Nerf Scharnhorst Armor or make it 8.0

very low barbette, actually. And it is not easy for caliber up to 14 inch, thanks to Gaijin’s idiotic approach of ‘big caliber, worse dispersion’ policy. I don’t know why they do that, as in irl usually small caliber guns has worse dispersion.

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Its quite high, tbh. Just try it. You can learn this shot…after some time you automatically get the right lead. You can also wait for the aiming solution and then just guess where the B turret is in relation to the target marker.

This also works for alot other ships. Shooting turrets is double rewarding. It gives you a certain chance for catastrophic detonations and if not the turrets are down with repair time + fire. Scharn just has 3 turrets, when your salvo connects with the fore deck it can barely shot back. So thats where you aim, imho. I just do it like this, I never shoot any other part of an enemy BB.

Its also not our players fault when last century Germans build these nice armor arrays as well as alot security precautions to prevent catastrophic events on their capital ships. So they tended to absorb the fire of whole enemy squadrons until they eventually sunk.
While other nations like GB had them ususally blown up after minimal enemy exposure. Thell fell either victim to their faulty buoyancy or insifficient armor arrays. Maybe its because Germany had not that much capital ships, while GB ran the numbers approach with less sophisticated designs. Its hard to balance.

I really wish they remove that

Better turn performance as well. I swear the scharnhorst would out turn a lot of heavy cruisers.

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If you talking about last update, it fixed in this update. And if you talking about this update, it is bug that fragments ignore armor again. Report it.

Entire German and game based bias. GB ships were not due to faulty buoyancy or armor arrays. Acutally they are much better in module layout that they don’t need thick turtleback that waste too many displacement. Case of Jutland was not for ships problem but on inadequate temporary shell casing following wrong lesson of ‘battle of Falkland’, and HMS Hood was more of firefighting problem.

Kriegsmarine ship absorb fire of whole enemy squadron? No they already got neutralized after few salvo of enemy battleship, and time spending after is just firing at non-functioning steel to make sure nothing left. If we call this ‘survivable’, we could also call IJN Kirishima ‘survivable’ as it needs hours after neutralized by USS Washington and finally being torpedoed.

Faulty buoyancy was problem of Kriegsmarine capital ship, especially as HK reporter mentioned, their heavy turtleback makes ships short of buoyancy.

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When they add the North Carolina and South Dakota classes, the problem will be fixed for a short while until they add the big guys.

Not sure as even Nelson suffers now.

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One funny thing is if you compare the timeline of both battles you will realise that it took Rodney about the same duration to neutralised Bismarck as Washington neutralised Kirishima. The only difference was the former case was a decade older and smaller battleship kills a more modern and much bigger one, while the other was the other way round. Ofc the American didn’t had a privilege of freely finishing off Kirishima at point blank with two battleships as the British did.

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absolutely. especially when its not correct from a historical standpoint (which i don’t know anything about but a lot of ppl here do and said so). Like, whats the point when in an engagement you are doing the better shots, like guessing lead, closure of enemy ship whether he keeps turning or slowing down for example, better then the enemy, you have a better position (are angled better to protect your weakspots) and in theory you hit where you want to hit this enemy (depending on which enemy you’re facing, his positioning, do you want to try and get his magazines, sink him, take out his barbettes or slow him down and get his engine room so he has a harder time to make your shots miss) is already a lot of knowledge what to do at what point and skill in shooting
But then RNG just decides half your salve goes above the enemy ship and the rest falls 10 m short. (so you got the range right, you got the lead right, now wait for 40 seconds in US ship, which i will never play at this state because of that bs) in which for example a scharnhorst can shoot twice until u can bring out another equally RNG salvo.
And for some ships that are already worse then others just arbitrarly increase the likelihood of that to happen. It’s bs historically, its bs for gameplay, not rewarding and not balanced. Welcome to WT i guess

EDIT: Overlooked you’re talking about the explosion effect, which i think looks cool but is a bit misleading sometimes. Anyhow answered to the wrong post i thought was about gun accuracy

Well yeah that’s what i usually do (depending on whether his bow is angled) but atm it only takes out his turrets again and again and again with minimal crew loss. Like how high is the likelyhood of a aced scharnhorst to explode through ammo elevator fire atm?

Feels to me you are referring to the armor hole that happened to the scharnhorst some time ago when the turret was facing a certain way but was fixed now a couple of patches ago?

How often do i have to take out his front turrets with minimal crew loss to actually get him? which of course only works if he decides to not do anything at all and not shoot back? Which would be a problem since, you know, apparently some ships consist of one compartment so one penetration below the main belt just leads to an unrepairable breach that makes you sink in the mutsu in 1 to two minutes. or like 600 of my crew doing god knows what in the engine room. maybe they r all on treadmills and that ship is manpowered?

I think that’s what he meant. while other nations like GB (Great Britain/The british) had them (German) blown up relatively quickly due to faulty buoyancy?

I think you’ve confused Hiei for Kirishima here, as the latter wasn’t torpedoed as she was still evacuating men when she capsized, making her one of the proportionately few battleships in WWII to go down solely to gunfire. Not to say I disagree with the point being made, the repair system allowing a ship to completely replace a destroyed turret in 30 seconds with little crew loss makes the turtleback scheme wildly overperform in game.

I think we need to set endurance values for horizontal armor as well.

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Many vessels are not modeled with thin armor. Therefore, bulkheads that total several tens of millimeters are ignored and shells penetrate the huge module hit points.
The Scharnhorst has a module right behind the armor model, so the shell explodes before it reaches the module.

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This ship can sail straight to the enemy spawn, and no one can kill it. It’s immune to gunfire and planes; you’d only get lucky if you hit it with about 30 torpedoes to sink it.

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not anymore it a tough nut to crack but not immortal like it used to be its still very killable

Yeah, killable by an F-4 Phantom loaded to bear with a ton of bombs. Any other BB is basically screwed if a Scharnhorst decides to drive their way.

Unless the Scharnhorst player is a really really bad player who sails into multiple Long Lance torpedoes and instantly repairs dead secondaries/AA, they will survive long enough to kill multiple things and reach the spawn. Even under focused fire from a decent chunk of the team they still don’t go down in a reasonable amount of time.

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You mean it took one main caliber hit from Duke of York at 20.000yrds (18km+) to defeat the “sophisticated” armour layout of Scharnhorst and penetrate at the thickest part of the armour to knock out an entire boiler room

Calling Scharnhorst and Bismarck sophisticated designs while being in the same displacement range of an DoY (for Scharnhorst)/ Iowa (for Bismarck) which outclasses them in every single aspect and did/would absolute wipe the floor with them is quite interesting

N24 lied to you.

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to be fair the size advantage was massive scarnhorst plus some destroyers vs duke of york and 15 light slash heavy cruisers was a horrible fight

Well the destroyers held back until they were ordered to attack while the cruisers of Force 1 only skirmished with Scharnhorst and mostly shadowed her to keep her away from the convoy.

But yeah there was no escape for her.