New Mechanic: Ammo Boxes

Together with some long-anticipated vehicles and improved visual effects, the Firebirds update brings a new mechanic supported by votes from War Thunder players. Today we’d like to talk about ‘ammunition boxes’ and how to use them.

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28 Likes

Hmm yes, very nice

I can’t wait to use these in game

nudge nudge wink wink

(No seriously, I can’t)

17 Likes

Why it feels like “SPAAs are now parthenogenesis capable” with this legal feature

1 Like

Gotta say first good thing in update. Keep a good job boys.

1 Like

Personally I think the ammo boxes need to be three times larger to match the sizes of the munitions being reloaded on top of it being limited to TDs and ATGM carriers that have 12 or less total munition stores.

10 Likes

Still not a fan, should have just made spawn points be able to reload ammo.
More realistic- ammunition replenishment from a safe area at the edge of the battle rather than from a tiny magic box that appears out of nowhere (though it’s not the first illogical/impossible game mechanic)
More useful- any vehicle could use the spawn to rearm, useful for MBTs when blowout panels burn down (been there many a time)
More balanced- forces players to return to spawn to rearm instead of simply allowing TDs to camp in some broken spot for longer because they can replenish anywhere

17 Likes

War Thunder is abandoning realism by the day. Not like everything was realistic in the first place (which most people never claimed), but at least some things were, and now they are not.

This mechanic would have been great for only vehicles with rocket weaponry. Instead, we get a massive 2x ammunition boost to ALL SPAA and TDs. Without any of the downsides such as increased risk of ammunition detonation. Which comes in less than 10 seconds out of a tiny magic box. The margin by which the vote to add this was very slim. There were much better ideas proposed by players such as additional replenishment zones, but of course such suggestions were not listened to. Day by day, War Thunder gets easier and more bland to play, to pander to the new players spending $$$ on premiums.

Well, now that effectively 2x the ammunition is magically given to 2 entire vehicle classes with no downsides… Will Gaijin change the BR of SPAA and TDs accordingly?

Of course they won’t. We all know by precedent. No change whatsoever when all SACLOS missiles such as SAMs and ATGMs underwent a massive nerf. Most vehicles stay at the same relative BR even today.

12 Likes

If the next thing you post doesn’t say planed technical works, get you gloves we are going to fight.

C*S absolutely dominates whenever it’s present, specially in Top Tier, SPAAs are hardly and barely a counter in many ocassions…

So I don’t think making SPAAs just a bit more capable of countering team-ending vehicles warrants changing their BRs or perceiving it as a negative thing.

9 Likes

Can you use ammo boxes as land mines?

Meaning, if I leave the ammo box somewhere and enemy open top vehicle drives over it and destroys it, will the explosion damage/destroy him?

cas be annoying AF when they shoot you before they are even able to be seen or heard

1 Like

no probably not since the literal land mines on Normandy have no effect even if an m56 drives over them

3 Likes

I must have missed the part where games like squad and other realistic games don’t have ammo crates, oh right they do or like how SPAA and howitzers sit literally next their ammo in real life to replenish them

1 Like

Yes, you can but the damage is very low and practically impossible to use

2 Likes

Gaijin once again taking their classic monkey paw approach to a player request.

Players: We want a way to rearm ourselves beyond just capture points. Maybe have spawn points look at FOBs and let us rearm there.

Gaijin: Sure thing players. Here you go. Only three vehicle types can rearm themselves and only themselves. Exactly what you wanted.

Players:
IMG_5144

3 Likes

yay, now OP vehicles will be able to fully replenish WHILE still camping. It’s a great mechanic for a lot of low ammo count vehicles, but a lot of those atgms tds and spaas are balanced by their limited ammo supply. Now they just need to find a safe spot that isn’t potentially contested (unlike capture points) and wait a bit to be back to being nuisance for everyone.

6 Likes

That’s a cosmetic thing that can be refined in the future. But getting the core mechanic working and bug free should be step 1.

Could be cool in future if instead of it teleporting in, it dropped in via parachute.

1 Like

Which OP vehicles?

The Pantsir is about to become stupidly (more) broken.

3 Likes

Probably, but how I see it. If we nerf the Pantsir today, everyone else gets shot in the foot tomorrow. How do you decide which SPAA get the extra ammo and which don’t?

I’d hate to get a new top tier spaa sooner rather than later and get gimped by a lack of reload