I often face Mig-23 when I try to bomb a base in my Tornado jet. Mig23 with fire bombs is just too fast for its BR bracket. These players bomb all bases while my Tornado is still around 10km out. The speed difference is that serious that Tornado strike jets completly lost its purpose.
Or they need to add a non-napalm equivalent like CBUs. Tornado IDS with 2x BL755 that roughly matched the performance of 2x Napalm would be fun and probably the better way to do it.
(and lets not forget that MW-1 and JP-223 would just be hilarious to use)
Thats the problem, you need five 1000lb bombs (HE) to kill a base. That slows you down alot. Mig23 just needs few firebombs to get the base burned down. Its already naturally faster than Tornados. Then the lightweight ordnance on top vs full loadouts of MK1000 bombs… its hopeless.
At the end the Mig bombs the base while you still have go 8 or 10 km. Its hopeless and needs to be addressed.
Its just unfair when fighter airframes steal bases. Its the only income for some strike jets. Wish there would be a way to bolt AAMs on all Tornado IDS pylons. I’d gladly do it instead of bombing.
Some of the new maps are very big and offer ground targets (sam sites, rocket artillery etc) scattered around the the whole map. There you can also earn alot in a Tornado. But these maps are rare. The whole gamemode should be like this. (I’m not talking about these super huge operation / frontline maps with cracked SPAA npc shooting you down from 5km at Mach speed.)
Perhaps. Nothing is going to be immune to a fighter dropping on their tail. Though between Viggen Cs being kinda rare and the good RWR, you can generally avoid them. At least I can usually evade the enemy team. heck, did most of the Typhoon grind in the GR4 in 12.7/13.0 matches and was reliably making it too and from bases.
The first and it could very well be the only change really needed it for ARB specifically which should be the furball gamemode. Is making the forward airfield a bombable target that gives reasonable rewards for bombing. That way, there is always something for strike aircraft to bomb that is always active. This would especially benefit heavy prop bombers
Id say the bigger problem is base design itself, on top of gaijin being greedy and basically making it so theres only 4 bases a match since matches pretty much over 80% of the time they respawn.
The whole system is dumb and only works in EC.
Also nerfing bomb loadouts in arb instead of just limited bases to 1 per player was seriously scummy/roundabout way of doing things. They do it because they know 99% of people will still go for multiple bases and lower rewards in general for everyone because they dont know more bombs = less rewards.
Its one ARB map, sorry I don’t know the name. Its really big and as I said…alot opportunities to kill stuff all around the map. Very anti-furball. Its also quite mountainous, cliffs, valleys etc. I like this one. You can make insane amounts of RP in a premium strike jet.
Almost all other maps are rather small with its only ground targets crammed together at the center. Bases, vehicles, pillboxes all in the center of the map. Its very hard to strike ground targets in the face of a dozen fighters waiting for your appearance. Cause everyone knows you need to go into the deathzone to shot something.
So the R-60M is OP because of its <600m performance, but then the AIM-9 isn’t good because players should be defending against missiles launched at 3km?
Something isn’t adding up here…
Aim-9 Fired at 3km is just as easy to flare as an R-60 fired at 3km.
An R-60M fired at 600m is extremely hard to defend against without pre-flaring (which isnt an option for everything) due to their speed and agility, but a 600m Aim-9 will probably miss even without flaring.
If I can get kills with the SRAAM which has HALF the effective range of the R-60M, on platforms that is relatively speaking much weaker at their respective BR, then you can get kills with the R-60M on a very very good platform like the Mig-23.
Objectively not true, the R-60M has a much wider FoV (essentially anti-IRCCM)
Then maybe don’t get in a perfectly straight head-on at 600m without pre-flaring? This is an enormous skill issue. You’re heading-on a Do 335 and complaining when you get shot! You’re turning with a Zero! You’re trying to outclimb an F-104! That’s your fault!
Actually, the ranges are much closer than you’d think. Both around 2km maximum.
Couldn’t be farther from the truth. The Hunter is much better at 9.7 ignoring missiles than the MiG-23 is at 11.7, and the SRAAMs are much, much more effective at that same BR than the R-60Ms are at theirs. I mean, have you even used the R-60M?
Again, a bad platform. Very few aircraft at the BR have worse FMs.
But hey, maybe you’re right. If you are willing, why don’t you take out your MiG-23 and I’ll take, say, the F-4J(UK) and we can have a cheeky 1v1? Put theory to the test!
Step 0) (Rarely on some aircraft, throttle down out of reheat)
Step 1) drop 1-2 flares
And if you are trying to use an R-60M at 2km is what exactly?
You are faster than nearly anything else at your BR, just get closer.
SRAAM have a hard limit of about 800m, after that they self destruct. there is a 3 year old bug report to have the range of the SRAAM doubled to 1.8-2km. So unless you are telling me the R-60M self-destruct if fired at a target greater than 800m away, they are not the same range
(P.S I know they can hit a target at least 3km away, because me and Matrix were doing some IR signature testing with the Harrier and were finding the R-60M, fired at 3km, in rear-aspect against a low air speed harrier COULD NOT be flared without dropping large numbers of flares, throttling down to idle and turning)
Hunter is a Subsonic that faces supersonics and has no CMs.
Mig-23MLD is one of the fastest aircraft at its BR and has one of the best CM loadouts of any fighter at that BR.
Almost everything has a weaker FM. Which is why the Mig-23 getting an artifiically buffed FM was just BS.
First, not true.
Second, it requires your adversary to fly directly at you and not make any attempts to evade.
Respectfully, womp womp. It’s otherwise an excellent aircraft.
MiG-23 has terrible maneuverability, no PD, terrible RWR even in the case of the MLD, very limited missile armament, extremely low-velocity cannons, and faces 4th gens and IRCCM.
Again, the offer is still open to 1v1. Surely you’re not complaining about an aircraft you have never used, right? You’re not a carpenter complaining about his tools?
Then do the same to the 9L. The Aim-9 are some of the weakest dogfighting missiles in game.
Dont try to dogfight one of the few aircraft that can beat it in a turn fight and you are fine.
Though its FM is still overperforming.
and? It has MTI, works just fine.
And? Much weaker RWR’s on aircraft at 12.0 such as the Italian F-104, and SPO-15 I beleive is comprable to the Viggen D and Mirage F1s RWR.
4x All-aspect IR missiles + 2 of the best SARH missiles below 12.3 by no small margin. Or swap those SARH missiles out for some of the best non-IRCCM IR missiles at that BR as well with the R-24T. (very potent when combined with the IRST)
And? Just aim better, anything with the 30mm ADEN or DEFA is the same if not worse.
And? So does everything at that BR range. What I think is unfair is 10.7s facing the Mig-23MLD. And especially in ASB, the Mig-23MLD being at 11.3 which is the same BR as much much weaker aircraft and a LOT lower BR than most of its comprable aircraft which are for some reason at 12.0.
Idk what the other guy is on about, the Mig-23s are quite good planes.
Better in some ways, worse in others. It has up/down detection, signal strength, more bars, and IFF, but it can’t detect other Mig-23s.
The Gsh-23 is better than both of those, both in damage and fire rate.
@WalletWorrier It’s better than the phantoms if we aren’t taking missile count into the equation. (and if we were, the Mig-23MLs still beat all but the F-4F ICE in missile quality)
Not true. Besides, the best Mig-23 loadout is 2 R-60Ms and 1 R-13 and you choice of R-24s. A flareless 9.7 is terrible to play, compared to a decently aware 11.7.
I agree that being killed by an R-60M in a headon is a minor one, since they are very easy to fool.