meanwhile they made eastern europe a bumpy mess that’s impossible to navigate
Guys this topic is about the new map location and map improvements.
Please do not derail a topic with vehicle performances debates etc.
If you wish to do so, head to Aircraft or continue your discussions via DMs.
Thx !
So you really want to make every map as small as possible? Is that enough for a Mi-28NM player or other 13.0 helis to just spawn, fire an LMUR, hide, fire the rest of their LMURs, and rearm? Am I missing something?"
POV Gaijins favorite map

zero elevation changes
CQC to oblivion
Waaaaaay too much cover.
Don’t call it an improvement.
Many players at top tier want long range engagements in their modern MBTs.
The constant shrinking of maps and removing areas where long range engagement is possible is killing this game. Its obvious you want to spam tiny CQC maps so the match turnover is higher to keep the queue times low. It kills gameplay for certain BRs. Respectfully, I think your map design team has 0 idea what they are doing/they don’t play the game. (Mozdok at 13.0 as example, one of dozens)
They know what they’re doing.
What they’re doing just isn’t in the favour of the playerbase.
Hi. I wanted to give my thoughts on the upcoming red desert changes. Im going to be honest and say from what I have seen so far i do not like it. Red Desert is one of the few maps wr can actually use top tier MBTs to their fullest and preform long range engagements eith the enemy. A part of this is actually being able to get into high positions and fire upon the enemy. Along with that it seems dunes are flattened which will make it painfully hard for tanks to flank a well placed enemy and destroy them. With this devblog i fear Red Desert will lose what good qualities it has. It is not the best map but it is by far way better than some of the other maps that have been added to the game. And was in my opinion a step in the right direction in terms of map design. I do not like the change. And i really hope it doesnt go live.
i really hope so, it was very sweet even just using the airbase in custom battles, it was pretty neatly fleshed out too for the time
Technicaly the “US maps” arnt in the US. They are based off soviet training grounds.
This is a gem i am saving it
fr
Bruh, how people can be that dumb. Mozdok isn’t touched because people are actually respawn again and play this map. Unlike your red dessert where 80% of teams are gone after first death
and make people take more external fuel drop tanks, no, why would you plan on doing anything but getting close for SPAMRAAM/s
Mozdok was touched multiple times, making it shrink/swapping where the spawns are over the years along with some map changes iirc.
Old mozdok/sim mozdok was a huge map.

Sinai northwest needs some rework and cover added. Im seeing lvl 100 players rushing B1 and dont make it in 90% of crossings
No, Sinai is fine as it is.
So why change the map? Only because a people blindly rush over open sands?
They keep doing it over and over which leads to a lost match in most cases… while other side can get to B1 without being seen
I mean, thats good? Its a massively successful lane to go inside of. TBH I think the issue on that map is the blue side (on your map) cant do the same to the red side personally which leads to giga spawncamping.
The reason people dont make it through the rush is simply because they are not actually covering each other/themselves while doing it. If you plan to go in anything that isnt a speed demon, you should be watching out for people waiting to hit you.
Lvl 100s should know better then to try and use that newbie bait lane.
No it’s not, one team has a completely covered route to the others spawn AND a sniper position overlooking anybody trying to counter it.
