Nerf Scharnhorst Armor or make it 8.0

the turtle back armor scheme does over perform ingame but does offer very good protetction

Scharnhorst ’s protracted death struggle was a testament to her design and construction. She had absorbed 11 torpedoes, at least 13 hits from Duke of York ’s 14-inchers, 10 or 12 more 8-inch shells, and a great many rounds from the smaller guns of the light cruisers and the destroyers.”
source The Sinking of Scharnhorst - Warfare History Network

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The overall lack of damage that can be inflicted on a ships superstructure by smaller calibres is a real weak point for war thunder.

99% of kills are from damage to the main hull and rarely to what is above.

Belfast did some pretty meaningful damage to scharnhorst before DoY arrived and the same could be seen when the heavy cruisers engaged bismark in its last fight.

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still tanked a lot though is all im saying it took a lot to bring down bismarck and a lot to bring down scarnhorst

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Yeah, but scharnhorst takes way more in game than it should. I think this very much can be blamed on the poor flooding caused by AP

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yeah im just pointing out it still should retain duribility quality but not as op

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Yeah, thats fair, though its a real shame that you look at ships like Rodney which are easily sunk due to flooding because they model so little of her water tight compartments. I think it would be easy to bring other ships up to parity

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And it took less than 13 of those Hits by Duke of York to make Scharnhorst almost completely combat ineffective with tanking out both A and B turret, knocking out Boiler Room 1 and causing high casualties among the crew (all that in the first engagement with Force 2).
Sinking her with Torpedo’s afterwards can be described as almost a formality

But yes I agree with you it shouldn’t be nerfed into the ground unrealistically

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i know right stinks

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I think the issue is just how easy it is to repair. I can reliably knock out all of Scharnhorst guns forward with my first salvo in Rodney, but she can repair and fire off 1 maybe 2 salvos at me before I can even fire another.

Which is a fundemental game design issue and not a Scharnhorst specific issue

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I think Everyone should hear this.

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I am thoroughly enjoying this conversation, and I do not post this Gif sarcastically, I just had to post it for the luls 🤣❤️

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Making repairs longer would however harm the ships that are modelled with a lower fidelity more compared to ships with higher fidelity. IIRC some ships don’t even have the armour plates over the gun breaches modelled
Here the main problem with gajins modelling comes to show again: the absolute inconsistency.

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I think there’s something to be said for adding an unrepairable module mechanic in a similar vein to the unrepairable breach mechanic. Just a rough concept but perhaps a module should only be able to be repaired from black twice, after which point it can’t be fixed. As it stands the current crew as hp system is very inadequate and it isn’t uncommon for Scharnhorst to have its forward turrets knocked out 4+ times before dying if you’re unlucky about throwing damage down the barbette to the magazine. It already effectively exists for the turrets of ships with easily hit shell rooms, namely American and Japanese, and I don’t think it would be a terrible mechanic to apply more broadly to simulate accumulated damage while still maintaining a level of forgiveness.

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Yep, I wouldnt advocate for major changes, I would hate to be in the position where you could perma lock someone from taking any action, simply by causing constant repairs.

But perhaps they could increase the repair time for things like Scharnhorst turrets by a few seconds as a balancing measure. Similar to what they do for reload times in ground.

But yes, Air and Naval could do with an overhaul of modeling fidelity

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It would need standardisation of accuracy and reload times to be fair I think. Would be annoying to be in something with a long reload and poor accuracy like rodney and have my guns perma disabled by something with a quick reload and decent accuracy like Scharnhorst.

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Accuracy at least they seem to be finally willing to take some look at, hopefully reloads get a pass as well though I’m not holding my breath. Maybe Scharnhorst finally gets its very high dispersion modeled in some form, which combined with last generation battleships with much more capable guns and armor schemes more able to stand up to its firepower would finally knock it out of the meta.

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Maybe making it so modules repeatedly knocked out have longer and longer repair times as penalty, but permanently being defanged is really really unfun. Alternatively I suggest that modules “heal” slowly from knocked out to red, orange and so on during repairs if they are destroyed very frequently. That would also include crew filling the station more and more as modules came back online.

Permanent turret destruction was a thing back when I played the other Ships game (haven’t played it in a couple years so I don’t know if it’s been changed), and while rare, losing a turret or two for the entire duration of a battle really really really didn’t feel good. Some ships would end up losing turrets constantly to the point that you’d regularly have to resort to “the oversize guided torpedo of last resort”.

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So kinda like the crew healing in ground RB? That’s not a bad idea

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Yeah, but only when repairs are initiated, so Scharnhorsts don’t become even more of a pain to kill. Crew healing far as I remember is automatic after a little time.

You know, I’m all for making the game more realistic.

BUT

At this point, scharnhost either needs to be removed from the game, or its armour needs fixing so it’s not a goddam deathstar sailing into your spawn. And by fixing, I mean reducing it’s armour protection so it represents a sensible value in the game.

How has this disgraceful state of affairs not been fixed yet?

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