Again, try playing differently and not just following a premium T-80? Try looking around first? Try navigating the map and finding your own spot? Red Desert shouldn’t be flattened because people don’t bother to learn it
“my own spot” yea so I can camp I don’t find getting camped or camping fun unless I have something crazy like T58 in my lineup getting camped its so nice if you guys would leave the forums and ask people in game if they like red desert you would be surprised
I’d rather see it via forums, where the more dedicated players are
I like to cross to the enemy side of Red Desert & gain a hill advantage on their side of the map.
It’s a tactic I love to use.
That’s not “camping”, and neither is holding B or A from above.
Shooting up at enemy tanks is still doable, ask me how I know being on the receiving end of verticality more times than using it.
@Kanelikainalo-psn
I am blaming Gaijin for listening to complaints against verticality this entire time.
Never once did I blame myself & others, F-16D Barak II said my exact take, a shared take.
So yeah…
Gaijin is ruining verticality; and the cause is them listening to complaints about verticality.
Apologies if my blame wasn’t clear enough, but that’s my blame.
Every single time they rework a map they make it worse.
The worst part is when they do a graphic rework as well. All the bugs relatives to the trees are back. A few years back they boasted about “fixing the issues with trees” that they can all be mg’d. Every time they rework a map the trees cannot be mg’d. I literally have a running joke when that happens “Oh hey how’d you know they reworked the map”, “The trees”.
Even worse, the tree models they use. Take European Province as an example. The tree models are just high enough so that anyone under them cannot see anything beyond the ground, but anyone outside the forest can perfectly see you. Tired of that? Try mg’ing the trees. Oh wait, right that doesn’t work anymore…
To get back on the Red Desert map, why the hell would you change the area around A when the whole area around B and C is hot garbage?? What are we doing?
For the love of God gaijin do not add or rework maps until you do it properly and know how to design maps. Please.
Hot take but Sinai was made better. Getting rid of the CQC+spawncamping hill that overlooked the entire map was a pretty good change, and made the rest of the map more playable.
Anything else wasn’t made better, and a several were made worse (Euro Province/the smaller version comes to mind).
I’ve played red desert very few times so I can’t comment on whether the changes would be positive or not.
Clearly nothing intelligent.
Yeah only agree with the spawn camping part, it’s true you could easily do that. I think just blocking the view on the spawn would’ve done it better honestly, because that whole pathway also gave some crazy sniping angles on the rest of the battlefield and it rewarded skill and marksmanship. I loved that very much.

The usual.
Almost every nation in the game had a ground map in their country. And now Great Britain will have a map with British soil.
Here’s hoping it includes making it the correct size
it’s only a year old and already getting overhauled?
Map improvement process:

While some maps could use better cover around the spawn (such as Carpathians), that’s an issue with the spawn placement and should be resolved by moving the spawns into better cover, not flattening the rest of the map.
When will we see naval maps rework? Especially spawning points improvements, introduction of frigates spawn areas and rebalance between coastal and bluewater vessels (fast boats capturing a point and winning the battle whithin a few minutes in BBs brs, destroyers bullying 3.7 and higher boats) using map tools.
Dearest Snail, may we also receive the only tank to ever see combat within the Falklands?
Our beloved FV101 Scorpion, pretty please?
Perfect opportunity to add some low br ships to GRB! Obviously not Yamato or anything but 3.3 destroyers and coastal ships could be fun
Really? Cutting the average ‘ground’ zone elevation in half is the glorious improvement y’all wanted to do to Red Desert, plus no mention of the flattening of the dunes in that preview image where shorter vehicles could scoot behind and do some nasty flanks to posted overwatch? That’s your version of improvement?
It’s pretty clear several of you really need to just tell whomever is pushing to make WT into an E-sPoRt ReAdY gameplay loop with three lanes of approach and only subtle differences between the lanes to sit down and shut up before y’all waste precious time, effort, and money on something the actual playerbase doesn’t care about.
You want to know what the playerbase DOES care about and/or wants to see?
- Bigger maps for combined arms gameplay, not these utterly pointless and jarring sub-1km boxing matches.
- More events and objectives that reward teamwork and skill, not sandbagging or camping.
- Improved earnings that match the vehicle’s tier and duties, not this steep 60% downward slope y’all have been shoving players down while trying to promote premium time over the past 10 YEARS.
- Far less Ctrl+V vehicles, especially premium ones that are the REAL WORLD MONEY price of new major name game. (Seriously, there are close to 5 thousand vehicles in this forums’ suggestions area alone, not even adding the ones from the FIRST version of the forums.)
- Improvements to the damage models of various vehicles, and better clarity of what is effected by what.
These are just SOME things that are looked for by players any time something new in announced.
Maybe, just maybe, it’s time to stop doubling down on poor decisions and look for help from the players that are actively taking part in developing custom missions, maps, and more.
Cmon gaijin js stop making the maps flatter, like what is it with making long range maps flatter?! OMG Red Desert look terrible how is anyone gonna be able to snipe? What are we doing gaijin? Lowk js unplayable now ngl.
Let’s hope it’s not the same team that “updated” White Fortress and made it even worst than the old version! I only have one slot for map bans…
I guess russian tanks with their low gun depression were not doing too well on more 3D map like red desert…
Loved getting 2km kills on moving targets with Jagdtiger from up there. Good times.
