I typed this lightning fast, so. It has so many grammatical errors. Please bear with me
All these individual concepts are something I posted here as suggestions back in the days. All of them got cancelled by moderators before moving from the pending state. Last time I asked one of the moderator, it was because the article lacked information. The person told me it was too short. My concept has more than enough letters, and images. The thing is that they seem to not even remove the pending articles if I post it again refining the articles. They probably don’t want to read it again, they know it’s forbidden by the rules. If it’s still pending, making a better version of the same suggestion is not allowed. Back in the days, the generative Language models were not available. So I had to take a long time fixing grammatical errors. What I meant by “back in the days” is literally 2019~2022 era. I was most active during that time. I was still a teenager in 2019. Even then, I think most of my concepts are purely beneficial for the game’s overall quality as a source of entertainment. I’m caffeinated right now, my brain is not calm. I’m out.
The max force output should be shared for ailerons and elevators.
The game allows the user to exert twice the force only when controlling both axis.
This won’t look unnatural to you if you are used to seeing RCs manipulated with electric servos. Modern jets have powered surfaces actuated with hydraulics and motors etc. So this restriction is only for ww1 ~ early post-war era vehicles.
The diagonal stick movement allows for a slightly longer travel of the hand position. So it allows the user to output a higher total value of force. The push/pull movement is less tighter, helping with the principle of leverage.