I concur with an extension of BR’s in Naval. Especially for most of the Light/Heavy Cruisers that have almost no chance to survive in the 5.0-6.0 battles currently (they almost always get up tiered). I can absolutely murder (most) Cruisers with my Alaska. It’s really not fair.
agree - IMO the Scharn should move upwards if there will be an extension / decompression of BR (they MUST do it) - as it’s now it’s almost unsuitable at that BR.
Notwisthanding its firepower (which is amazing and fair and its ROF is insane…), but the armour is monostrous… at 8.0, if Gaijin will ever reach that BR, will be finally quite fair IMO
I am amused when reading ppl still complaining Scharnhorst being “unkillable” albeit in other threads ppl are complaining the new unrepairable breaches. This very game mechanic is specifically a death sentence to Scharnhorst yet ppl just criminally overlook it. Scharnhorst has pathetically insufficient height of main belt above the waterline, and over that “invincible” armour belt has she protected by merely 35mm armour. Throwing high calibre HE on her upper belt would create large unrepairable breaches, and those breaches can clip through the main belt (due to game design limitations) and touch the waterline as the ship bumps up and down in water. Once a few large unrepairable breaches are created over the main belt and she starts to take water, she’s sentenced to death.
Is it only large caliber HE that can make unrepairable breaches or does AP work as well? Cuz my strat in killing Scharns has mostly been to either dump a ton of HE into its superstructure (when at range in a cruiser) or to just put volley after volley of AP shells into its upper belt if im closer in with either a cruiser or BB
Another option I’ve used is just dropping big bombs on them, that seems to work rather well.
Let’s introduce the most impractical adivce for the year! He completely forgot about ships who don’t have High Explosve, and he forgot that problem is while slow reloaders having difficult loading shells with 30~40 seconds or even 60~80 seconds, Scharnhorsts can do much more damage to hull in those times!
Problem of Scharnhorst is not ‘unkillable’, but ‘hard to kill’ while ships were easier to be killed on naval than before. After Kings of battle shell room explode leads to death much more than before, making most of ships having shell room or magazine near waterline prey of Scharnhorst more than before. If Scharnhorst is so easy to kill, why everyone is blaming for it to be broken and in almost everybattle we can see Scharnhorst?
And even those ‘unrepairable breach’ mechanism is problem now with unrealistically big hull DM and unstoppable flooding. And Scharnhorst with faster reload can make breach much faster than other ships, unless it is an 12 gun gun-farms of Japan and USSR. Hell this is an helpful advice of moderator XD
Ap doesn’t work Vs scharnhorst lol
Works fine for me as long as I’m not putting them straight into her main belt
I already specifically mentioned this, and was immediately told that not all ships have high-caliber HE. You can’t win with some people. Not all ships are meant to be able to kill all other ships. I also mentioned torpedoes work well at creating the breaches. Chances are you will have either HE or torpedoes. After that, it’s a skill issue.
This isn’t relevant at all but what is up with US destroyers and taking near no damage to HE rounds.
I just unlocked the HMS Colossus but i’ve seen the same on the 8-inch cruisers in the tree too, no matter what you do to these ships with HE they don’t explode, but its a 12-inch shell with 53kg of TNT equivalent…
They should be absolutely vapourised in one salvo, or have the ammunition explode but nothing.
American DDs have magic “el amerigano anti frag armor”.
Literally every other nations DDs are tissue paper bought from a back alley discount shop
Bruh what about that new irreparable breach mechanic, does that work?
Am I not aiming low enough?
I don’t understand why rate of fire is even relevant in this case. As long as the hull is crippled (which isn’t difficult as for the current handling of DM) one good old salvo of HE is enough to hand out the death sentence, regardless how much reloading time one have to wait. Impractical? I can tell most of Scharnhorst I killed since the introduction of unrepairable breach were done in this way.
