It’s more reliable than anything else. I can’t fix the Scharnhorst. I can only tell you the most reliable method of dealing with it. There are many people who don’t understand how SAP works.
To better hit in the right place, just aim slightly in front of or behind the reticle, and adjust as necessary. It’s not the easiest shot, but it’s certainly not impossible.
Alternatively, just take the Hood, and you have a better than even chance of winning a 1v1 with a Scharnhorst.
The two options to sink Scharnhorst (barbette shots & flooding) both require you hit a very specific area, and this is very much luck based because most of high calibre guns are now handicapped by terrible spreads. Yesterday I sank the same Scharnhorst twice with Hood, first time via barbette shot, where I was lucky that it only took me a few salvo to hit the right spot, but second time it spent me over ten minutes to slowly flood him to death because my shots were constantly spread like a trench gun. Had the guns having their historical accuracy I would have finished him within a few minutes.
I agree Hood is probably the best Scharnhorst hunter you can get at this moment, Amagi is a good option too but it requires you to be much more careful with your plan of manoeuvres because she doesn’t have the same level of reliable survivability. After all, fixing the accuracy for high calibre guns is something I would really love to see in the future updates.
Totally agree. After all there would be absolutely no reason to put those big caliber guns on ships irl or in game if all you need to do is to get one of the shells into one of the enemies magazines. and (considering the ships the scharnhorst faces all have worse armor) that is no less likely with its smaller caliber shells than any big caliber cannon. i don’t see why it should be necessary after already having a longer reload to also nerf the accuracy of high caliber guns ahistorically?
Never gets old observing salvo after salvo with half the shots falling short and the other half just passing above the enemy ship on sub 10 km shots. and if you hit there’s this weird sensation of a lot of the shells seemingly just creating he-like explosions on the hull without any damage with the mutsu’s or the amagi’s aphe shells. Always wondered what that is about, didn’t experience that with any other ship or shell so far, maybe because of the extremely short fuze time?
The big explosion effect is literally just an visual effect, it has nothing related to how the shell performs which is defined by the codes. All 16" shells in game uses “large calibre hit FX” preset so they all create big explosion visual effect whenever they hit something even if the shell didn’t explode at all. Speaking of fuze delay, the Japanese 41cm AP shells have the longest delay time in the game.