That’s your thought/opinion,
not fact.
In tanks, you’re the commander yet you’re sighting the gun and calculating lead and drop even in tanks with modern FCS. What next, gaijin implements automatic target tracking and lead into modern MBTs whose FCS can support that?
Oh, and make it so that when you switch to gunner mode in a bomber, your gunners automatically calculate the appropriate lead and drop so all you need to do is point your mouse at whoever you want dead and they die. After all, the B17 had the K4 sperry! Oh, and you’re the pilot anyway, you shouldn’t need to aim either your bombs - you got the bombardier for that nor your guns.
I'm sure it'd be an absolute riot.
Oh wait, no. Even the current gunner mechanics give bombers an unfair advantage in air sim - 3 axis stabilizes guns that keep on target even while the bomber is spinning out of control and on fire and auto-slew when swapping between views to automatically ID which black dot is friend or foe.
In air arcade, the game takes the velocity of your shells, your distance & angle to the enemy and their instantenous TAS while disregarding any form of acceleration whether it be angular or straight-line. The player, whether in gunner or pilot view, must still take the appropriate action to land those shots including have the good judgement for when the limitations of the lead indicator make it fail.
In ground arcade, you have a green cross that automatically performs rangefinding and tells you where the shot drops, whether it’d fall onto an enemy and whether it is likely to penetrate armour. It does not provide any information on how to lead the target nor what’s behind the cross you’re hitting. Despite being the tank commander, you still must perform aiming manually rather than point at a target and hope your gunner follows your orders as you intended them to do so.
Thus.
We have examples for multiple arcade game modes where you are not the person behind the gunsight pulling the trigger or stomping some pedal or yanking a pickle and yet, you must still perform the actions of either the crew or **computers (either B17’s automamatic gunsight or a merkava 3’s “track and lead” FCS).
Why automate it for naval arcade? I admit I don’t play naval arcade much outside of when Naval EC forces me to play it due to rotation, but before this I could play EC arcade with the same approach as realistic just with different ammo logistics and travel times. Now, if I want to play navy EC I must make sure to only play on RB days otherwise it becomes a completely unrecognizable game.
Oh, and boat sims.
I only got experience with submarine boat sims (for modern boats at least) but there you don’t tell the officer in charge of torpedos “go merk that cargo boat.” Nope. You have to do it all yourself, you might have dials and whatnot to make it easier but you are the one taking care of it. Same deal with AA guns. Same deal with deck guns.
you know that IRL tanks ain’t aiming that accurate like in game and have lot of automatization included?
and i don’t mind if in tank battles you can also put some tasks on crew members cause it’s more realistic
Ehh I like it. But then again I only pop in naval once every 2 weeks and I play arcade because I wanna turn off my brain
Maybe try realistic mode?
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A large appeal of sims (including simcades) is getting to experience operation of a vehicle. In Silent Hunter games, you get to operate deck guns as the uboat’s captain. You get to operate AA guns as the uboat’s captain. You get to hand-calculate your torpedo launch. You get to operate the SONAR/RADAR dials and listen in yourself. You have officers and enlisted to deal with all of that, yet in a more serious sim that warthunder - you get to do it all. Simplifying it to just barking orders removes that appeal.
But we ain’t in silent hunter, and i don’t want to do it all.
What’s the point of playing Warthunder over a strategy game then?
Is that an open thread? I don’t see it when I search for it. If it is live, please post a link and not just a screenshot, thanks.
LOOK, FRANCIS. I SCORED ONE A DEM AMMO RACKS HAHAHAHA I’M SO LUCKY
KEEP CLICKIN’ BETTY, WE GOTS A MORTGAGE TO PAY OFF
It is a photo because it is pending and most likely won’t get approval.
Sorry.
Ahhhh, I see. I didn’t know that new threads needed approval in that section. Cheers.
Good luck lol. My suggestion has been pending for a month now.
They do for the suggestion thread.
It should be suggested to at least make it an option/setting…
I 100% agree. I posted my idea for 3 options in other places too:
- Default: New Arcade Aiming
- Option 2: Old Arcade Aiming
- Option 3: Realistic manual aiming
Then at least players can do what they prefer, even if the new aiming is not reverted. Having the option is the bare minimum that should be done imo.
Thought you were quitting??
It’s not possible with the new compartment changes. They just rushed the patch out without tuning the AI.
I don’t want to play to find out, but my guess is at the various BR like 3.3-5.7 people are simply landing more volleys, not landing consistent one-shots. The AI firing I think causes the shots to spread more randomly rather than center focus a compartment, so the compartments die from consistent targeting without a player evading. The one-shots are coming from uptiers where they’re getting mopped up by a 1.0 BR shell size.
If you give back old Arcade aiming, you can black a compartment on first or second volley and essentially end the ship that way. AI aiming turns the game into a points casino, and the uptier/downtier gives the illusion of variability in the gameplay.
Plenty of quitters here.
Do you see me in game?
Got anything better to do/say?
Edit: I didn’t think so.
They’ll be back.