Laying smoke screens, spotting pt boats behind islands and being able to decap or challenge other floatplanes. That alone is a huge advantage over any ship that doesn’t use them.
Then you’re playing the wrong game. Warthunder has never been realistic and it’s obvious Gaijin has been walking farther away from historical accuracy and realism for over a decade at this point.
Giving ships that are straight garbage a much needed buff, for one. The Omahas are borderline worthless despite the countless guns. Krasny Krym does the same thing but better.
Conversely, most BBs are either painfully mid in comparison to the few exemplars or balanced so poorly they’re borderline unusable (Roma, Italia)
Fair enough, I don’t believe any plane ingame is able to lay smoke screens, but yes that would be quite nice as an option.
It can only unlock its true potential by peeling back all the idiotic “balans” nerfing from over the years. At least that’s what my brain has settled upon.
Their BR system clearly CAN work, but if you feed it unrealistic inputs, it spits out liquefied dogshit, which unsurprisingly people are repulsed by.
Fair enough, I have yet to play either of those, so I will have to take your word for it. Though I have jokingly heard the latter referred to as the “Krispy Kreme” of food for late cruisers and early BC/BBs.
This I have no direct experience with but I have watched a ton of Napalm’s videos on, so I more or less know what you’re talking about here.
Except that the problem is in you. You don’t want to learn how to avoid being hit by AA. So your suggestion is diminish 1000+ crew ships defense to your level of skill, so you could attack them without a treat, flying strait.
Which doesn’t solve problem only switch meta ships. Another unexperienced mistake.
Impossible for you, cause you don’t want to learn.
All ship based floatplanes are capable of laying smoke in warthunder.
The easiest way to kill one is hammer just in front of the stern to mag detonate it with SAP. If you have AP you can just choose boilers or magazines between 'em to blow them out of the water.
Comparatively, you just aim at or just above waterline on an omaha below the bridge and either fatally or near fatally flood it with a shellroom detonation or instantly mag detonate it. Wouldn’t be surprised if 20.3cm HE could do it too.
You run out of logic and resort to personal attacks, shocking…
Just because you adapted to a terrible system doesn’t make that system good.
It will space the truly monstrous vessels well apart from all the others if nothing else. If certain vessels are unbalanceable, you have them match against each other and kill each other day in, day out.
Huh, well this is news to me - I wonder why planes you spawn with SP don’t have this option, given its presumably just a form of ordinance.
I just took a look here and truthfully I am surprised by that. I wonder what on earth the explanation for that is. Do naval shells break something if they have the same corresponding fragmentation penetration levels as air or tank rounds?
I’ve experienced this one personally. I see where the ammo is in the X-ray hit-cam but when I try to aim there it almost never works.
No it is anything but “fair.” It is “revenge” for the equally-bad implementation of CAS in other game modes that you want to keep because you’re angry about those other modes.
It’s a good implementation, single plane must fear of big ship, especially if he dive on low altitude or flying strait lines without avoiding shells. And counterplay is simple, maneuver and don’t be stupid or suicidal.
Well, Gaijin is quiet.
Thank you for this bro’s ; You know how to keep players.
That was a pleasure to play old naval EC and met good players in.
Had good memories in, but a page turned.
Now, i’m gonna stop playing EC and WT thanks to you.
I’ll farm the next new ships in naval regular for my collection and once i’ll have them, i’ll stop playing again.
Since the naval EC update, I played for testing and since, I didn’t touched navy.
So then what about torpedo runs? Unfortunately those pretty much all demand you fly 1) low 2) slow and 3) they may not actually kill the ship outright even if they hit.
Also, do you not realize that what I was proposing would still have big ships with lots of AAA be threatening to aircraft? My goal isn’t to make them toothless - its to force the player to manually shoot the planes down they claim are such a threat.
I saw the Reddit clip, but most of the ships in the video are either low-tier destroyers or they’re killed with gargantuan derp-size bombs that only a small handful of planes actually have.
What do you do with targets that happen to be Snail’s all-seeing named/un-named bots, or player vessels that happen to have a lot of AAA? Past very low tier DDs, only the earliest BBs have bad AAA.
still wondering where this “fourfold” increase of players is because what I see is all the original players left and the tourists once again are not here
Yeah, there are maybe more players in AB cause players have the auto aim.
All matchs are wierd cause bots are auto targetting players.
All naval is wierd now …