Yes, I mentioned that and it only happens on first spawn.
Edit
It’s also mildly annoying when you need to put out a damn fire.
Yes, I mentioned that and it only happens on first spawn.
Edit
It’s also mildly annoying when you need to put out a damn fire.
BB battles be like [snoooooooore]
I guess its dope to tab out for like 20s at a time and do internets or watch youtubes but… my gahd. is it even a game?
“Aim Stern, Aim Bow”. Agree. Good advice but like… we don’t really aim. We can’t really correct easily or at all when its undershooting (which it does a lot at distance)… like, wtf is this even. It’s like an idle game but you have to keep you finger on the left mouse button so like… its super inconvenient to tab out to some entertainment while waiting 25s to 30s each shot.
I hit the ammo elevators 6 times that match, and the ship randomly detonated to a bot.
Also, at no point did I fire SAP, I only shot APHE.
And the scharnhorst has smaller guns being 283s right? But they’re still plenty capable.
That’s why, again it makes no sense why the scharnhorst is 7.3 where it can see 6.3s it’s impervious to.
It never got nerfed, and a nerf isn’t really the same as a br change in my opinion.
Battleships at 6.3 seeing DDs that can’t kill them:
The borderline american CLs and CAs that deserve getting uptiered so they can do literally nothing:
I’ll take the L on that one; I saw SAP and immediately defaulted to you loading it.
28.3cms with 17.2 second reload that used to be magnetically attracted to ammunition because Warthunder thought it was okay to spawn the damn thing at 10 to 12 km instead of 20 to 24. 582mm of penetration at point blank is abysmal in the 7.x bracket and the main reason they do so well is because almost everything else it can see has garbage armor layouts.
The Naval God, T22 bot strikes again
From what I saw in the video, you were hitting upper belt at 8km. Shells into upper belt at that range - especially from a Soyuz or Iowa - may not even arm fast enough.
Of course at that range you can just punch straight through the main armor belt since you need about 500mm to 550mm at angle to reliably get through it and the turtleback. Which Soyuz straight up can.
Then it’s a gamble if fuel tank eats first salvo. Like fuel tanks usually do in general.
Mutsu could not kill the damn thing pre Leviathans.
Hell, an entire team couldn’t kill a single one pre Leviathans without losing between 1 and 4 ships. Or more.
Pre leviathans Scharnhorst could lose all turrets and secondaries and then sit there fighting fires and flooding while its team gangbanged you while you did maybe 1 to 2% of crew damage on a good salvo.
It was nerfed and it deserved the nerf. A single Scharnhorst before Leviathans could dive your spawn and unless you had torps, there wasn’t a damn thing you could do aside from pray.
And even if you had torps, the game could decide it eats the entire spread for only minor flooding.
This is not hyperbole. It’s fact. You can literally search the forums for how astronomically ridiculous of a monster Scharnhorst was for roughly 2 to 4 years.
Edit
99% of these stats is pre-Leviathans Scharnhorst.
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So, trying to shoot a plane doing a run on a teammate, gunners targeted and lead, until… he got CLOSE to a ridgeline between our LOS, then, gunners just fire where the reticale was. This happened again and again where the gunners decided to lead or not at all, despite the fact that I had actual LOS. The proximity of the ridge line to our LOS, despite not blocking it, still cause gunners to throw tracking.
So like… I can’t even mitigate Aimbot targeting myself. It just… decides when it wants to aimbot or not willy nilly.
Just… give us back control of aiming. So frustrating.
Yea the same is happening when they hard maneuvering, the bot just waste bullets were it thinks the plane will go while the obvious is to shoot were you know it wants to go thus creating an effective flak screen
Playing Littorio I usually change to secondary armament and fire 3-4 times while waiting about 50 s for my main caliber reloading.
outside the moving target of balance and realism, I still think the maps are a huge weak spot, with the last 2 reworks being quite weak.
Situations:
1 - I want to head out to sea but I have to cross the path of many ships*
2- I want to find cover and launch scouts and have to cross the path of many ships*
3 - I stop my ship to let people get out of the way so I can maneuver, and get crashed into, and still also crash into respawns.
4 - I’m just spading so will dumbly sail out and only change course by a few degrees and dodge, even watching my team loose because I don’t want to J out and spawn a speedboat - this is the only supported strategy :p
Adding spawn points must be one of the most trivial mapping tasks too - these aren’t bugs, they are design doctrine deficiencies. Someone needs to make a policy so map designers (who obviously are not players, and probably shouldn’t need to be) don’t make such obvious mistakes.
Also, with the ammo explosions being so severe Encounter maps are now obsolete, or there needs to be an automatic free repair if you J out of a vehicle with zero main gun ammo. They are so rare it’s obvious that many people have them banned or disliked (as I do :)
This isn’t a small game company so I’d expect them to be ignorant and opaque to players to a degree, but I’d also expect high standards. Infantry is bound to be sucking up resources, so lets hope this bug ridden and weak change period comes to an end soon, unless they’re falling to the global competency and motivation crisis like so many others? maybe they can’t find anyone to hire who can actually search text files and DBs and normalize stuff, who knows, schools and universities have been useless for decades, so maybe on a civilizational level it’s no longer possible to maintain something so complex.
You can fire both at the same time without having to switch (unless the secondaries are very small caliber.) There has been the slider option to fire both with one button, and they added a keybind more recently to change without having to go into the menu during a match:
I know, but when I use both it gives me incorrect range point for secondaries, it’s more convenient for me to shoot separately.
My guess is Naval will get a large boost to player count when dedicated Cold War Missile boats get added!
^^^ stuff like this
I highly doubt it. The iconic Battleships would have boosted player counts if they had not ruined multiple aspects of naval battles at the same time. Especially Arcade aiming.
No, unless they actually LISTEN to the naval players nothing will change. Nothing will get better. Everything will only get worse, which apparently is their “intent”.
Doesn’t even matter at this point if the destruction of naval is intentional or simply incompetence. It has been a year now (almost) since they really really ruined naval, and they STILL have not said ONE WORD to any of us long term naval players.
Not to mention the bot swarms happening in Naval RB, since before the current event, and still happening to this very moment. Not one word. Not one fix. Not one moment of attention. Absolutely pathetic. Not even a scripted response of “We are aware of XYZ situation, we are working on it”. NOTHING. Just absolute radio silence. I have 0 faith in Gaijin in regards to Naval, especially after this last year.
The most boring era where gunnery is no longer the primary concern and flinging missiles is.
I’m half joking.
A good chunk of the playerbase can’t even do this.
People say the same about top tier air, wwaaa missile spam…so, I wanna watch my CIWS open up to counter ASM when they come flying in…BBBRRRRRRRTTTT
It’s especially egregious in cold war era+ naval stuff. You’re no longer shelling targets but sitting almost 50km out firing missiles on targets.
and this is what defensive systems on them are for, chaff/CIWS…more people are drawn to the more moder weapons systems like it or not. My guess is more people will want to play something shooting the EXOCET than 16" guns…because missiles cool 😎
They’re kinda lame.
Computers do all the work. The tech behind it is cool but the actual operation not so much.
Not the few hundreds to two to three thousand men all working together to keep the machine working efficiently, the sheer amount of guesswork getting the shell to target.
‘nah let’s just remove the human element and have most of it automated’.
Problem that it will probably be EXOCET vs 16" guns in 20 km range with current ingame realities, you could try some of that by using pr 56-k or Charles F. Adams vs 6.3 BBs and Cruisers.