Naval mode is finally dead

Yea the same is happening when they hard maneuvering, the bot just waste bullets were it thinks the plane will go while the obvious is to shoot were you know it wants to go thus creating an effective flak screen

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Playing Littorio I usually change to secondary armament and fire 3-4 times while waiting about 50 s for my main caliber reloading.

outside the moving target of balance and realism, I still think the maps are a huge weak spot, with the last 2 reworks being quite weak.

Situations:

1 - I want to head out to sea but I have to cross the path of many ships*

2- I want to find cover and launch scouts and have to cross the path of many ships*

  • unless lucky enough to spawn on the appropriate side, which is rare

3 - I stop my ship to let people get out of the way so I can maneuver, and get crashed into, and still also crash into respawns.

4 - I’m just spading so will dumbly sail out and only change course by a few degrees and dodge, even watching my team loose because I don’t want to J out and spawn a speedboat - this is the only supported strategy :p

Adding spawn points must be one of the most trivial mapping tasks too - these aren’t bugs, they are design doctrine deficiencies. Someone needs to make a policy so map designers (who obviously are not players, and probably shouldn’t need to be) don’t make such obvious mistakes.

Also, with the ammo explosions being so severe Encounter maps are now obsolete, or there needs to be an automatic free repair if you J out of a vehicle with zero main gun ammo. They are so rare it’s obvious that many people have them banned or disliked (as I do :)

This isn’t a small game company so I’d expect them to be ignorant and opaque to players to a degree, but I’d also expect high standards. Infantry is bound to be sucking up resources, so lets hope this bug ridden and weak change period comes to an end soon, unless they’re falling to the global competency and motivation crisis like so many others? maybe they can’t find anyone to hire who can actually search text files and DBs and normalize stuff, who knows, schools and universities have been useless for decades, so maybe on a civilizational level it’s no longer possible to maintain something so complex.

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You can fire both at the same time without having to switch (unless the secondaries are very small caliber.) There has been the slider option to fire both with one button, and they added a keybind more recently to change without having to go into the menu during a match:

I know, but when I use both it gives me incorrect range point for secondaries, it’s more convenient for me to shoot separately.

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My guess is Naval will get a large boost to player count when dedicated Cold War Missile boats get added!

^^^ stuff like this

I highly doubt it. The iconic Battleships would have boosted player counts if they had not ruined multiple aspects of naval battles at the same time. Especially Arcade aiming.

No, unless they actually LISTEN to the naval players nothing will change. Nothing will get better. Everything will only get worse, which apparently is their “intent”.

Doesn’t even matter at this point if the destruction of naval is intentional or simply incompetence. It has been a year now (almost) since they really really ruined naval, and they STILL have not said ONE WORD to any of us long term naval players.

Not to mention the bot swarms happening in Naval RB, since before the current event, and still happening to this very moment. Not one word. Not one fix. Not one moment of attention. Absolutely pathetic. Not even a scripted response of “We are aware of XYZ situation, we are working on it”. NOTHING. Just absolute radio silence. I have 0 faith in Gaijin in regards to Naval, especially after this last year.

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The most boring era where gunnery is no longer the primary concern and flinging missiles is.

I’m half joking.

A good chunk of the playerbase can’t even do this.

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People say the same about top tier air, wwaaa missile spam…so, I wanna watch my CIWS open up to counter ASM when they come flying in…BBBRRRRRRRTTTT

It’s especially egregious in cold war era+ naval stuff. You’re no longer shelling targets but sitting almost 50km out firing missiles on targets.

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and this is what defensive systems on them are for, chaff/CIWS…more people are drawn to the more moder weapons systems like it or not. My guess is more people will want to play something shooting the EXOCET than 16" guns…because missiles cool 😎

They’re kinda lame.

Computers do all the work. The tech behind it is cool but the actual operation not so much.

Not the few hundreds to two to three thousand men all working together to keep the machine working efficiently, the sheer amount of guesswork getting the shell to target.

‘nah let’s just remove the human element and have most of it automated’.

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Problem that it will probably be EXOCET vs 16" guns in 20 km range with current ingame realities, you could try some of that by using pr 56-k or Charles F. Adams vs 6.3 BBs and Cruisers.

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Sorry NOT sorry, WAY F’ing cooler then any battle ship! + Modern Subs!

Two words:

No thanks.

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Sorry my friend…but with the way War Thunder is going…this is INEVITABLE ;)

Doesn’t mean I have to play those tiers.

Nor do I have to. But given how garbage the DDG missiles already in the game are and their inability to actually mag snipe my usual (as of late) 5.3 line-up, they’re little more than free credits and RP.

yes naval closing is inevitable

Uuuuummm kinda don’t think the dedicated Missile boats will be anywhere close to 5.3 BR…Harpoon Missiles have if I remember around 500lb of explosive

image

Salvos of these would make the biggest things in naval atm into free credits :/ not that the things launching them can tank hits…but when we reach this point I don’t think we would be at Gun range!!!

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And thus begins staring at a map screen in warthunder naval.

Straight cringe.

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