Navy Arcade Sucks Now

I’d like arcade more due to better balance between: TP-boats/destroyers and Cruisers/Dreadnoughts. Torpedo reload and speed gives them chance to compete, which may not be realistic but more fun.

I mean ‘‘used to like’’, this new aimsystem and aggro-BOT behavior makes it a nightmare.

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Знаешь, иногда надо признать, что Gaijin — профессионалы в том, чтобы делать плохие вещи ещё хуже. Я отдам им должное, лол.
You know, sometimes you have to confess Gaijin is professional at making bad things worse. I will give them that credit, lol.

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i have to wonder
maybe the change was because it is easier to program the bots better this way
i have often wondered about the motivation of gaig coders
perhaps the if in doubt go with lazy is not as far off as thought

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there was not any feedback from den devs or any GJ staff on the several threats in the forum regarding the new aimbot

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there was even no need to test - only a look on the feedback given by long-term naval-ab players

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Latency does matter, atleast in realistic it does, because the range on the ship is not displayed correctly even when using the pro technique to range the target. Higher pings gives more discrepancies in the apparent range, thus decreasing your shell accuracy.

lol thats exactly me when queueing with large SL boosters, I dodge the queue several times and sometimes it works and you get a juicy downtier.

seriously? only if it is for those who do not have a great notion of “physics” and “speed” and “direction” and distance", and just want to “click to shoot” like in those “space invader” games in the first computer games…

in ALL ships (at least if they do not have computerized shooting) YOU HAVE to shoot IN FRONT of the ship… to the point where it “should be” at the moment the bullet falls… in the “direction” in which it goes, at the “distance” it has… and the speed… ETC.

if the ship is off the screen, you zoom out…

and this “realism” was what made naval battles one of my favorites…

now… just “click to shoot”, it’s almost as fun, as those casino games, where you just click to spin “the fruits”

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Aside from the question of appreciation, the new aiming does what it should at my end. I aim and I maim. The bullets in coastal do hit. The only exception is course change or change in speed.

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Pointing is not aiming.

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wow so much different than shoot a green “V” or snot which ain’t

nether point where shot lands

target is standing still, i’m moving

that ain"t realism you are captain not a gunner which not even know where target is just operates the gun by commands

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My dream is that the next gaming mode they add for WT is train combat where I’m a passenger, and I watch everything happen from the observation lounge, so I can enjoy snacks, drinks, and youtube on a dual monitor while scrolling my phone.

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What in the actual hell is this new update?
When googled why my cross hair disappeared a minute into game all I find is: Community Bug Reporting System
So I came here to look and this is the only thread I can find?
No warning no explanation?
We didn’t want or need this…
Please reverse or I quit.

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Have you tried realistic? They still have an aiming system.

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Why are you clicking the fire button if you’re the captain?
Why not just press the middle mouse button once and sip tea while your guns auto fire immediately after they reload?

@Dodo_Dud I want to hear Gaijin come out and say it. I want them to say that was the goal with the change, to make Naval in general more accessible to new players, and to “invite” established Arcade players to Realistic. Let’s actually get official statements like this instead of this horrendous patch delivery.

As far as I can tell, Gaijin uninstalled my hobby for me, and I’m left sitting here without the game I’ve been playing and grinding and spending into.

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Not everyone plays the royal navy.

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There was plenty of warning in the update notes right from the beginning of it all, as usual.

True

c ya somewhere else then I guess - it’s not actually a difficult system

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^I bet this doesn’t get approved for voting^

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That’s your thought/opinion,
not fact.

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In tanks, you’re the commander yet you’re sighting the gun and calculating lead and drop even in tanks with modern FCS. What next, gaijin implements automatic target tracking and lead into modern MBTs whose FCS can support that?

Oh, and make it so that when you switch to gunner mode in a bomber, your gunners automatically calculate the appropriate lead and drop so all you need to do is point your mouse at whoever you want dead and they die. After all, the B17 had the K4 sperry! Oh, and you’re the pilot anyway, you shouldn’t need to aim either your bombs - you got the bombardier for that nor your guns.

I'm sure it'd be an absolute riot.

Oh wait, no. Even the current gunner mechanics give bombers an unfair advantage in air sim - 3 axis stabilizes guns that keep on target even while the bomber is spinning out of control and on fire and auto-slew when swapping between views to automatically ID which black dot is friend or foe.

In air arcade, the game takes the velocity of your shells, your distance & angle to the enemy and their instantenous TAS while disregarding any form of acceleration whether it be angular or straight-line. The player, whether in gunner or pilot view, must still take the appropriate action to land those shots including have the good judgement for when the limitations of the lead indicator make it fail.

In ground arcade, you have a green cross that automatically performs rangefinding and tells you where the shot drops, whether it’d fall onto an enemy and whether it is likely to penetrate armour. It does not provide any information on how to lead the target nor what’s behind the cross you’re hitting. Despite being the tank commander, you still must perform aiming manually rather than point at a target and hope your gunner follows your orders as you intended them to do so.

Thus.

We have examples for multiple arcade game modes where you are not the person behind the gunsight pulling the trigger or stomping some pedal or yanking a pickle and yet, you must still perform the actions of either the crew or **computers (either B17’s automamatic gunsight or a merkava 3’s “track and lead” FCS).

Why automate it for naval arcade? I admit I don’t play naval arcade much outside of when Naval EC forces me to play it due to rotation, but before this I could play EC arcade with the same approach as realistic just with different ammo logistics and travel times. Now, if I want to play navy EC I must make sure to only play on RB days otherwise it becomes a completely unrecognizable game.

Oh, and boat sims.

I only got experience with submarine boat sims (for modern boats at least) but there you don’t tell the officer in charge of torpedos “go merk that cargo boat.” Nope. You have to do it all yourself, you might have dials and whatnot to make it easier but you are the one taking care of it. Same deal with AA guns. Same deal with deck guns.

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