Yes, but you have to remember that if someone is changing course or altering speed, they will have the same problem with accurate shooting, because they never know where their gunners are currently aiming.
So it’s not like they can constantly maneuver and easily kill enemies at the same time. Sooner or later they will have to steady their vessel and when they do that, if only the enemy kept pressing that left mouse button, they will get hit and eventually die (they won’t be able to recover, they will simply get hit salvo after salvo).
I wrote before that there will obviously be players who like this new aiming system. The question is, how long they are going to play Naval Arcade, before they realize that holding the left mouse button battle after battle is just boring. Of course there are players, who loves pressing the left mouse button. About a year ago the was a banana clicker game that became very popular (150k players at the same time), even if everything you had to do there was to click that left mouse button. But look where this game is now – literally no one plays it. I suspect it will work the same way in War Thunder. At the beginning some players will be happy that they just press that left mouse button and eventually hit the enemy. But how long before it becomes boring?
If you want players to commit to a game, that game has to require at least some skill. You want players to have a room for improvement. The goal of most players is to become good at the game and enjoy it. With this new aiming system there is basically no room for improvement (you will be pretty much as effective in your 1st battle and 1000th battle) and the whole fighting is about pressing the left mouse button. Technically, you could just select the enemy (or just keep the auto selection enabled in options, so the game won’t even require to press that additional button), then just hold the left moue button and you can read a book in the meantime. The only thing that is required is to look at the screen from time to time, so you know if the enemy is dead already (so you can select another one) or not yet (so you can continue reading your book). And yes, I know people don’t read books these days. The thing is, this new aiming system is just deadly boring.
I played Naval Arcade only because I liked the challenge of aiming. Everything else in Naval Arcade is pretty bad. The balance doesn’t exist, maps are pretty much all the same (many cruiser/battleship spawn points are completely crazy), capture zones don’t work in bluewater battles at higher BRs, even the matchmaker has difficulty equalizing the teams (which shouldn’t really be that hard), we have tons of bugs in Naval that devs ignore for years. What’s the point of playing this game mode right now? I can assure you that from my own experience, researching all the vessels in the tech tree changes absolutely nothing. When you finally do it, you will only feel that you have wasted a lot of time and gained nothing. I didn’t even like the Battleships/Battlecruisers gameplay, in my opinion it was boring even before this aiming change, so I didn’t play them much.
After the devs added big waves to Naval battles I stopped playing new Coastal vessels (I had all old vessels already spaded), because shooting became too random and too annoying. I switched to destroyers and cruisers, where I had some fun. But with this new mindless aiming there is no point in playing Naval at all for me.
And no, I don’t really enjoy Naval Realistic that much, so I’m not going to switch to this game mode. The same way as I enjoy Ground Arcade much more than Ground Realistic. If some day the devs destroy Ground Arcade, I will just stop playing it. I won’t switch to Realistic, because I simply don’t enjoy it that much.