New RWR mechanics in SB mode

I agree. If you can’t deal with air sim, you are not part of the sim Community. I know this is harsh for people not interested in aircraft, but we need to judge these people on actual sim experience, since ground SB doesn’t provide that air SB is all we have left

This is War Thunder, this is allways gonna be arcade, even SB !!!

A total noob will buy the kfir Canard, and he will pierce the eardrums of their teammates in the runway !!!

I want it even more arcade, so my eardrums are not pierced in many ocasions … I don’t mind if I don’t get a warning when I get TKed by an AMRAAM !!!

I have found a workaround for you, fly Mig29 instead of F-16, Mig29 RWR is so shit it doesn’t get this new feature ;)

BTW, you still can ambush Mig29 in your F-16 …

Do tell me what ass you pulled that out of

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Even SPO-15 can show below/above but Snail didn’t implemented such feature.

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Also type of threat if I remember, among 6 different things, AAA, etc … isn’t it ?

Yes.

  1. When irradiated by an airborne early warning radar (AWACS), a green index C corresponding to this type of source is displayed on the panel at the bottom.
  2. When a ground-based AWACS radar is irradiated, a green F index is displayed on the panel at the bottom.
  3. When the radar of an anti-aircraft missile system (SAM) or short-range self-propelled anti-aircraft gun is irradiated, a green H index is displayed on the panel at the bottom.
  4. When the radar of a medium-range anti-aircraft missile (SAM) system is irradiated, a green X index is displayed on the panel at the bottom.
  5. When the radar of a long-range anti-aircraft missile (SAM) system is irradiated, a green З index is displayed on the panel in the lower part.
  6. When irradiated by a fighter’s radar or Active Missile Homing Head, a green П index is displayed on the panel at the bottom.
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Oh, my God! Who let a real combat aviation pilot into our sandbox?
Someone take him to the aviation museum, let them show him what real combat simulators look like.

Typical WT fanboy XD

No, it’s just that at the moment WT is more simulatory than, for example, Flanker 1.0 for MS-DOS or Microprose F-15 Strike Eagle 3. That is, we can call those games simulators, but WT cannot?

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My first simulator was “Mig-29 Fighter Pilot” for Sega Genesis, everything that has the best execution is a simulator for me from now on :)

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Yesterday, my friend mistakenly fired a Super 530F at me and I was hit without any warning. In the past I could tell he was hitting the wrong target and tell him to stop. RWR needs to be reverted back to the previous version.

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I just did a little test with my friend and now RWR won’t even work against friendly ARH missiles. Which explains why I’ve been finding people unresponsive to AIM54 from friendly forces for days. This is not acceptable, please return it to the past version!
@Schindibee

Ehm, you realize I’m just a Game Master, and have zero contact to or influence over Dev’s?

I did get TKed by someone with an SARH the other day and had no warning. They definetly need to tweak it. I like the fact that you dont get spammed with a million search or track pings. But for both hard locks and ARH missiles, you really really need to get RWR warnings

I have mixed feelings about it.

I don’t mind some compromises to realism for the sake of gameplay - especially because War Thunder already does that in spades. (Single button start, simplified flight models, etc). Those who are calling for the utmost in realism should probably redirect their attention to flight models, electronic features being modelled or implemented incorrectly, or in the case of ECM, not at all.

War Thunder has always and for me, will always be, a flight sim that’s approachable without turning into a lifestyle a la DCS, and unless Gaijin makes truly massive expansions to the dev team, should probably stay that way. It’s far better, imo, to make War Thunder excellent in its own lane rather than turn it into a low-fidelity version of something else entirely.

With all the mixed-aircraft teams, I personally enjoy the new change not cluttering up my RWR. It lets me maintain good, positive situational awareness. If we had perfect fidelity RWR models, that might be a different story.
That said, we absolutely need warnings for incoming friendly missiles. I think the best of both worlds would be an override when locked or tracked by a friendly, and when a friendly missile is headed to you. They could also include a friendly indicator when this occurs, and we’d all benefit from the addition of a “Buddy Spike” quick-chat option. The easiest way to implement that may be to add the radio bank for targeting friendlies when you buddy-spike, but that still won’t stop people who get into jet matches not even knowing what IFF is.

RWR behavior is FAR from what ruins top-tier for me. The cramped maps, lack of any ECM, and being forced to play in the dirt are all much more significant issues than deriding Gaijin for making a gameplay change that’s more positive than not.

RWR in the real life are actually able to separate friendly and enemy emitters by their type.
For example if an emtter is identified on the scope of your AN/ALR-65-69 as a F-16 radar IRL it means that this is friendly aircraft, because both of you on the NATO side. In the game both teams may have F-16 so “IFF” mechanics is here to deal with the problem, which doesn’t exist IRL. Of coutse it is not a true IFF, it is just a game simplification.

Though would be nice if it didnt filter everything.

Too many times i’ve been locked on and even fired at by a team mate with a SARH or ARH missile and I had no idea I had even been fired at because IFF filtering just removed it entirely.

So perhaps having hard locks, especially when a missile launch is detected, come through, regardless of friend or foe. Would be a good change

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So the Greek and Turkish F-16s don’t see each other on the RWR during their encounters?

The Turks are the ones who hacked the F16 so they can disable IFF so they might be able to avoid RWR and lock up NATO targets - the IFF prevents locking targets which, as we’ve seen, is not always fool proof but still much more reliable than than in game (at least the last time I used TT).