On dev server we now could see fragmentation penetration of the shells. For some reason naval shells have diminished fragmentation penetrations, compared to air and ground shells and even same shells in naval that we have in ground, have lower fragmentation penetrations. Naval shell is much more heavier and have way more explosives, they were created to do high fragmentation damage. Why is that so in game? Why naval shells is in destitute of proper fragmentation penetrations to punch trough decks and bulkheads wreck modules and do proper damage for what they were created, instead of being absorbed by crewboxes, decks and bulkheads as they behave now, when there is almost no difference in caliber and explosive power of the shell and they all do similar fragmentation damage despite being different in characteristics? Are we have different physics for naval?
@Smin1080p_WT @Stona_WT Could you comment that?
Naval:
Similar shells in ground and naval, different fragmentation penetration:
Air:
Ground:
Other calibers and shells:




















