In tanks, you’re the commander yet you’re sighting the gun and calculating lead and drop even in tanks with modern FCS. What next, gaijin implements automatic target tracking and lead into modern MBTs whose FCS can support that?
Oh, and make it so that when you switch to gunner mode in a bomber, your gunners automatically calculate the appropriate lead and drop so all you need to do is point your mouse at whoever you want dead and they die. After all, the B17 had the K4 sperry! Oh, and you’re the pilot anyway, you shouldn’t need to aim either your bombs - you got the bombardier for that nor your guns.
I'm sure it'd be an absolute riot.
Oh wait, no. Even the current gunner mechanics give bombers an unfair advantage in air sim - 3 axis stabilizes guns that keep on target even while the bomber is spinning out of control and on fire and auto-slew when swapping between views to automatically ID which black dot is friend or foe.
In air arcade, the game takes the velocity of your shells, your distance & angle to the enemy and their instantenous TAS while disregarding any form of acceleration whether it be angular or straight-line. The player, whether in gunner or pilot view, must still take the appropriate action to land those shots including have the good judgement for when the limitations of the lead indicator make it fail.
In ground arcade, you have a green cross that automatically performs rangefinding and tells you where the shot drops, whether it’d fall onto an enemy and whether it is likely to penetrate armour. It does not provide any information on how to lead the target nor what’s behind the cross you’re hitting. Despite being the tank commander, you still must perform aiming manually rather than point at a target and hope your gunner follows your orders as you intended them to do so.
Thus.
We have examples for multiple arcade game modes where you are not the person behind the gunsight pulling the trigger or stomping some pedal or yanking a pickle and yet, you must still perform the actions of either the crew or **computers (either B17’s automamatic gunsight or a merkava 3’s “track and lead” FCS).
Why automate it for naval arcade? I admit I don’t play naval arcade much outside of when Naval EC forces me to play it due to rotation, but before this I could play EC arcade with the same approach as realistic just with different ammo logistics and travel times. Now, if I want to play navy EC I must make sure to only play on RB days otherwise it becomes a completely unrecognizable game.
Oh, and boat sims.
I only got experience with submarine boat sims (for modern boats at least) but there you don’t tell the officer in charge of torpedos “go merk that cargo boat.” Nope. You have to do it all yourself, you might have dials and whatnot to make it easier but you are the one taking care of it. Same deal with AA guns. Same deal with deck guns.