So the best SARH missile in the game is “Not meta”? You can still carry AIM-9s to use after you pass you enemies and turn back on them. Do you just not run your radar in PD mode?
Nice insults even though I didn’t insult you. Frankly I think you’re god awful at the game if you think I couldn’t exhaust all 8 of your missiles in a dogfight in just about any 11.3 (save some dogshit like the Tornado) with no chance of any of them getting close. It is REALLY not hard to avoid a 7E2 or a 9G
You know it can be anything right? Including a lower BR jet? Including copy pastes of other more viable planes? Or that they could just downtier the god damn F-4JUNK?
The 7E2?
Respectfully, the vast majority of your time in the FG1 is in Sim. Where positioning actually matters and not bringing a gunpod is a legitimate tactical choice.
Try those same tactics in Air RB (As I can see from your record you have done), and you’ll find it’s a very different story. The 16 vs 16 cluster meta has completely eroded any ability to bait people into RADAR missile territory or sneak up on a distracted player.
By what possible metric is the Skyflash the “best SARH missile in the game”? It’s not even in AIM-7F territory, let alone R27ER.
I’d go as far as to say it’s not even R-24R territory, it’s a bracket below that at least.
The AIM-7 (DF), or sky-flash, or something like that, it’s a AIM-7 variant with the “X-flash” naming, 40G’s, almost un-notchable (with PD radar), and it’s a missile with a almost garunteed kill if it tracks.
So yes the AIM-7E2.
No.
You are clueless. We can go into a game right now and I can notch 12 of these in a row starting from different positions.
Then is the Swedish one different, or have I just been thinking of the wrong missile?
no SARH in game has 40gs afaik
No it isn’t, and you should know this because you’ve used it on the Viggen. It’s a sidegrade to the AIM-7E-2, trading long range capability for better immediate pull off the rail. It’s still totally notchable.
Nope, it’s the same, I guess I was thinking of some other missile. It’s still pretty decent when used right, and in close enough range. Used to be meta if I remember.
And?
They are complaining the F-4J UK is bad. My argument is they are using it wrong. Clearly you can use it to great success if you alter your play style (or game mode) etc. people’s refusal to adapt is what is known as a “skill issue”
Considering Air RB is the most popular gamemode, and Sim is a comparably niche one requiring an entirely playstyle (and preferably a joystick/HOTAS setup), it’s not unreasonable to preface any advise on how to play a plane with “This is relevant only in Sim”.
Also, I feel the need to point out that the F-4J(UK) is chronically overtiered in Sim for literally no reason, currently sitting 0.7 BR higher than the FG1 you’re so fond of. It’s still going to be up against planes that can do everything it can but better at it’s own BR, like the F-4S.
You’re also confused? The 7E2 and Skyflash are functionally identical in game.
You have very little experience in the mode we’re talking about? Sim has everything you said. Air RB is how I said it is. You’re just disconnected from the conversation.
I’m not arguing it isn’t over BR’d, it definitely is for only having Skyflashs, but that doesn’t change that they don’t need to replace it with another premium yet. Realistically I’d say the next likely candidate is another Tornado F.3 or Sea Harrier, but neither are going to come until after the AMRAAM equipped variants of those aircraft. Just look at the difference in time between the F-4C being introduced and the first premium phantom.
Last I checked this topic was in the “general” category not “RB”, bub.
It’s the damndest thing, I remember watching a Jaek_ video that compared all Sparrows in game, in which he showed that the Skyflash has slightly better short range performance but slightly worse long range performance, but I cannot find the video now that I look for it. I may well be mistaken.
The single premium option for high tier British Air being pretty appalling in the most popular game mode of War Thunder is an issue that I believe needs addressing.
Of course, this could also be solved with either decompression to give the Phantoms some room to breathe, or RB EC to allow multirole aircraft more value. Preferably both.
You straight up cannot compare a jet across all gamemodes. They are far too different. You just wanted to use your sim experience to try to apply your opinion to all gamemodes and that simply doesn’t work. Most conversations here are by default about RB unless tagged otherwise.
The whole point of the F-4J (UK) is to allow players to grind the UK Air TT…this was my best match: 1 Base destroyed, ground targets destroyed, 6 air kills, a victory etc etc…58k RP while my other matches were 10k to 25k RP per game.
Grinded all the way to the Gripen and now need 4 last jets to grind. Didn’t even take long to grind almost the entire TT…its not the best jet, sure, but its still a playable jet for sure for a 11.3 Br vehicle. Really got to learn how to play it, however I played it to rush grind, not so much for the epic dog fights so I avoided planes to get to them bases first lol