Nerf Scharnhorst Armor or make it 8.0

I think you’ve confused Hiei for Kirishima here, as the latter wasn’t torpedoed as she was still evacuating men when she capsized, making her one of the proportionately few battleships in WWII to go down solely to gunfire. Not to say I disagree with the point being made, the repair system allowing a ship to completely replace a destroyed turret in 30 seconds with little crew loss makes the turtleback scheme wildly overperform in game.

I think we need to set endurance values for horizontal armor as well.

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Many vessels are not modeled with thin armor. Therefore, bulkheads that total several tens of millimeters are ignored and shells penetrate the huge module hit points.
The Scharnhorst has a module right behind the armor model, so the shell explodes before it reaches the module.

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This ship can sail straight to the enemy spawn, and no one can kill it. It’s immune to gunfire and planes; you’d only get lucky if you hit it with about 30 torpedoes to sink it.

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not anymore it a tough nut to crack but not immortal like it used to be its still very killable

Yeah, killable by an F-4 Phantom loaded to bear with a ton of bombs. Any other BB is basically screwed if a Scharnhorst decides to drive their way.

Unless the Scharnhorst player is a really really bad player who sails into multiple Long Lance torpedoes and instantly repairs dead secondaries/AA, they will survive long enough to kill multiple things and reach the spawn. Even under focused fire from a decent chunk of the team they still don’t go down in a reasonable amount of time.

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You mean it took one main caliber hit from Duke of York at 20.000yrds (18km+) to defeat the “sophisticated” armour layout of Scharnhorst and penetrate at the thickest part of the armour to knock out an entire boiler room

Calling Scharnhorst and Bismarck sophisticated designs while being in the same displacement range of an DoY (for Scharnhorst)/ Iowa (for Bismarck) which outclasses them in every single aspect and did/would absolute wipe the floor with them is quite interesting

N24 lied to you.

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to be fair the size advantage was massive scarnhorst plus some destroyers vs duke of york and 15 light slash heavy cruisers was a horrible fight

Well the destroyers held back until they were ordered to attack while the cruisers of Force 1 only skirmished with Scharnhorst and mostly shadowed her to keep her away from the convoy.

But yeah there was no escape for her.

the turtle back armor scheme does over perform ingame but does offer very good protetction

Scharnhorst ’s protracted death struggle was a testament to her design and construction. She had absorbed 11 torpedoes, at least 13 hits from Duke of York ’s 14-inchers, 10 or 12 more 8-inch shells, and a great many rounds from the smaller guns of the light cruisers and the destroyers.”
source The Sinking of Scharnhorst - Warfare History Network

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The overall lack of damage that can be inflicted on a ships superstructure by smaller calibres is a real weak point for war thunder.

99% of kills are from damage to the main hull and rarely to what is above.

Belfast did some pretty meaningful damage to scharnhorst before DoY arrived and the same could be seen when the heavy cruisers engaged bismark in its last fight.

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still tanked a lot though is all im saying it took a lot to bring down bismarck and a lot to bring down scarnhorst

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Yeah, but scharnhorst takes way more in game than it should. I think this very much can be blamed on the poor flooding caused by AP

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yeah im just pointing out it still should retain duribility quality but not as op

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Yeah, thats fair, though its a real shame that you look at ships like Rodney which are easily sunk due to flooding because they model so little of her water tight compartments. I think it would be easy to bring other ships up to parity

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And it took less than 13 of those Hits by Duke of York to make Scharnhorst almost completely combat ineffective with tanking out both A and B turret, knocking out Boiler Room 1 and causing high casualties among the crew (all that in the first engagement with Force 2).
Sinking her with Torpedo’s afterwards can be described as almost a formality

But yes I agree with you it shouldn’t be nerfed into the ground unrealistically

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i know right stinks

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I think the issue is just how easy it is to repair. I can reliably knock out all of Scharnhorst guns forward with my first salvo in Rodney, but she can repair and fire off 1 maybe 2 salvos at me before I can even fire another.

Which is a fundemental game design issue and not a Scharnhorst specific issue

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I think Everyone should hear this.

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I am thoroughly enjoying this conversation, and I do not post this Gif sarcastically, I just had to post it for the luls 🤣❤️

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