Update: they closed my bug report without actually addressing or understanding what my report was about 🤦♂️
I’d like arcade more due to better balance between: TP-boats/destroyers and Cruisers/Dreadnoughts. Torpedo reload and speed gives them chance to compete, which may not be realistic but more fun.
I mean ‘‘used to like’’, this new aimsystem and aggro-BOT behavior makes it a nightmare.
Знаешь, иногда надо признать, что Gaijin — профессионалы в том, чтобы делать плохие вещи ещё хуже. Я отдам им должное, лол.
You know, sometimes you have to confess Gaijin is professional at making bad things worse. I will give them that credit, lol.
i have to wonder
maybe the change was because it is easier to program the bots better this way
i have often wondered about the motivation of gaig coders
perhaps the if in doubt go with lazy is not as far off as thought
there was not any feedback from den devs or any GJ staff on the several threats in the forum regarding the new aimbot
there was even no need to test - only a look on the feedback given by long-term naval-ab players
Latency does matter, atleast in realistic it does, because the range on the ship is not displayed correctly even when using the pro technique to range the target. Higher pings gives more discrepancies in the apparent range, thus decreasing your shell accuracy.
lol thats exactly me when queueing with large SL boosters, I dodge the queue several times and sometimes it works and you get a juicy downtier.
seriously? only if it is for those who do not have a great notion of “physics” and “speed” and “direction” and distance", and just want to “click to shoot” like in those “space invader” games in the first computer games…
in ALL ships (at least if they do not have computerized shooting) YOU HAVE to shoot IN FRONT of the ship… to the point where it “should be” at the moment the bullet falls… in the “direction” in which it goes, at the “distance” it has… and the speed… ETC.
if the ship is off the screen, you zoom out…
and this “realism” was what made naval battles one of my favorites…
now… just “click to shoot”, it’s almost as fun, as those casino games, where you just click to spin “the fruits”
Aside from the question of appreciation, the new aiming does what it should at my end. I aim and I maim. The bullets in coastal do hit. The only exception is course change or change in speed.
Pointing is not aiming.
wow so much different than shoot a green “V” or snot which ain’t
nether point where shot lands
target is standing still, i’m moving
that ain"t realism you are captain not a gunner which not even know where target is just operates the gun by commands
My dream is that the next gaming mode they add for WT is train combat where I’m a passenger, and I watch everything happen from the observation lounge, so I can enjoy snacks, drinks, and youtube on a dual monitor while scrolling my phone.
What in the actual hell is this new update?
When googled why my cross hair disappeared a minute into game all I find is: Community Bug Reporting System
So I came here to look and this is the only thread I can find?
No warning no explanation?
We didn’t want or need this…
Please reverse or I quit.
Have you tried realistic? They still have an aiming system.
Why are you clicking the fire button if you’re the captain?
Why not just press the middle mouse button once and sip tea while your guns auto fire immediately after they reload?
@Dodo_Dud I want to hear Gaijin come out and say it. I want them to say that was the goal with the change, to make Naval in general more accessible to new players, and to “invite” established Arcade players to Realistic. Let’s actually get official statements like this instead of this horrendous patch delivery.
As far as I can tell, Gaijin uninstalled my hobby for me, and I’m left sitting here without the game I’ve been playing and grinding and spending into.
Not everyone plays the royal navy.
There was plenty of warning in the update notes right from the beginning of it all, as usual.
True
c ya somewhere else then I guess - it’s not actually a difficult system
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