New Darwin Hill Location and Map Improvements!

TBH I think the issue on that map is the blue side (on your map) cant do the same to the red side personally which leads to giga spawncamping.

Exactly. If red moves to B1, blue is getting spawncamped, the rest of the red team moves to C3 and match is over. Literally made a nuke yesterday while sniping from E3 then moving to C3

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This is just a normal sight line you want removed. Dying early is what you get when maps are so tiny.

GRB maps are flawed to the core and should be remade from ground up. Too small, arcadey and visually displeasing. They don’t look like real places tanks would fight in.

Sinai is straight up something you’d see in WoT.

Sands of sinai, the second map, is something that should be from 1.0 to 6.7. That map is actually somewhat decent, but iirc it’s 6.7+ for some reason, making it terrible again unless you manage to get it on a 6.7 game.

I talk exactly about the fresh one mozdok. People actually play it instead of red dessert

No, it’s not fine. It is good map, but it would much fair for every team having safe path left flank

It is horribly one sided at top tier. I’m not sure if you’ve played it 13.0 but the one side always ends up getting bottlenecked into their spawn and then spawn camped from B and C.

Mozdok is a horeibly imbalanced map and it especially shows at top tier. As for your second claim i rarely see this happen for the reason that you think. At top tier in general many games experience people leaving games after 1 or 2 deaths primarily because they are wallet warriors with 1 or 2 top tier vehicles not because of the maps.

It happens at all maps in like most of games. What are you talking about? What’s the map problem?

Mozdok is perfectly balanced as it encourages playing objective and stronger team actually wins more often

Dude, Gaijin clearly has stats for maps as BVVD stated that players prefer small maps. They definitely have some like likes/dislikes and bans stats for each map. Red dessert I can bet one of the most disliked/banned maps for sure.
Look how rare this crap is

Mozdok being “perfectly balanced” is a extremely laughable statement.

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And scout drones killed flanking in light tanks as well, Gaijin never disappointing

I only have to say one thing to the Devs, please, don’t touch on Fulda map, i only ask this.
It is literally the last map that hosts modern MBTs; it’s not perfect, but it’s my favorite. Please don’t touch it don’t ruin everything like you always do.

Well I would rather drive about 2 mins without action and try and out-manuver the oponent rather than get into position and fire at on coming vehicles. My personal favourite is vietnam a perfect out-manuver map the best in game. Red desert is actually quite good I enjoy it since you can manuver and multi-path a lot. Lets hope in these new maps will allows us to move around the map, position ourselfs without having to worry about being shot at from at least 10 different locations.

Fulda is good too, especially when you have to capture 3 points, the angles of attack are a bit extreem until you get to around point B, maybe they can flatten the drive towards b and c a bite, what do you think?

On this map you should try and control B and C from the rocks adjacent to C. Going for A is suicide.

Don’t even dream about it; I can just imagine what the devs would do, they’d flatten the whole map, leave a few distant hills, and turn the capture points into no-man’s-land. They’re great at ruining existing maps and releasing low-quality junk with “new, completely unoptimized graphics.”

In that case I agree with you, but if the devs listen to us they wont ruin it, they dont have to flatten it completely, cause the gradient reaching b is very steep. Maybe they should do several proposal for us to have a look at.

You know the devs aren’t listening to us; they don’t even play the game, and they couldn’t care less what players say on this forum (I’m not talking about review bombing here, okay? So moderators don’t need to delete my comment for the millionth time). Remember BVVD’s interview? He made it clear he wouldn’t make larger maps “because the community doesn’t want them and because of queue times.” That just proves he doesn’t care and doesn’t listen to us; they only listen when something happens and they need to calm things down. They’re probably more worried about the next “Senrai Maidens” pack, which will sell like hotcakes or like coconut water on Copacabana Beach in Rio.

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I have not heared BVVD’s interview, but they should listen to the community, I did the survey that was released recently and one of the suggestions I made was the introduction of new maps that allow for multipathing and manuver warfare. If more playes agree to that kind of game play then maps should be designed accordingly. I think majority of players especially the ones playing top tier do indeed want larger maps with more multipath options.

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Feel happy to have your ears tortured.
I don’t know how or why, but a few months ago I came to hate the direction of the game of my life was taking, and this man is behind it.

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For the first part of the interview when it comes to interface I find it good, the artilary and naval stuff I dont play them that much. Eventhough I know how to sail, well more than the basics shall I say. I am not that passionate about naval battles, nor do I know all that much about naval ships. As for the fortress map sorry but that is not a great map, way too many elevation depression positions in a small area. As for the vehicles added I find them to be the best part of warthunder. I mean I get it when people say copy paste , but a 2a4 is a 2a4 it can not look any different in Spain or Germany, unless they have added armor and extra features which does indeed happen. I find that this interview did not focus enough on adding new maps and changing the environment, in many cases the maps are key to success not the full uptier or down tier of a vehicle.