IMO Naval is honestly better and much funner than Ground
Look, my guy, grammar is important. One extremely long run-on sentence with a post that long will quickly get people to just go cross-eyed.
I will try to read it all but it’s pretty painful so far.
any news on this bugreport?
https://community.gaijin.net/issues/p/warthunder/i/bzchtkdAsEtA
the event starts today, and playing bluewater is simply impossible
https://community.gaijin.net/issues/p/warthunder/i/DWLzwqRqSlKE
Can we get this other bug fixed too, its making it impossible to kill most battleships that you encounter
Why tho the battleships already nerf to the point it’s crazy
The tldr is AI ships instantly put out fires. I’ve seen it first hand and while not all that problematic for smaller ships, it’s really annoying when you’re trying to kill AI battleships.
Since the only fast way to kill them at that point is an ammo explosion or flooding.
True but I honestly just don’t like how survivability for ships are being handled U have to agree, back then battleship really felt like floating fortresses compared to now. And some mechanics aren’t realistic and I feel like it nerfs the ships a lot.
I’ve seen that issue before and also armour and shells just doesn’t seem to react in the correct and realistic way for naval. U could get Ur magazine detonated even when Ur mainbelt was hit in and extreme angle wouldn’t U find it weird and start questioning. It even happened to a YouTuber Dollarplays when he played the Yamato. And even tho Yamato armour system works in reality even tho she was not hit by any battleships shells instead was hit by bombs and torpedoes, her sister ship musashi and her took a huge amount of hits before sinking. And look at war thunder even bots HE shells are enough to sink her due to the VERY REALISTIC compartments mechanics, wait I meant health bars for compartments.
And a lot of ppl has spoken about maps, and their size the short range engagement maps are good for cruiser and destroyers. But when it comes to battleships the distance in the maps just doesn’t work. Some ships are suffering due to the short distances that their armour system just can’t work at all, ppl has expressed and mentioned that America standard battleships armour system doesn’t work and now Yamato class battleships they just die too easily to even be competitive at top tier.
It’s a video game. The average person - frustratingly, thanks tiktok - isn’t going to sit around for several hours hammering an enemy battleship. Or god forbid 24 hours after rendering it inoperable for it to sink. Extreme case but you get the point well enough.
Reality sadly doesn’t translate to in game when a 40.6cm shell almost completely parallel to yamato’s armor belt would realistically ricochet at 12km but in warthunder just instantly kills the ship.
You’re not wrong but the compartments aren’t what’s getting damaged; it’s sectional health and part of the reason this even exists is pre leviathans Scharnhorst was nothing short of a god damn menace. Without exaggeration, imagine the Sovetsky Soyuz but infinitely worse since 17.2 second reload and G7As. That isn’t including the fact the ammo was literally impossible to hit unless you got an extremely lucky dunk into the ammo elevator.
You’re preaching to the choir; I’m among those that have complained about it as well. 20km spawn is barely acceptable but the bluewater ring maps are 14km or less away. Part of the reason I haven’t really touched top tier naval post leviathans (aside from spading Yamato and Bismarck) is because I find the open water death ring maps boring as hell and lazy game design. Is it realistic? Yes. Doesn’t make it fun.
I understand that the ships can’t be translated to their realistic counterparts, but war thunder has kept their battleship extremely survivable in the past that even standard American battleships works and was at least competitive. At least they could have done the same for a lot ships such as Yamato and other ships. By adding their full armour system such as simple stuff like fragmentation bulkhead and proper watertight and torpedo bulkheads. At least it would have kept some ships still not survivable to their real life counterparts, but at least they could be competitive in some way and not die simply by shrapnel when it got through their mainbelt.
And do U even know some ships suffer extremely fast compared to other ships in terms of compartment damage. Especially Yamato despite her reputation and terrible survivability in terms of armour her compartments gets blacked out extremely quickly too.
