And also now battleship torpedo defence system is so bad back then in my USS Arizona omdss I missed naval mechanics back then. But back then the torpedo had to defeat Ur entire torpedo defence system to heavily damage or detonate Ur ships magazine. It’s the same thing now but back then torpedo defence system were modelled extremely well. Compared to newer ships , I mean look at Iowa and Yamato torpedo defence system compared to their real life cross section so many bulkheads are missing. And back then Arizona had her torpedo defence system really well modelled, and it worked in game like intended. Tho there are some torpedoes such as Japanese long lance torpedoes, It still manage to save me from close calls I took back then. Looking at it now one torpedo hit on the Iowa and she’s gone. Never happened to U it has for me and it wasn’t even a magazine detonation, it was almost every hull section was destroyed from one torpedo hit. And now it’s barely about skills in top tier not gonna lie. Unlike how it was back then and I miss those times where the only thing that stopped the shell or torpedo from detonating my magazine, was one last water tight torpedo bulkhead or Arizona’s slop deck armour placed behind her mainbelt U won’t see it in X ray unlike back then in battles. During the time when U can see the condition of Ur armour plates. And if ppl are worried about battleships survivability against cruiser and destroyers if they went into matches with top tier. Don’t forget back then shimakaze was the most annoying destroyer to go against. Cause players would spam torpedoes at spawn points and simply spawning would be death sentence. And I had to chase down a shimakaze a couple of times in the Arizona haiss the good old times, manage to chase one down all the way to their spawn point.
Notoriously flawed in real life; Torpedo hits would cause the structural beams to bend inward and punch through the hull leading to catastrophic flooding. Didn’t help that they constructed with rivets which turned them into shrapnel that increased the potential damage a torpedo could do.
Excerpts from Anatomy of the Ship - The Battleship Yamato by Janusz Skulski
Yes that I’m aware it was due to riveting that led to their eventual demise in combat but look at Musashi. She has suffered almost over 40 munitions do U think the survivability of this ships has been justified in game. And have U played naval during the Neveda era ??
Other then rivets that went loose leading to flooding it also led to her mainbelt bending inwards leading to catastrophic flooding. and I know instead of filling her torpedo defence system with half air and liquid it was fully just air void spaces. But yamato might been a bad example but let’s take Iowa also her torpedo system is so weak. She couldn’t even take one single torpedo hit without almost all her hull section blacked out that one time. And I was very surprised and Yamato and Iowa compare their torpedo defence system to their hull cross section, see how many missing bulkheads are there. And normally American torpedo defence system has 5 layers Iowa in game has less but Arizona in game back then has all 5. And it saved me many times back then till the last bulkhead.
And I can tell U this back then damage mechanics were fair and U could only blame the real ship designs in real life or a bug that’s really it. And ships like Fuso hyuga and even kronshtadt aren’t as easy to kill bro, infact they were hard to kill and were extremely competitive during the Neveda era unlike tdy. And trust me during that era even destroyers had a role to play and they were annoying to deal with for battleship players. And when U have a duel it’s more of a tactical duel that one that knows more knowledge about their ship, and the opponent weak spots and gunnery wins.
And the event started, we are again crowded in spawns, LOL
At least the decided to save face and fix the A/A bug and the aiming bug but of coarse the servers started crashing mid game and having packe loss.
At least more people are playing Naval now.
Hilarious that the snail decided that the setting for turning off the automatic repair system should be called “Advanced damage control system” when turning it on in fact simplifies the damage control system to the point of it actively harming advanced users.
The real question in this event is why to play anything else than the French fleet.
Marne Arras are destoying everything in their path and GJ had the idea to not add an OP premium so now we are facing unkillable Chinese bots wit Aisne Marne Arras, 😂
the only solution is to use another nukeboat
Naval is really unbalanced. They need to move many things up.
Moving stuff up isn’t going to fix the issue.
American dreadnoughts would be considerably better with an increase from 40 seconds aced to 30 seconds aced. This alone would drastically improve their ability to fight instead of being secondary spewing punching bags.
Conversely, some ships need a firerate nerf or a BR increase (Cleveland, Brooklyn and Fargo as an example. I have no sympathy for american CL mains.), if only for lower tier ships not to struggle so hard against 'em
Just bumping this to remind gaijin how terrible it is. Using HMS Liverpool, I just spend ONE THOUSAND TWO HUNDRED shells trying to hit a Chapyev that would simply turn left, then right, then left. Aiming off and aiming into predicted course LIKE WE USED TO HAVE doesn’t work anymore.
