Nerf AIM-120A/B

Russian bias isnt russian biasing, its so over guys

By the time you get to third party most of the enemies are either dead or most of your team is dead so there is no one to third party.

I get it if it’s su27. SPO15Lm sucks. Like it’s the one thing worse than N001.

yes and no. Because actually everything is nerfed to be on par with the AMRAAM.

Would be nice to unnerf those AND the AMRAAM

AMRAAM is the least nerfed and stuff like AAM4 and PL12 are in fact AIM 120C (pre C5) equivalents, and that wouldn’t be fair and the issue is these are the earliest ones that some countries have. R771 should be more like AMRAAMc5-7 cause R77-1 is so much better IRL same with R77 cause of their drag being butchered. If u un-nerf all of them it wouldn’t be fair either.

Not to say there is a solution but that it’s not that they aren’t better IRL.

Unnerf them and add the C-5

NGL the R-77 is about same irl as in game. Sure it has more drag, but it actually lofts in game unlike irl. If anything making it irl accurate and removing lofting would probably hurt it more then reducing its drag would help it.

Sure, get ready for other nations to smoke the USA every single time though when they get their own respective buffs.

Lofting does not help anywhere near enough to matter here. The R-77 has massive drag that it doesn’t have irl. Repeat: MASSIVE drag.

Lofting honestly helps more then drag for sustaining energy at really long range shots. The drag is too large, yes, but it’s not that insanely much more. It would help a bit for mid range shots, fair, i suppose that’s more important for most people anyways, but it’s not gonna magically make the R-77 outrange the AMRAAM, it’s max range would actually be a bit worse honestly.

Don’t think so, especially when target does anything but fly straight.

If you look on statshark of any missile launch you can see that they end up traveling quite slowly by the farthest ranges they’re getting kills at (the aim-120 is often subsonic for the longest range kills it gets in game). Decreased supersonic/transonic drag will not help it at subsonic speeds. And lofting helps a lot for having energy to hit manuevering targets, as it saves some potential energy for keeping velocity up, as opposed to not lofting, where all you have is your kinetic energy reserve which turning bleeds through fairly fast regardless of the missile.

Again, it would buff the R-77 at mid ranges, and would push out the R-77-1 (which does have lofting) to being a truly long range option. But it won’t make the R-77 suddenly outrange an AMRAAM.

You don’t understand at all? The drag is applied universally at all speeds currently. IRL the fins apply more or less drag at different speed ranges…

I am aware of the shortcomings of WT’s physics engine, and it’s probably why it doesn’t have lower drag tbh.

*shortcoming of gaijin’s ability to code

no range improvement alert

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Ok. Idc. If it’s realistic, we’re good.
I main the U.S but i also have the USSR and Germany, so it doesn’t really affect me

On the contrary, 99% of the posts I see from you are usa whinging

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I think this guy issue is not in AMRAAM itself but in the fact that ARH now behave like faster 9M with stronger seeker.

If we nerf the “lock loss IOG guidance” mechanic implemented sometimes ago, it would make fighting ARH less painful because per this post, you can be aware as shit, saw a diamond from 12KM away that blares your RWR and MAW, perfect 94 degree notch, chaff in a “big cloud every 50 meter” pattern, change altitude, twist your balls and all and just to get hit with the current lock loss IOG.

Nerf that and fighting ARH will be similar to fighting IRCCM missile where you have to be aware in the first place to not get killed instead of dying anyway because you didn’t apply a microsecond -G to your control when the missile is exactly 3.11 km away.