Naval mode is finally dead

One of the big problems with coastal could be inconsistency of mods, or that it’s just a placeholder for submarines since that’s where most the ASW stuff seems to be.

Albatros’ exocets would be fun, Chikugo’s ASROC too. There is no balance anyway so just enable them and see what happens

Also on mods, maybe it was balance back in the day but as it stands I can’t see how it makes sense for Dealey and Hoquiam to lack sharpnel prot, vents and ammo wetting, but La Surprise and Marne has them all, Commandant Domine is missing vents and wetting, etc etc, I could go on.

Everything bigger than a speedboat needs ammo wetting too now, LCS isn’t even a situational boat any more, among other large boat spawn vessels.

If simple player can see it all and imagine changing 0 to 1 in some text ‡ file then it can’t be much work, so the problem is clearly organisational will.

‡ or however it’s done, can’t be much different from text files but I didn’t dig into the datamine yet, but would for some GE :)

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If i had to guess its just going to be Amagi 2.0

Could be. Or it could be Mutsu where it can lose three turrets worth of magazine and somehow survive.

Seems like not just naval. I’m getting these dying servers even on ground battles.

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explain this one then devs, matchmaking having a laugh? you can see from the 2 deaths that the fatties were shooting players first too, my Vanguard wasn’t getting anywhere so I became the fifth player to just leave.

B
R
O
K
E
N

I really enjoy this game, can it be made to work please?

:)

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Imo realistic naval shouldn’t let you target an enemy automatically or follow it around. Find your targets on your own and aim it manually.

That would even improve the survivability of torpedo boats and make them more useful.

Why is wt turning into a worse world of warships…

The arrival of AK-225 makes the already unplayable Coastal (for majority of the boats) even more so.

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I took the AK out for a spin and as expected the waters were full of 206, 12412, and orher 225s. About the only notable exception was an inevitable premium M802 whos size snd thick skin gave it a short lived advantage.

Tbh i dont think much has changed at 4.x except the project number. Its still wall to wall Russia with most other nations stuck in bluewater spawns.

At least its not like the mass influx of Italian Luigis at 5.0. Multiples of them sat at the back spamming the DD spawns battle afrer battle after battle…I’ll be happy when the 20k challenge is over.

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honestly i like the arcade system cause its more historically accurate and make it more balanced by giving you a chance to dodge

The fact that Aminens is still spammed to the present day tells me that these boats/ships will remain for years to come, unless Gaijin addresses them.

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Food for any CL at least; they’re thin skinned and crew just disappears to even small caliber SAP.

The biggest threat they got is access to AP.

Aight never mind,

either I’m dumb and these are just settings that are different on my dev server client, or they didn’t end up adding them lol

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just wow, I think the question is now: at what BR can naval actually be enjoyable?

unless they sort the AI out Conquest is no good, last night I had an AI ship out at C3 - so what is the actual proposition for “top tier” here?

what
the
@&*^

Backup UI elements are still not fixed, if I’m SUPPOSED to use the dailys before any other WHY CAN I STILL USE A NATIONAL OR UNIVERSAL before the daily - there is CLEARLY A BUG WHEN A VEHICLE HAS IT’S OWN BACKUPS! (I know shouting doesn’t help things cross a language barrier but meh, have they gone totally vibe coded, lost key staff, both or something)

They still treat Naval like the other modes, it needs 0.7 or less BR variance or something. I’d rather wait 3x as long than have 1 in 10 matches work out.

They cannot be SO OUT OF TOUCH as to no understand:

  • any plane can easily kill something many MANY times higher than it’s BR, in fact there is probably no limits.
  • it’s a little worse for tanks, especially vs a good player in a tank with thick turret amour, but you can still maneuver for side shots or rush a corner to soak up the shot for a teammate to get the kill etc.
  • most ships can do very little to anything that is 1.0 BR higher (6" vs a dreadnought LEL!)

turret tracking is all over the place when maneuvering for some reason, it almost makes me want the old system back when the first shots spaz off no nowhere and you end up dead because of it.

FIX THE MAPS
FIX THE MAPS
FIX THE MAPS

LoS is ridiculous on most maps, FJL northern boat spawn OVERLOOKS THE POINT so you get killed by someone under spawn protection while capping WHOOOOO DIIIIIDDDDNNNNTT NOOOOTTTIIIICCEEE THHAAAATTTT!!! never mind the clown show of every map with a single heavy fleet spawn WHHAAATT AAAARREEE YOOOUUU DOOOOIINNNGG!!!

XD

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AND!

display says 210/210 shells, but I spawn with ~1900ish

more breakage, I don’t know what is going on at this point

Can I get a refund? I feel like the money I spent on premium over the year has been wasted now because it’s yet another completely untested update.

4 Likes

HAVE they bugged the torps or just the MK.VIII ?

Two times I had to use more that 4 to shink a Litchfield and a Mutsuki, LOL

By the way, to be able to use all secondaries of the planes the give free you have to have them reaseached so I don’t get the point. If I wanted to used it I would have it in one of my crews.

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why? i kill enemy with premium ship on tier 3 and i have 200SL but when i CAP so i have 2700SL. for assist i have 100SL. for update was 1200SL for kill and 3500SL for CAP. this is really bad JOKE. i hope this is only BUG or i delete this trash. this is not normal!!

Can anyone tell me if naval is fixed with the new damage mechanic? I just wanna know if its worth it now. Thanks

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very worth

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sorry had to go get my info I did 7 battles of Naval arcade at 5.7 and got the task for AK-225 done plus whet from like 400k sl to 1mil SL

Whoa thank you so much for this info. Now I can put my prinz eugen to good use!