And I know they have done something similar in the past called the hull breach mechanics. But even that allows the ships to survive better then what it is now. And yes maps and spawns are terrible and game mode feels lazy, but some ppl has also mentioned is due to just battleships not moving and sniping one another from far ranges. And some ppl has mentioned that allowing destroyers and cruisers to matches would allow ships to play a certain role in battles. And that is true it would allow every ship to play a role and at least U would have to reposition Ur ship more often due to torpedo threats. And the spamming from cruiser, considering that battleship secondaries can sink Yamato due to health bars for her compartments. It gives cruiser players a chance and at least battleship players could support cruiser and destroyers in taking capture zones and help when pushing. And pls U mentioned scharnhost survivability have U seen USS Arizona survivability in the past omds I over abused her back then, She could even stand toe to toe with scharnhost in blank point range 3 to 2 km away. Man I miss those times.
And also now battleship torpedo defence system is so bad back then in my USS Arizona omdss I missed naval mechanics back then. But back then the torpedo had to defeat Ur entire torpedo defence system to heavily damage or detonate Ur ships magazine. It’s the same thing now but back then torpedo defence system were modelled extremely well. Compared to newer ships , I mean look at Iowa and Yamato torpedo defence system compared to their real life cross section so many bulkheads are missing. And back then Arizona had her torpedo defence system really well modelled, and it worked in game like intended. Tho there are some torpedoes such as Japanese long lance torpedoes, It still manage to save me from close calls I took back then. Looking at it now one torpedo hit on the Iowa and she’s gone. Never happened to U it has for me and it wasn’t even a magazine detonation, it was almost every hull section was destroyed from one torpedo hit. And now it’s barely about skills in top tier not gonna lie. Unlike how it was back then and I miss those times where the only thing that stopped the shell or torpedo from detonating my magazine, was one last water tight torpedo bulkhead or Arizona’s slop deck armour placed behind her mainbelt U won’t see it in X ray unlike back then in battles. During the time when U can see the condition of Ur armour plates. And if ppl are worried about battleships survivability against cruiser and destroyers if they went into matches with top tier. Don’t forget back then shimakaze was the most annoying destroyer to go against. Cause players would spam torpedoes at spawn points and simply spawning would be death sentence. And I had to chase down a shimakaze a couple of times in the Arizona haiss the good old times, manage to chase one down all the way to their spawn point.
Notoriously flawed in real life; Torpedo hits would cause the structural beams to bend inward and punch through the hull leading to catastrophic flooding. Didn’t help that they constructed with rivets which turned them into shrapnel that increased the potential damage a torpedo could do.
Excerpts from Anatomy of the Ship - The Battleship Yamato by Janusz Skulski
Yes that I’m aware it was due to riveting that led to their eventual demise in combat but look at Musashi. She has suffered almost over 40 munitions do U think the survivability of this ships has been justified in game. And have U played naval during the Neveda era ??
Other then rivets that went loose leading to flooding it also led to her mainbelt bending inwards leading to catastrophic flooding. and I know instead of filling her torpedo defence system with half air and liquid it was fully just air void spaces. But yamato might been a bad example but let’s take Iowa also her torpedo system is so weak. She couldn’t even take one single torpedo hit without almost all her hull section blacked out that one time. And I was very surprised and Yamato and Iowa compare their torpedo defence system to their hull cross section, see how many missing bulkheads are there. And normally American torpedo defence system has 5 layers Iowa in game has less but Arizona in game back then has all 5. And it saved me many times back then till the last bulkhead.
And I can tell U this back then damage mechanics were fair and U could only blame the real ship designs in real life or a bug that’s really it. And ships like Fuso hyuga and even kronshtadt aren’t as easy to kill bro, infact they were hard to kill and were extremely competitive during the Neveda era unlike tdy. And trust me during that era even destroyers had a role to play and they were annoying to deal with for battleship players. And when U have a duel it’s more of a tactical duel that one that knows more knowledge about their ship, and the opponent weak spots and gunnery wins.
And the event started, we are again crowded in spawns, LOL
At least the decided to save face and fix the A/A bug and the aiming bug but of coarse the servers started crashing mid game and having packe loss.
At least more people are playing Naval now.


