Flinging NPC squad mates like missiles would be interesting, though not really flushed out as a gamemode that is actually fun to play.
The NPC prop missiles prioritize targeting the enemy NPCs. So they double as remaining decoys.
They should be able to return to the host player, “Don’t lower your speed below XXX” “Don’t lower your altitude more than XXXm” “Keep tail-chasing the enemy” “Return” “Separate our flying direction by XX degrees to the left/right”. Being able to make orders with the radio equipment is cool.
Do aircraft with no radios have to make the complete order before launching? They won’t be able to communicate without radios logically speaking. But it does not translate well into the game, all of this would be a good one-day event or something like that. Not really the “fun” gamemode. Though I’m sure players won’t be able to absorb and learn all its gimmicks in a day. When it comes to flying with NPC fighters in a combat, it would be tedious.
What if it was of an one-time use? What if they kept chasing the enemy forever? Only accepting the order to “chase the target”. If the squad is comprised of 1 leader player with 2 NPC fighters, it would be really nice. With no way to retrieve the spendable ammo, it is much easier to manage the situation. Maybe the “don’t drop your speed” option is fine to remain as is.
The NPC separated from the host should be capable of being targeted. For them to function as decoys, the player has to be in near proximity to the NPC. If the NPC and player crossed the flight paths even for a slightest amount of time, the chaser should switch the target to the NPC.
Being able to retrieve the NPCs seems important. When the first target is defeated, the NPC should auto return. It’s better be impossible to control 2 NPCs at the same time, except for “separate our ways” option.