Next Major Update - "Eagle's Shadow" Rumour Roundup & Discussion (Part 2)

Please no. I don’t wanna fight more tiny nuisances(Wiesel in my mortal nemesis).

The regular Wiesel isn’t so bad, but the TOW one sure is annoying

Welcome to WT, where everyone just cares about the Shiny stuff

I always find them bushed up in a corner where they murder me and my team.

I mean, there is a difference between people not caring and the devs literally not documenting it in the changelogs

Not the best clip, but I found this one on reddit that somewhat shows it a little bit:

https://www.reddit.com/r/Warthunder/comments/1xjlj46/spike_buff_on_dev_server/

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Will be interesting to see how that ends up working in actual battles lol

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does it means it finally fixes the issues with not being able to lock a tank if the entire tank isnt visible, for example if you can only see the turret of a tank

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I’d hope so

It might also end up messing a lot of locks up lol

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So would that make it a F-15JSI Kai then if the Boeing one already improves much of the JSI ?

Might as well just add the proposed Japanese Eurofighter at this rate.

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would be funnier IMO

that way you would have the holy trinity of the Eurocanards in the japanese tech tree

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Things we need before next gen Fox2s, Fox3s and 5th Gen Fighters:

  1. Realistic seekers of Fox3s (maybe Fox1s too)
  2. Proper Data Link
  3. Removal of multipathing
  4. Removal of MCM
  5. Realistic notching
  6. 8v8 Battles (Including Nuclear Escalation)
  7. Proper RCS of Jets and Munitions
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Good luck getting info

Shameless plu- oh nvm

LMAO

Yeah, no. Gaijin saw what happened to NE queue times when they did their SPAA changes. Imagine multipathing? Game = dead.

Read above

Tick a box

Though IMO wouldn’t work in NE

It would be like playing Sim 4v8 (on top of enemy air defence…)

winter-z-soon

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Yes because it would be the first EF I can get lmao

None of that is actually necessary

What is necessary is a countermeasure rework and the introduction of additional modern countermeasures

You can counter multipathing by just launching missiles from above

Honestly no idea. It’s all not adding up really.

From one side it’s said Boeing would produce F-15JSI, and that the delays for it come from prioritizing F-15EX production rather than setting up the production lines for the F-15JSI, but on the other all we actually know is that the plan is for MHI to upgrade existing F-15J to JSI standard using components like AN/APG-82(V)1 or AN/ALQ-250 EPAWSS that really don’t seem like they’d be affected at all.

I just think there’s a lot we don’t know about the JSI at all, so unless we get some documentation that can clear up once and for all what a finished F-15JSI would actually be, I think it’s best to wait until the first aircraft are completed. Should at least not be as long anymore, considering the first 20 MHI upgraded aircraft are planned to be completed by 2029, so the first might be there in the next few years.

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Yeah to me I’ll just call the ones that are being upgraded JSI and the boeing built ones JSI Kai as to me that what I feel like they should be called

Yeah but in a low altitude close range fox3s fight players just abuse multipathing making fox3 useless.

ECM when fox3 cant even hit a mig15bis (Flying 90deg to the missile) in a test flight.

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