Well, they have KMS Tirpitz in their 3D data since years. Gneisenau was fittet with 380mm turrets in April 1942.
In fact, the british shells did only damage to the superstructure of the Bismarck. After the investigation of Jame Cameron, we all know that the blow to sink the Bismarck was coming from inside. The hull got not damaged to sink it. The Germans sunk it.
Looking the the Tirpitz, the fate of Tirpitz was the tallboys. But reality is, that the bombs that fall on the deck, according to witness on deck, bounced off the deck and did not penetrate.
The best think you can do to sink a german battleship is to burn it down. Fire, is what it takes
Gneisenau never received those turrets. Work was started, but Hitler had it stopped long before the 380mm turrets could be installed. All sources I’ve found say that work halted in Jan 1943. In April 1942, the ship was relocated to Gotenhafen where the work was going to be performed, not when the different turrets were installed.
I have all the top US naval ships, Alaska fully maxed out, spaded, gold crew trained. Same for the Arizona. Working on spading the Nevada but have the APCDC shells, doesn’t matter. I’ve focused them for entire matches (long AND short range. Drop down doesn’t make a difference imo), MAYBE get it down to 75%-50%. I’ve tried full games of APCDC, and HE/HC, and tried going back and forth. Tried a few times to just focus on the crew areas, makes no difference. The crew members never run out either. I have gotten maybe 1-2 lucky kills on this beast, ever. It breaks games. They just stroll on over to the cap points lol’ing all the way.
I also agree with the comments talking about its accuracy, at all ranges. It’s accuracy is unmatched and/or unrealistic.
Solution? Nerf it, or remove it from the game. It should never have been added, imo. I find it hard to believe that this wasn’t noticed in testing.
Just not premium scharnchort, god how many bots from china there will be and what chaos, the match will be about who has more scharnchort wins
Lol, remove it from the game? Never should have been added? Guess Germany doesn’t need WWII battleships, only everyone else.
And what are those other 5 BATTLESHIPS in the German tree? Oh yeah, plus a Premium BB, and Marketplace BB lol. Your argument is invalid. Try again.
(Edit: Yeah, now I see from your reply, WW2 BB’s specifically. And the US has a lot of WW2 stuff now.)
The Bismarck got straight into the rangefinder system, killing their commander, and in fact the ship lost any chance of survival, and it must be emphasized that the Bismarck was the first to fire a salvo, and so that he framed the ships of Great Britain,NThe Germans at that time had the best rangefinder in the world, and radars up to 41r, were very similar in the UK and Germany, and if the Bismarck had not been so luckily hit, this battle would probably have been bloodier
And so what, as it is better than any BB in the game, and its counterpart in the USA, i.e. alaska, just look at it and the front of the magz explodes on its own
Brother, Scharnhorst was a battleship, it’s only Gaijin that calls it a battlecruiser. In fact, it’s so much a battleship that it’s literally the first ship called a battleship by the Germans.
I also said WWII battleship, none of the other battleships in the German tech tree are newer than WWI. I’m not the one who needs to try again here.
Time to add the Iowas then =P
Maybe. There’s still a lot of shit to add before we just jump to the top.
I’m also sensing a lot of skill issue in this thread, I’ve never found it any more difficult to kill a Scharnhorst than any of the Russian BBs. The entire premise this thread is based around is a bug.
Also, yes, but I did almost all of that when the ship was still 6.3. I’ve played maybe five games in it since it was raised to 7.0.
If it is a bug, then I understand, and would negate my comment about removing it. If it is not a bug however, it is very unbalanced. From the perspective of the top US ships. I definitely will say that the Russian BB’s are harder/tougher than almost all other country’s BB’s, but I have never had them be nearly invulnerable, which is exactly what the Scharnhorst is to all of my US ships. (It looks like the Scharn is the only/usual BB you play with? If you are talking about killing another Scharn with your Scharn, then that is not the same experience for the other countries fighting against it.)
I mean, I have a 7.25 K/D in it against ships alone, and even if the one ship is OP, fighting itself would generally lead to severe damage, and back in those days Sharnhorsts were everywhere. I don’t think I ever died to another Scharn, only Russian BBs and aircraft for the most part. Yes, it does have very good armor, but it’s certainly not invincible. I think it’s balanced by the fact that the guns are kinda ass. Very good pen, but they don’t have good post-pen damage due to low explosive filler.
From what I can tell, the armor viewer (and maybe the entire game) is treating each armor face as if the shell has to pass through the entire ship. Aiming at the 35mm upper belt returned a result of some 800mm, which is broadly what it would be if it had to pass through the upper belt, then the barbette twice, then the other armored belt on the other side. If you aim at the main belt, or point it in weird angles, it shows armor that’s definitely not there.
I’ll take it out again tomorrow and see how it acts, because what is impenetrable in the armor viewer I have definitely penned before.
Oh I mean thickest part by turret. It’s destroyed by battleship shells, and even in War Thunder it could be destroyed in far ranges.
Currently low explosvie filler does not matter that much because damage on crew compartment is solely rely on penetration damage(It’s confirmed by Developers in Q&A). We can’t blame Scharnhorst’s gun for low explosive filler. Acutally I don’t have any problem with its shell except low penetration on 7.0. Other than that fastest reload for such big guns and good velocity, good fuze delay makes one of the best capital ships gun.
Scharnhorst should be nerfed, at least 7.7, and I also agree if there’s 8.0 go 8.0. Its been almost year that Scharnhorst has nothing to be compared of, and we can’t wait year more. It’s making capital ship battle dying with no fun.
Removing it is extreme. As someone who plays the Scharnhorst as well as the Alaska, I can tell you that the Alaska’s main problem is the extremely vulnerable magazine. It’s a great ship otherwise. The best way to kill a Scharnhorst by far is to take advantage of the new unrepairable breach mechanic.
Torpedoes or large caliber HE shells hitting the bow or stern scare me far more than anything else. The vast majority of my deaths are from torpedo boats, destroyers, and cruisers using torpedoes. Secondary to that would be large caliber HE shells causing breaches.
Would agree, if all nations had large calibre HE shells on their top tier vehicles. HMS Hood doesnt and can’t really fight the Scharnhorst at the moment. Especially with the fact that our AP shells cant really pen either and our accuracy is so poor that long range engagements arent an option either.
I agree, it shouldnt be deleted. But certainly needs some fixes
Maybe for just straight compartment damage, but explosive filler is what damages modules. My generally preferred method of killing enemies is to disable them first, not try and farm compartments while they can shoot back. I’ve penned turrets and had them just turn orange, only to immediately fire back at me. This is not ideal. And to that point, if the explosive damage doesn’t matter, why does the fuze delay? Also, do you have a link to that Q&A? I can’t find it anywhere and have no recollection of reading that, as I read all Q&As.
We don’t even know what 8.0 is going to look like when it inevitably comes. I don’t think a lightly-armed Scharnhorst is comparable to an Iowa or Bismarck.