god i wish we had more gamemodes
you should ask them why it got denied
this is quite interesting
Does look cool with a look over it. Did you ask a suggestion moderator about it? They should be able to give you a reply as to why it wasn’t accepted.
This is important, contact a Regular Suggestion Moderator, not a Senior. If they do not reply (take into account that they are voluntary and they are not obliged to reply to you the moment you send the the message), you can add another Regular Suggestion Moderator (no need to create a new message) and so on. Ultimately, if none of them reply to you, you may contact a Senior Suggestion Moderator. Very ultimately, I think you ‘can’ contact the Community manager assigned to the Suggestions.
1: queue times might be long. You’re expecting a 32-64 player gamemode. You’re better off asking for an 8v8 to a 16v16 match.
2: while it would be great on large maps, you’re expecting Gaijin to make specific maps for such a large game mode.
3: allowing people to join and leave as they please isn’t such a smart strategy.
I absolutely would love this mode, but I am only issuing three complaints that might show up.
Mod replied that it was denied by another mod who reviewed it because suggestion was identified similar to an old game mode.
Don’t know which and mod who replied doesn’t know either as it was before him. He said that he would ask them about it.
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The match can start with fewer players, as new ones will be able to join later. Since the match is expected to last at least 40 minutes, there’s plenty of time for teams to fill up. Currently, queues for 16v16 GRB rarely take more than 10 seconds at any BR, so long waiting times don’t seem to be an issue.
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All necessary maps and assets already exist, though for the new game mode they would need reworking to function outside of current map layouts. Obviously, new maps should be designed with large-scale battles in mind, rather than the smaller layouts that currently are usually releasing with new updates.
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Why? Sim mode already works like this, and it functions alright. Many other games like Battlefield use a similar system, and it works perfectly fine. This approach would help keep both teams full and balanced throughout the match. Right now it’s a major issue in standard GRB where up to 80% of one team can leave in the first few minutes, while the other team remains nearly full.
This one mode would probably be something like an event mode. Just like the Naval EC. Would be cool to play and since Naval EC has a lot of players, I don’t see why this one wouldn’t.
Very fleshed out post with helpful photos, i’m a fan.
What you are suggesting is not Ground RB, or even close to it. It’s an entirely different mode that is conducive to what many players have always been wanting for World War Mode.
Not that I am against the idea, not at all. But pretending this is anything remotely connected to Ground RB. . . . well, just no . . . not what it is at all.
Having such a thing as a weekend only “Battle Campaign”(or some such name not connecting it to any current mode types) would seem like a possibility.
Similar to Naval EC, the larger player count and expanded map areas might be problematic for the game to handle/produce. But, if those things could be overcome I can see a LOT of interest in such a thing and yes, I would try it.
(As long as it is not limited to JUST RB . . . not everyone plays or likes RB)
And as an incentive to Gaijin, these “events” could also have a GE payment requirement to join(not a lot, somewhere around 25 GEs per session maybe . . I dunno), but if it generates revenue, I think Gaijin would be much more open to such an idea.
Only real difficulty I can see is what kinds of rewards would be offered . .
that would seem to be a large obstacle to overcome as well . .
But, I appreciate the effort you have put into this “project”, good luck with it
If it were to be similar to Naval EC, it could vary from Arcade, Realistic and Simulator. And yeah, rewards would be a bit difficult to calculate.
This mod is the Graal of WT
It’s positioned as GRB because it’s focused mainly around ground gameplay where majority of players will sit.
Air content is fully SP gated, well, because it’s air.
For coastal fleet gameplay there is not much content, it mostly will work as additional gameplay option with limited objectives compared to ground. And blue waters fleet is heavily SP gated as it’s too op.
Therefore it’s mixed GRB.
Limiting this game mode with GE will kill it right on the start.
In this case incentive for gaijin will be the same as it is now - more players including returning ones, more exposure by streamers and other media, and more content in general for players to consume (expanding crew slots, prem vehicles, etc.).
Note: If a thread does not pass the approval process, it’s up to the poster to contact the Suggestion Moderation team for further details and if requested a copy. We are more then happy to assist where needed.
Ask them for a copy (I don’t know what that means but it might lead to something.
Yeah, and as I mentioned, what I believe the majority of players were wanting for a true World War Mode is much more along these lines. Albeit in a more Arena/Open World setting, far different from the WWM they offered us.
but again, the map sizes and larger player count could be major blockers to that whole idea/set up anyway . . . we just don’t know the limitations the game has or what the Devs are capable of doing along those lines . . .
Like I said earlier, I do like the idea, just not trying to pass it off as another Ground RB mode . . . for me, that just doesn’t fly for what is suggested.
I would also wager that is a big part of why it was denied.
A “cost” to participate in a “special” event will not “kill it”, not for sure.
While many F2P players might not get in right away, there are still ways and other chances . . . . they have done many things off of “tickets” in the past as well. That could be a possibility as well.
The reason I mentioned this is to give Gaijin incentives to make the effort. Just wanting/demanding/or begging for a new game mode doesn’t give them much incentive to do it. It’s a business, they need to generate revenue. Thinking of and suggesting such things is not a bad thing, it’s a way of trying to compromise in order to get the things that you want.
Putting ideas out there is a way of helping to progress the concept.
In the end , it’s up to Gaijin anyway, giving them several reasonable suggestions can only help them to decide . . seems like.
At any rate, it is merely a thought/idea . . nothing is carved in stone.
And the entire premise of a large scale “campaign” as this idea and WWM both are is of course, based on the ground . . . “territorial acquisition” has always been a main point of military conflicts . . . doesn’t make it a “tank mode”, that was more the point . . nothing against Ground RB, many people play it. That’s just not what this is
Looks good and possibly a great way to have all vehicle types in one game +1
Maybe have the SP vary with ship class? While torpedo boats would only be affective against heils up close and larger ships, frigates could pose a genuine threat to close ground units, helis and most of the coastal boat classes.
Problem with stuff like this is that anyone with half a brain and isn’t 1 death leaving in a premium is going to main the mode, and then the current GRB mode just becomes an absolute hellscape every match because its only 1 death leavers there. They would have to make the current GRB modes/map 1 spawn only, but then planes and SPAA are only usable in the new mode. And then there is less incentive for players to buy premium vehicles if there isn’t a whole lineup of premiums like 10.3 russia.
IDK in an perfect world we would have something like you suggest OP, basically EC/Advance and Secure, and then the normal game modes stay as a 1 spawn place that maybe people that hate CAS can play or something.
I think we have enough players in NA for split ques like this, but idk about other servers, they probably have less players + they dont get a massive injection of other players in off hours like NA gets chinese and whatever else in the morning.
+1 this is basically just the Advance gamemode from a few years ago.
I disagree with adding naval units, because they will be overpowered even when limited to lower BRs/high SP costs.
Hopes and dreams here too bud…
I don’t understand why you think classic GRB should be changed to a one-life-only. It can stay as it is now with small maps and quick skirmishes, or even better if it gets improved in other ways.
I also don’t see how this would reduce players interest in buying premium vehicles. On the contrary, I think it would increase interest by encouraging players to build larger lineups, which could boost sales. The only real factor discouraging premium purchases are ridiculous prices.