Falklands not ticking boxes for you?
The map you designed was beautiful
It should be like sim not like grb cuz its a long match
Or another option is if gaijin can add that u can unlock mods in the middle of the match like when u respawn
Squadron of Ai airstrike should be great option imo
So what World War Mode should be.
This looks like fun, and I’d really love to give it a go.
My only suggestion would be wider segments, we’re already funnelled into corridors in the present game modes so a bit of room to maneuver would be nice.
Another suggestion would be additional spawn points that open up adjacent to the frontline segments. This way players can remain close to the front if they’re knocked out, or retreat back to a safer spawn and regroup if their forward position is being overrun.
I’m not going to argue about the width of the maps, but in the examples shown, the maps appear to have approximately the same width as current layouts, just stretched more in depth.
I think the current map width is fine. The real issue right now is that maps are typically square, which makes them feel small, especially at top tier. Spawn points are often too close to each other, sometimes even within direct line of fire from one to another.
Adding more spawns closer to the frontline than those shown in the images would likely create stalemate situations, where both teams just sit at the frontline and quickly respawn nearby if killed.
The currently suggested spawn layout provides enough space and time for the attacking team to eliminate remaining defenders at the frontline and push forward to capture the sector. It also allows the defending team enough time to return to the point, attempt to hold it, and potentially push the attackers back.
At least this is how I see it.
Can’t edit original post anymore, so will post it here.
Just a bit more examples of the maps to play in your imagination :)
Smaller size compared to others and with irregular layout.
Includes various playstyles. CQC in small town on one side and long range sniping across river on the other.
this picture makes hurtgen look like a playable map wtf
I feel you’re good, and I’d suggest pursuing joining the map design/mission design group.
The mode you ‘replicate’ is the assault mode that they tested long ago. There’s no ‘duplication’ it’s just you have a wider view on it.
We need to get more maps, and missions, as well as playing maps in different ways.
And this could be something to put forth. Good luck.
I’d love these maps, you would have larger maps to do what each tank does best, sniping would be possible and CQB would be a bit complicated if there’s too much snipers. Have you considered how the teams would be? Would it be all nations vs all nations or would it be lile right now?
CQB shouldn’t be an issue. Most current maps already include CQB areas and some maps, like Breslau and Sweden, are almost entirely CQB-focused.
The maps shown above feature multiple sectors, and as players reach different sectors to attack or defend, they’ll naturally be required to adapt their playstyle to the environment.
As for matchmaking, it would likely function similarly to how it does now. Current 16v16 matches fill up very quickly, so filling a 32v32 match (max) shouldn’t be a problem, especially since new players can join throughout the duration of the match.