Navy Arcade Sucks Now

No - we are players - that is not the issue

In terms of the mechanisms, accuracy, speed of getting an initial range and ability to follow course changes etc sure - but not in terms of being continually spotting the enemy and passing direction to the guns - that is continuous even in local control systems.

This post was flagged by the community and is temporarily hidden.

Cannot speak about all ships, but I’am pretty sure that atleast in pre-dreadnought era guns were manipulated manually by the gun crew inside, Even during atlest early dreadnought period only thing that changed was the appearance of the central fire control department, but the guns were still aimed by the crew based on the information received.

However, in any case, realism in relation to control is not appropriate, the ship is controlled by tens, hundreds, sometimes thousands of people, while the player plays himself. I (as a player) want to have some impact on how well or not i do in game. Recent change made game process feel as a big RNG. Ps: a boring one to.

2 Likes

I just played my 1st Naval Arcade Blue Water battle since the update and calling it a $h!+ show is being generous. How is this “realistic aiming” when I aim where I want to hit (as advertised) and most of my shells don’t even land in my field of view if I am zoomed in until my 5th volley and, even then, they are flying almost an entire county away?!?!?!?! I finally went with aiming half old style and half new style and started getting some hits but closer to 25% of what I am used to getting.

I manage to get enough points to get an airplane and I keep my Avro Lincoln well away from everything as I target a battleship on the periphery. Why? Because I am afraid their might be a guided missile gunboat or destroyer out there with a 287% probability of killing my plane. Then I blew up from a 45mm shell from a ship over 7 miles away which, by the way, is over 5 times the maximum (unclassified) range (not effective range but maximum range) of the 57mm antiaircraft gun which is a far superior antiaircraft gun than the “let’s make do” 45mm gun.

2 Likes

Yep. lol
That’s about where I’m at. I’m drifting into the realm of gratitude for them finally freeing me.
With the F-18 added, they’ve got to be approaching the end of the content updates aside from vehicles that already fit into the established eras.
There can’t be that many left that serve much of a purpose.
I don’t know if that means a new game from them is about to be released or what.
How do you end a game this old?

I guess it is a developer defending the new system :-)
If not the one who implemented it
UPD: Now I get it… he/she was the one to ask for that on RU forum (Naval mode is finally dead - #118 by Kweedko)
The funniest part, the votes were 64% against

3 Likes

Have to agree. Huge problem as a console player it wont let me point and click with a controller leaving me at a severe disadvantage. Add to the fact you can MG people from anywhere taking a plane is worthless. You get blown out of the sky the moment you spawn in. If the enemy targets you first its over. There’s no surviving or returning fire your just dead. As I said earlier you can get one shot from across the map by someone hiding behind an object. Navel AB is completely worthless. Let’s not even get into the game crashes since the update.

1 Like

Literally went from being one of my favorite modes to no fun at all for me. Well done, Gaijin.

7 Likes

I never quite understood what the leading arcade curser did back then? One would think that it would predict the point where you had to point and click. But it wasn’t really.

It was never clear, which motion was already figured in this predictor. Your motion, their motion? Was changing range also compensated, only his, only yours?

At least now, if both sides move straight at constant speed, you will likely hit.

You could have achieved better results by just making the prediction circle adjust real time instead of iterations. Or just improve the frequency of those iterations.

That way, prediction will be more accurate, but it will still require skill to hit, and will not take away the fine control you had over your shots

2 Likes

exactly - previously to the decreasing of targetting time the bluewater didn’ hat time to lock on costals in the spawn so they were mostly save to go out of sight. with the instant targetting this changed drastically - a good example of not considering any side effects of changes in the game-mechanics.

3 Likes

They did that a while ago.

You have fine controll but don’t speak the language of the ranging officer. The old solution wasn’t very satisfactory. When I tried realistic, I could aim as well as before, because arcade really was not much help for vertical aim, only horizontal.

At least before you had time to adjust your aim. Now you just die. From what I can see kills are down you simply don’t live long enough.

2 Likes

I tried testing this out but couldn’t get into a game… waited 10 minutes and then decided to to try RB where I only waited 6 minutes before the game started…

I’m pretty sure half of my time in WT is waiting for a game to start (I play a lot of sim where waiting is basically half the battle)

1 Like

I’m on the verge of losing my daily login streak.

1 Like

Personally, I never play Naval without “Join Already Active Battles” turned on. They extended the time in which you are able to join an in progress Naval battle fairly recently (month or so before current major update.)

I have not waited more than 1-2 minutes since they extended the time to join an active Naval battle (with the option turned on.) Before and after the current major patch too. I would highly recommend at least trying it out for Naval and see what you think. For me, more play time per/hour is worth any negatives for joining late (but still imo, I don’t find it is a negative anyway.)

And I greatly prefer joining Naval battles “late” as you don’t get focus fired in spawn right away. For anyone who doesn’t know where the setting is, here is a screenshot:

2 Likes

Probably a smart move. Can’t flip an intended naval outcome anyway.

1 Like

Fwiw, you can log into the War Thunder mobile app and keep your login streak going (applies to your PC login streak), if that helps.
Only works on the WT MOBILE app, the game one, NOT the helper app fyi.)

image

No, I mean I’m losing motivation to keep it going. I’m sitting at my PC with the launcher open and the PLAY button red and ready to go. NOT CLICKING

2 Likes

Sorry to hear that bro. Idk if you are Naval only, but maybe one of the other modes? I especially enjoy playing some very low BR ground or air battles when I get aggravated with the “main” stuff.