I destroyed 20% of his crew before he killed me, so I only needed another 4800 shells for the main gun to secure the kill.
ABSOLUTELY AWFUL.
Naval changes on the dev server.
Gunfire audio sounds way better than it did before with more reverb. Wake now follows the bow of the ship more realistically. Hull sections for you and your target are highlighted clearly.
Seems like some nice changes!
EDIT: The icons for primary/secondary/AAA target selection are showing again too!
At what range?
Chapayev class in general is easy enough - like most ships - by hammering turrets 3 and 4.
Aiming rear turrets when a ship tries to bob and weave also tends to cause it to get hit but most people like to frontal magazine fish.
Sadly, they still havent fixed the critical bugs that came with the last major update since almost a month ago
One side has 3X Marne plus the daily backups 6.
The other team, me, has an idiot in a PT-812 trying to spade it, a Brave Bordererer and all the rest team is 2,3 but everything is OK.
Hahaha, and this is me griding Japan’s BR 2
He really din’t even move the spawn

Thank you GJ
I stopped playing Naval Arcade in April. During the current event I decided to try it again and see how it feels now.
I entered Naval Arcade with the Premium VLT-2. It was the last vessel I bought before I stopped playing Naval, and I never had a chance to use it. It’s a wooden boat with two 40 mm and two 20 mm guns, so it has decent firepower but very poor durability.
In my first battles I immediately noticed how accurate players are nowadays. If you don’t keep turning on open water or hide behind cover whenever possible, you will get hit within seconds.
In fact, in my very first battle I got killed about 5 seconds after spawning, from the first shot fired by an enemy vessel with a big gun. You don’t get any warning nowadays, you just die, because the entire aiming process is automatic, so players need no skill to use it.
It’s especially painful when the map has close spawns. Then even turning is not enough and you will eventually die, which is very frustrating. I also tried going forward and backward to try to fool the automatic aiming system, but it’s not as effective as I thought, and it only works reasonably well when the enemy is shooting from a very long distance. But even then it’s very risky.
The only reasonable thing to do is to hide behind cover, slowly expose your gun, and fire from there. If you notice someone shooting in your direction, immediately move back and hide. It sometimes works, but it’s still risky because you’re basically standing still while shooting. If you fail to notice someone shooting at you, you die to their perfect automatic aiming.
Another problem I noticed is that the gap between boats using the old damage model (with sections) and coastal vessels using the new one is much bigger than before. Automatic aiming is simply too accurate. Even if you keep turning, you will eventually get hit, since the enemy needs no skill to aim and doesn’t get tired from constant aiming correction. The automatic aiming system just keeps firing, while the player puts in zero effort by simply holding the left mouse button. In the old aiming system I often had situations where enemies eventually stopped shooting at me because I was avoiding their shells well. In the new system nobody does that, they just keep hammering you. Eventually you will lose a bit of concentration, make a mistake, get tired, get unlucky, and die, while their entire effort was just holding down one button. It’s completely unfair.
The result is easy to predict. In some battles almost all coastal players spawn vessels that use the new damage model (16 mm steel armor). This way they can tank damage (they don’t need to avoid being hit) and at the same time they benefit from automatic aiming. So META vehicles are now even stronger than they were before.
I remember when the M-802 used to be a problem. Now that problem is multiplied many times over. It’s pretty much unplayable for any vessel with the old damage model that can’t tank shells. From what I see, most players now use French 16 mm steel vessels because they use the new damage model and have the same spawn as boats.
What makes the situation even worse is that planes are completely broken in Naval Arcade right now. Not only are AI gunners too accurate, but players can also destroy planes extremely easily because they don’t need to aim anymore. You just point the plane and press the left mouse button, waiting for the enemy plane to eventually die.
Bombs also seem to do much less damage than before. If you don’t hit the enemy vessel directly, the damage is usually meaningless. But even with a direct hit on a vessel with the new damage model, you often just kill around 30% of the crew and nothing more. It makes planes so ineffective that I stopped spawning them entirely, it’s a waste of time. I completed the first two event stages without dying even once to a plane, despite dying 25 times in total. That’s just ridiculous.
Somehow the devs managed to make Naval Arcade even less balanced than it used to be. And honestly I thought that was impossible because the situation was already very bad the last time I played.
I’m seriously shocked at how bad the state of Coastal battles in Naval Arcade currently is. The devs should be forced to play Naval Arcade to see what they have created. The current boat battle experience is just pathetic.
Playing anything above 2.7 in coastal is pointless. You just end up in a battles with standard DDs and OP corvetts that obliterate you seconds after leaving spawn point.



