Together with some long-anticipated vehicles and improved visual effects, the Firebirds update brings a new mechanic supported by votes from War Thunder players. Today we’d like to talk about ‘ammunition boxes’ and how to use them.
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Personally I think the ammo boxes need to be three times larger to match the sizes of the munitions being reloaded on top of it being limited to TDs and ATGM carriers that have 12 or less total munition stores.
Still not a fan, should have just made spawn points be able to reload ammo.
More realistic- ammunition replenishment from a safe area at the edge of the battle rather than from a tiny magic box that appears out of nowhere (though it’s not the first illogical/impossible game mechanic)
More useful- any vehicle could use the spawn to rearm, useful for MBTs when blowout panels burn down (been there many a time)
More balanced- forces players to return to spawn to rearm instead of simply allowing TDs to camp in some broken spot for longer because they can replenish anywhere
War Thunder is abandoning realism by the day. Not like everything was realistic in the first place (which most people never claimed), but at least some things were, and now they are not.
This mechanic would have been great for only vehicles with rocket weaponry. Instead, we get a massive 2x ammunition boost to ALL SPAA and TDs. Without any of the downsides such as increased risk of ammunition detonation. Which comes in less than 10 seconds out of a tiny magic box. The margin by which the vote to add this was very slim. There were much better ideas proposed by players such as additional replenishment zones, but of course such suggestions were not listened to. Day by day, War Thunder gets easier and more bland to play, to pander to the new players spending $$$ on premiums.
Well, now that effectively 2x the ammunition is magically given to 2 entire vehicle classes with no downsides… Will Gaijin change the BR of SPAA and TDs accordingly?
Of course they won’t. We all know by precedent. No change whatsoever when all SACLOS missiles such as SAMs and ATGMs underwent a massive nerf. Most vehicles stay at the same relative BR even today.
C*S absolutely dominates whenever it’s present, specially in Top Tier, SPAAs are hardly and barely a counter in many ocassions…
So I don’t think making SPAAs just a bit more capable of countering team-ending vehicles warrants changing their BRs or perceiving it as a negative thing.
I must have missed the part where games like squad and other realistic games don’t have ammo crates, oh right they do or like how SPAA and howitzers sit literally next their ammo in real life to replenish them
yay, now OP vehicles will be able to fully replenish WHILE still camping. It’s a great mechanic for a lot of low ammo count vehicles, but a lot of those atgms tds and spaas are balanced by their limited ammo supply. Now they just need to find a safe spot that isn’t potentially contested (unlike capture points) and wait a bit to be back to being nuisance for everyone.
Probably, but how I see it. If we nerf the Pantsir today, everyone else gets shot in the foot tomorrow. How do you decide which SPAA get the extra ammo and which don’t?
I’d hate to get a new top tier spaa sooner rather than later and get gimped by a lack of reload