I don’t understand why you think classic GRB should be changed to a one-life-only. It can stay as it is now with small maps and quick skirmishes, or even better if it gets improved in other ways.
I also don’t see how this would reduce players interest in buying premium vehicles. On the contrary, I think it would increase interest by encouraging players to build larger lineups, which could boost sales. The only real factor discouraging premium purchases are ridiculous prices.
Im saying that if we got a real game mode like this, the standard game modes would turn into hell because no one would touch it but 1 spawn players since they would be excluded from this, I’m assuming you can choose to play either?
The reason it would hurt premium sales is say you want to play germany, and all you can buy at 10.7 or whatever is 1 premium you are stuck in the poopy mode ie what we are playing now every day.
Premium players would be able to play any of the modes available, just like any other players. Frontlines is not supposed to be locked for anyone.
Classic GRB is unlikely to die or get flooded by premiums only, it offers smaller and shorter games for those who like it. It would be like an alternative mode for those who got tired of longer matches in Frontlines.
Having only 1 prem option on particular BR doesn’t restrict player from playing Frontlines. Players can respawn as many times as they want, but it will cost SL like in sim modes.
@Stona_WT Hi!
If this post can be reviewed again, would it get approval for “suggestions” section?
If yes, can this one be tansferred into suggestions instead of creating a duplicate post?
Yes, this would definitely increase the workload on servers, but I doubt it would be unmanageable.
Take any modern mmorpg for example, most of them are far more demanding, featuring current-gen graphics, massive open worlds, and thousands of concurrent players on the same server (sometimes even in the same area), yet they still manage to run smoothly.
WT has been on the market for quite some time now, and I’d expect the developers to have the expertise to manage this and improve server capabilities as needed.
iirc, the old “frontline” mode had a few problems that basically could have been fixed in a day or 2. Instead, they didn’t and instead threw the idea away after people voted against it’s current implementation.
The main problems were the map and spawns. (Map was 2 small and spawn points had no spawn protection)
(Found it, old game mode was called “break”)
U know that GAJIN does not have its own servers, right? This game use rented Amazon AWS servers, you can see that when you use task manager and you play games.
It’s a very cool idea though I see some potential issues
Map size: this would require much larger maps than we have now, and the portions of the map outside of the ground battle area isn’t modelled as well as the area in it
Balancing: with the battle going on so long and with hot joining one team will end up with a lot more players and just win
Though realistically a three-segment version of this on existing maps and without moving spawns could be a simple and enjoyable alternative to Domination (or whatever that 2 cap mode is called)
Also obligatory historical lineups with EC RP system shoein