To add on to this, having more “unique” stuff(prototypes and things not exported(or all or rarely) in the research tree is better, but “C&P” still has a place in War Thunder, as why it exists is a big part of the game’s identity.
The same prototypes that were tested by those branches? Or the nations themselves? I don’t see how it contradicts, as 8/10, a vehicle that has made it far enough along to work has been tested by one of the branches. (the other times are for incomplete prototypes that never could be tested)
If someone else tests the prototype your nation built, they get it, not yours. As one of their branches tested it.
Said game also makes itself being realistic a big deal. And all vehicles a nation used “C&P” or not is part of that.
Also, if you want to call it lazy, I guess you want the US ground tree deleted?
This here was one of the first Sherman in-game (if not the first), making the US ground “C&P”.
Well I mean its supposed to be equivalent to something like MIM-104F so yes my expectations are pretty high, just wondering how they will handle multipath as IRL multipathing doesn’t affect Aster 30 until very low to the ground
Im fully expecting the CAMMs to be a 25G missile that can barely reach Mach 3 and is defeated by the sheer mention of multipathing. Let alone being the CAMM and not the CAMM-ER to give us a more competitive missile.
Would still be better than ADATS, but I still see a long road to get accurate weapons
Probably gunna be a TT at 12.7 another at 14.0 and then a premium at 12.7 (or maybe 14.0 now we have 14.3?)
1 at 12.3/12.7 would at least fill a small hole, but if we end up with 3… Then they would have officially gone a bit mad. Id rather they spend that time fixing theTonkas, Harriers and Typhoon however
They could at least lower it to 20m or 30m for the SAMs. Plus it will promote people to play the game smarter. Plus most of these heavy SAMs are anti ballistic capable and should have a pretty large warhead.