I’ve played this game for over a decade and have lived through dozens of ordinance nerfs from when I first joined in update 1.51. But go ahead and assume I’m talking shit, I won’t stop you.
See I actually DON’T want aircraft to “club tanks or boats or ships” all day long, because I do in fact recognize that such things are bad for long-term game health.
However, I also choose to ignore the “one plane, one tank/boat/ship, open field/water, CAS OP!” circlejerk argument that has unilaterally prevented the bulk of the community from looking at CAS implementation objectively.
What I see is plainly simple: Planes have no real purpose other than dunking on random people, even though they very much had one on real battlefields, AND the game has the physical assets to go make said objectives if it so wants to.
But because nobody seems to recognize that, most people argue for “buff this, nerf that” and that’s it.
Sounds like a good idea.
Problem is other than the AI-controlled Cargo Ships and select low tier DDs, AI gunners are cracked beyond all sense of reality.
Unless you’re talking specifically about AI-controlled highly-detailed Landing Craft from WWM, the AI-controlled AAA fire from PT boats is MUCH WORSE than corresponding Bluewater stuff of the same BR range.
So what can CAS perform besides scouting that DOESN’T involve running headfirst into a wall of AI-controlled AAA? If a player mans his guns himself and nails me, so be it. But if I spot someone busy in a gunfight who is currently shredding my team, I dive towards him with a throttled-back engine to minimize my noise, and he’s tunnel-visioned in his gunfight, why should my plane be swatted down by aimbots attached to his hull?
What kind of other objectives can CAS perform that AREN’T about bombing ships? Until AI gunners get utterly deleted, there’s hardly any point barring maybe guided ordinance like the Fritz X.