if a nation has a big MIC thats a major part of its identity ingame
Cool but your head cannon about the game doesn’t really matter, the devs never stated that their goal is to represent “the nation itself, it’s the nation’s military and its branches, not the nation’s industry.”, whatever that means. Sub-trees, prototypes, Test beds and captured evaluation vehicles all exist in the game and they were never a part of any active military branch and their existence clearly contradict what you said.
Also even if you are right, i really dont care, copy past stuff is objectively lazy and makes the grind and gameplay less interesting, this product is an MMO military game that does not depict any part of history, i want my non historic video games to be interesting and unqiue.
Is it known if PL-10 has datalink?
To add on to this, having more “unique” stuff(prototypes and things not exported(or all or rarely) in the research tree is better, but “C&P” still has a place in War Thunder, as why it exists is a big part of the game’s identity.
What is needed is a balance between them…
The same prototypes that were tested by those branches? Or the nations themselves? I don’t see how it contradicts, as 8/10, a vehicle that has made it far enough along to work has been tested by one of the branches. (the other times are for incomplete prototypes that never could be tested)
If someone else tests the prototype your nation built, they get it, not yours. As one of their branches tested it.
Said game also makes itself being realistic a big deal. And all vehicles a nation used “C&P” or not is part of that.
Also, if you want to call it lazy, I guess you want the US ground tree deleted?
This here was one of the first Sherman in-game (if not the first), making the US ground “C&P”.
Just in case anybody other than me cares, L’Intrépide from Mike’s list is almost certainly this one:
Likely a late-tier coastal vessel
Man Im so worried they will implement the SAMP/T badly
Just don’t have any unrealistic expectations
Well I mean its supposed to be equivalent to something like MIM-104F so yes my expectations are pretty high, just wondering how they will handle multipath as IRL multipathing doesn’t affect Aster 30 until very low to the ground
Or don’t have any at all considering the disappointing implementations of vehicles in the last few updates
Does anyone have the leak list from the Chinese leaker source? The one with the good ol’ usual SWIP in it
Im the same with Sky Sabre.
Im fully expecting the CAMMs to be a 25G missile that can barely reach Mach 3 and is defeated by the sheer mention of multipathing. Let alone being the CAMM and not the CAMM-ER to give us a more competitive missile.
Would still be better than ADATS, but I still see a long road to get accurate weapons
Not sure if we even got that one already, but maybe someone has it somewhere
That list confuses me for a bit, since UK would get 3 hornets (CF-188/F/A-18A(Aus) and F/A-18A Late (Aus)) Another premium hornet I guess…
The same would be for the Buk-M3 but we both know multipathing will be used as a balancing mechanism.
“What you say? You want 5 more premium jets? Alr boss”
Probably gunna be a TT at 12.7 another at 14.0 and then a premium at 12.7 (or maybe 14.0 now we have 14.3?)
1 at 12.3/12.7 would at least fill a small hole, but if we end up with 3… Then they would have officially gone a bit mad. Id rather they spend that time fixing theTonkas, Harriers and Typhoon however
They could at least lower it to 20m or 30m for the SAMs. Plus it will promote people to play the game smarter. Plus most of these heavy SAMs are anti ballistic capable and should have a pretty large warhead.
I just realized, they can again abuse the “its not toptier if its .3 below” to actually add a 14.0 premium, wild
Yep, as did I…
Wild times do be ahead I think