branches, not the nation’s industry.

When I click on a tech-tree, I’m not playing whoever has the HQ in those nations, but those whose mark on the aircraft belongs. Lend-lease, captured, and import/export vehicles are things that happened in real life, and we see that reflected both in-game and in suggestions here on the forums as actions performed by the nations.

It’s also why the sub-tree system has major issues in its current form. As putting a nation with plenty of military history into one line(or less) doesn’t work. It fundamentally clashes with one of War Thunder’s core setups.

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if a nation has a big MIC thats a major part of its identity ingame

Cool but your head cannon about the game doesn’t really matter, the devs never stated that their goal is to represent “the nation itself, it’s the nation’s military and its branches, not the nation’s industry.”, whatever that means. Sub-trees, prototypes, Test beds and captured evaluation vehicles all exist in the game and they were never a part of any active military branch and their existence clearly contradict what you said.

Also even if you are right, i really dont care, copy past stuff is objectively lazy and makes the grind and gameplay less interesting, this product is an MMO military game that does not depict any part of history, i want my non historic video games to be interesting and unqiue.

Is it known if PL-10 has datalink?

To add on to this, having more “unique” stuff(prototypes and things not exported(or all or rarely) in the research tree is better, but “C&P” still has a place in War Thunder, as why it exists is a big part of the game’s identity.

What is needed is a balance between them…

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The same prototypes that were tested by those branches? Or the nations themselves? I don’t see how it contradicts, as 8/10, a vehicle that has made it far enough along to work has been tested by one of the branches. (the other times are for incomplete prototypes that never could be tested)

If someone else tests the prototype your nation built, they get it, not yours. As one of their branches tested it.

Said game also makes itself being realistic a big deal. And all vehicles a nation used “C&P” or not is part of that.

Also, if you want to call it lazy, I guess you want the US ground tree deleted?

This here was one of the first Sherman in-game (if not the first), making the US ground “C&P”.

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Just in case anybody other than me cares, L’Intrépide from Mike’s list is almost certainly this one:

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Likely a late-tier coastal vessel

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Man Im so worried they will implement the SAMP/T badly

Just don’t have any unrealistic expectations

Well I mean its supposed to be equivalent to something like MIM-104F so yes my expectations are pretty high, just wondering how they will handle multipath as IRL multipathing doesn’t affect Aster 30 until very low to the ground

Or don’t have any at all considering the disappointing implementations of vehicles in the last few updates