I don’t mind this overall but you can only resupply yourself? Where is the teamwork potential here? The thought of being a supply truck going around helping resupply pinned allies is right there!
It used to be fairly decent… used to be. Now they are going to WoT with a different damage system and more gimicks.
I wouldn’t mind if they made it realistically big like these lol I’m a Michael bay type of person and I would love to shoot at these things on sight and watch them goes off like a mini nuke.
Im assuming they went this route because if they allowed allies to use it, people would snatch it from another person without permission.
A lot of good mechanics are spoiled by bad actors.
I feel like this could be resolved by just a larger ammo supply crate that refills more than just your current max load and is universal for all weapon types and would only despawn after its innate point value is “spent” (with different types of ammo having different value, with tank shells being 1 point, ATGM 2 points, and SPAA ammo clips being like 0.5 or something; with a crate that stores 10 total points or so)
Would personally prefer the ability to entrench a spot for more reloads. Would make ATGM carriers more workable, and wouldn’t be all that problematic because folk could just bomb you or drop artillery on you if they knew where you were. Significantly more useful than one reload, and significantly less “oh we now carry around magic box”
These features could have been added to the AVRE vehicles. Dunno if any other nation has equivalents, don’t really care, but could go to those too. AVRE coolest though, so should go there first.
Oh God, the Pantsir. All Air Vehicles will be entirely useless in GRB/GAB at that BR now.
Are you sure? That sounds like good news for ground mains! It is time to revisit the top tier, play mainly USSR or USA quit when not teaming up with USSR or Germany also quit when not teaming up with USSR, bro
Thanks, I hate it. Just ruins the immersion in RB even more, especially with them exploding like mines. It’s fine for Arcade, but I’d rather just making spawn points act like caps.
Happy you
Its nice for the Wiesels. I always ran out of AMMO. The ATGM Wiesel just has 8 missiles, now its 16. The 20mm rat version also had ammo issues, since DM63 is low post pen damage with low ammo count.
Interesting idea and it will usefull during combat thanks.
During development, it was raised that to allow to restore ammo at spawn point (like in captured point case) and at spawn points also provide faster repair time bonus?
I agree. The Pantsir should’ve been separated from this mechanic at least. The thing should be removed from the game if Gaijin can’t give alternate to other nations but it certainly didn’t need this buff.
I felt the same. Ammo replenishment for ATGM vehicles and most SPAA’s is badly needed. But some of the tank hunter SPAA’s (ZSU 57 and so on) as well as the Pantsir should have been excluded from this mechanic.
Pantsir is so devastating and op. You just can’t bring anything else than low flying helis with F&F ordnance. All my Phantoms and Tornados setting dust in the hangar. This can’t be it.
An now this thing has double the missile load. Whats next? Death Star rays?
Speaking of artillery, since when does an impact announce itself with smoke?
Who came up with this nonsense?
If it stops my allies driving into it, it’s worth it (spoiler alert: it did not)
Been a while now, just wish they took the effort to differentiate between friendly and enemy ones but I guess that was too much too ask.
Red X on the mini-map maybe?
Or just an acoustic warning signal, thats supposed to he enough.
Warning, artillery strike incom7ng
They could have just done red smoke and blue smoke or whatever.