And I would like you to show how would you even create floodable breaches in the first place with Scharnhorst’s tiny guns regardless how fast they can shoot. Besides, the AP shells are broken at this moment that they might not create breaches at all, and since you mentioned lack of HE for some ships, let me remind you that SAPs are handled similarly to HE in terms of calculation of breach size, for some strange reason, in other words, large filling SAP can be used just like HE when you want to inflict flooding more effectively. To combine all characteristics and bugs in game atm Scharnhorst was actually one of the least effective ship in terms of inflicting flooding, and your argument of advantage in rate of fire only exist on paper.
Also, this tactics doesn’t really work against most of ships, for example those with distributed armour scheme would have sufficient armouring over the thickest belt to prevent HE for breaching the hull, while ships of all or nothing scheme like the US standards and Kronshtadt have sufficient height of the belt over waterline so spamming large calibre HE over the main belt wouldn’t let the breach to touch waterline, but it works very well against Scharnhorst given her belt is nearly submerged and the lack of thick upper belt like the Bismarck.
Laughing in my Scharnhorst withstanding 5 minutes of HE salvos from USS Nevada without any flooding
No. Just this mechanism is broken. They should not create breach in hull if there are at least armor for anti-fragmentation near waterline, and not entire hull would influence flooding. Unrepairable breech mechanism should be removed or at least eased to level of not sinking by only one breach as it historically is. Scharnhorst’s ner should be only done in the BR nerf, as other mechanism will cause other ships more suffer.
No actually they start sinking fast as all or nothing on Standard battleships make their hull breached easier to even small calibers, and for Kronshtadt, when evade direct death from shell room which occur more often than before in this update, makes breach imediately and casue flooding
Laughing in my Arizona killing a guy’s Scharnhorst twice in a battle in the exact same way before he rage quit
It is, but that’s how the game mechanism works and I don’t think it’s likely to change any time soon so you just have to take it. Developers promised to discuss about the refinement of unrepairable breaches, but speaking of the calculation of breach dimensions, this is more like a hardcoded mechanism
Typical justification of US standard battleship player trying not to see why there are so many Scharnhorst in recent battles and they are usually at the high socre, leading the flow fo battle.
Seriously, always Standard battleship users saying as ‘we can kill Scharnhorst well, we are the best!’ Is this something of Khala of losers among them? Or multiple account used by some persons?
If there is a problem in game, answer is ‘have to talk to developers to solve problem as soon as possible’ not ‘have to take it.’
I already did while it’s not something I can actually change. Yet here we are talking about the status quo, I would 100% agree with the OP if it was before the Son of Attila but it’s not true for NOW. Let me remind you that many of the Scharnhorst at the top of leaderboards are bot killers because it is a ship very effective at eating up small vessels than many others, while in battleship duels it is overshadowed by many other top tier battleships. I play Scharnhorst a lot to have a comprehensive understanding of the play style of this ship, and I can tell from my own experience that it’s now far less to be a jack of all trades ship as it was before, particularly when against other battleships.
Well in my opinion not. Against US Standard/HMS Marlborough/Kommuna and Marat yes Scharnhorst is little bit worse than before, but against Japanese battleships and Kronshtadt, which was another candidate of being called as OP, it is becoming much easier to kill as even one shell room explode can leads to their death.
I have every 7.0 ships and usually use them all at the start of each update to compare them. Especially this time I use Scharnhorst and Duilio mainly because I have to grind Saschen and Cavour. I think at least 30 battles were done in this update among all 395 battle I’ve done with Scharnhorst.
Scharnhorst is still at the throne. Unrepairable breech just makes it hesitate to charge into enemy spawn point if it is the first target. I still have lots of experience succeeding intruding to enemy spawn point when enemy ships cannot concentrate enough(at least three capital ships shooting me at same time) It’s the best Jack of all trade ships, with enough firepower, very good protection and very good mobility.
Well.
Just had a game, where one was sat in our spawn fror about 10 minutes, we could do nothing to it.
Engaging gameplay.