New support vehicle implementations

Allow APCs to rearm other friendly vehicles with crew members. Just like buddy repairing and buddy firefighting, allow them to “rearm” friendly vehicles with one replacement crew member that is either incapacitated or heavily damaged. If your gunner, driver, loader, ect is incapacitated then a APC can roll up and change out that crew member.

4 Likes

This is about tanks not real life. So no.

What part of this is not about the game? We already had an event with anti tank guns. We don’t have a mechanic to replace incapacitated crew members. I’m not saying to use them to deploy infantry to secure objectives.

The issue you’re going to hit is the ‘AI’ side of things where the models can’t be shown. (Part of PEGI standards being we can’t ‘kill’ crew.)

What you do have a good idea about is a mobile vehicle, to setup in areas and provide support and logistics.

This could be a good thing in terms of an ammo carrier, quick repair, or a radar station. I feel this could be something big if you fleshed out the roles and made the implementation a bit clearer and broadened a bit.

2 Likes

I know the idea of “buddy lazing” is going around which I think sooner or later will be implemented, so that justifies adding new ground vehicles that can laze targets. But I see a lot of APCs being added that only have 30mm main armaments. I would like them to be able to resupply ammo or crew members to incentivize people to use them that can benefit the team.

The AI being physical is something I was interpreting from your post, but if it were just symbolic and as a function like the crew replenish at the point you station at then it’d not be a factor.

Another thing to point out is maybe a possible spawn point, where SPAA can spawn at rather than at genuine spawn.

Or if the main spawns are over-run, a secondary to spawn at.

One more thing, this isn’t a suggestion this is a discussion thread and your idea is not what war thunder is. This is the definition of trying to forcefully change the identity of what this game is known for.

When you look at the April Fools Infantry Mod reason that was loved is because those were soldiers in mechs something War Thunder has done before back then. So it made sense for it. If anything Mech Infantry would be a cool idea however not something that should be implemented into Arcade, Realistic or Sim as a permanent event would be fine.

You could just play a RTS and get much more depth and varied gameplay whilst doing all this. May I recommend company of heroes 1. Fantastic game.

This is not forcefully changing any identity of the game. There is literally already AI infantry targets in the helicopter PvE game mode in the game now. It’s expanding the capabilities of vehicles that are already used in game. It’s the smallest change you could possible do. Allowing APCs to be used more effectively. It seems like any change, no matter how minor you perceive as “game changing”

No, considering not one of the ideas I stated would convert war thunder to a RTS. I have zero idea what you’re going on about.

1 Like

We already have crew members modeled in game. The idea is allowing APCs to go up to damaged tanks that have a loader, assistant driver, commander, ect to be changed out. The whole idea is to make teammates work together more fluidly. When you can use APCs more effectively than just light fire support/ spotting.

I don’t really get you either. Summon some AI meat shields, command them, hold points, and form attack groups. Sounds awfully familiar…

Not once did I state any of those things. So you completely came up with random things. I stated to allow you to drop off an AT team. A stationary team that would be unprotected but can fire anti armor weapons, so if you were on a cap you could drop them. They don’t move, you don’t command them. I have zero idea where you got that with anything I said.

1 Like

Well now you’ve edited your post and deleted that section so now I do not know what to reference.

“make APCs be able to drop one AI anti tank team. Bradley can drop off a TOW team, BTR drop off Kornet team. Allow APCs so select a spot to allow dismounts to hold that area and engage on their own. ”

Nowhere does it say squad or you would command them to do anything. So you came up with random things out of nowhere to put an RTS that no one was talking about

this has nothing to do with real life!!

The AI is not smart enough to do this so players would have to command them, or at least mark where to go. With some voice/text chatting and co-ordination each individual APC, especially with TOWs could form up and make a formidable AT squadron.

Even with basic AI once they are told where to go they can attack of their own volition in groups of four and overwhelm enemies easily.

That has already been proven wrong with the PvE game modes already in game. You’re making zero sense. You are setting out a two man TOW team, with limited ammo, that is unarmed and exposed. AI in game are already capable of running those roles because we always have AI that man recoilless rifles in the helicopter PvE game modes.

I am making perfect sense. You just choose not to interpret me.

I have interpreted it over and over and you still make no sense. Everything I’ve stated has already been shown to work in different game modes. You came up commanding and ordering full infantry squads around, out of nowhere. You created your own narrative and tried to say that I what I was talking about. We already have functional AI that mans anti armor weapons, we have APCs, we have TOWs. All can function together easily.