Naval mode is finally dead

Even if they allowed it, you’d be at a disadvantage. Part of a game mode is setting the stage for fair gameplay. The current aim mechanic in AB is poorly implemented, and divorces the player from a lot of decision making BUT… it’s fair when everyone is handicapped the same way.

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Lol, I personally would not be at a disadvantage. I would be able to actually aim where I want my shells to go. Now, they randomly fly all over the place, especially when using the rudder. There is a bug when using the rudder that makes the aim go wildly off target/aim. Or maybe it is intended LOL, and one of those “not a bug” issues that the Bug Reporting managers tag most reports with 💀

OH it was YOUR post lmao 👇 Ok I’m just gonna put the stuff below behind a spoiler tag to save space, but gonna leave it here anyway for anyone else reading.

Aiming issues while using Rudder in Naval Arcade Battles

Naval mode is finally dead - #1012 by RogueFlameHaze
Naval mode is finally dead - #1014 by FuegoTigre
Quote from the post above:

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Yeah. I dropped another NAB and I think I’m just going to give up on it. If we all play realistic, it will show it to be the more enduring mode. I just fear NAB is going to stunt players from learning any actual skills on how to aim in naval, and we’ll starve out NRB that way. After dropping in NRB, even my skills have suffered from playing NAB. The pain to learn Realistic from scratch is probably going to be real.

NAB was great for quick matches where you wanted the excitement of torpedoes.
NRB was more of a gun and guided rocket scene.

I had a lot of exciting fights in NAB. Dodging rounds, landing hits, and threading torps.

Those days are gone. [shrugs] Gaijin clearly dgaf.

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[big deep sad sigh]

I’ll say this. …the Coastal game has suffered deeply. I have EVERYTHING ground out in ALL the nations. And I just don’t see the fun in it anymore. They joy was always in the dynamic little PT boats. Being smart, nimble, and fighting destoryers.

…you just… get popped too easy. And NRB is not the medium for fast, lightweight little boats. NRB is for armor and guns.

So. RIP PT Torp game.

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/sad. And I just got this thing right before they changed the NAB aiming, didn’t have a chance to use it. Might not even use it now and just sell it.
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People still smart and nimble with the boats in bluewater BR fights, capturing points under BB noses, torpedoing cruisers and destroyers. While you still crying that they don’t

You mean shooting while maneuvering right?
I manage to do it by being parked ;-)
I had the rudder full to left and shots were drifting.

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if you talking about the PR123K or the V990… cool. Tiny lil boats with no hit box was never a skill thing. Do some work in a real PT boat, which is like 70% of the American Coastal tree. You can’t do that. Too big of a hit box. Too slow. Too easy to hit with the Aimbot mechanic. PT boats aren’t worth the time.

You better off just dropping in a 3.3 bluewater destroyer. OR, one of the previously overpowered boats.

The only thing this update did was make some of the big gunned tugs easier to play. Which are the dullest.

The entire mechanic of Arcade is now: More Armor/More Guns

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that’s a bug

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Interesting numbers, thx! Anyway i am very surprised, did not expect decline that big. And imo, 4,3 is played most because, no BB, SKR7s and easiest way to do mission for the battle pass.

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I expected player count to start dropping after the aiming system change. Many experienced players no longer wanted to participate in this farce.

In my opinion, even before this change, Naval Arcade was already too simplified. It lost a lot of players in the last 2 years for this reason. I also had a few moments in the past, when I thought about quitting Naval Arcade.

I stayed until the the recent aiming system change, but there is definitely no sense to play this game mode for me now. It’s not fun when aiming is automatic for every player and combat is no longer skill-based.

This is another thing that you can check on the StatShark, so you don’t have to guess.

Top10 most played 4.3 BR vessels in Naval Arcade in May:

Vessel: Games Played:
Moskva 18292
K2 17550
Pr. 206 16060
Z12 Erich Giese 15675
Z22 Anton Schmitt 13907
Bezuprechny 13579
Soobrazitelny 13385
SKR-7 13046
IJN Yugumo 12288
JDS Murasame (DD-107) 10756

You can see that the SKR-7 is not even in top5 these days. Which is interesting, because in all the previous months it was always top2 most played vessel at 4.3 BR.

I don’t play Naval Arcade anymore, but I suspect with this automatic aiming system it’s much easier to target the SKR ammo racks, which have always been its biggest weakspot. Maybe that’s why players prefer more durable vessels recently (yes, I know the Pr. 206 is just a boat, but it looks more like an exception on the list).

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https://www.reddit.com/r/Warthunder/comments/1l3mpwu/with_the_upcoming_iconic_battleships_i_would_like/

Have no time to check exact numbers, so just tip about SKR :D Ty for doing it for me haha. Anyway whole br around 4,3 is ideal balance of fun and xp/sl :) Atleast i enjoyed it well, most fav for me is (was?? :D ) 5.
Cheers

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I play Realistic mostly but decided to check Arcade after the patch.
The way it is now allows NONE or little chance to move to realistic in the way it teaches the aiming/leading/distance of your gunnery.
I can see most just giving up and either sticking to easy mode arcade or leaving Naval totally.

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Even better, you can look at player numbers by BR vs matches by BR, and establish if players have joined/left, or they’re just playing more/less.

Spoiler

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Basically everyone’s playing AB about the same as before who’s stayed (meaning all those losses are more related to players leaving), except for those at the very top tier who have found the mode’s new rules more favourable than before. In other words the March changes are magnifying the inherent advantage of having ground out full trees but imposing barriers on easy entry (unless you buy a new premium ofc). People might want to consider that bias when they read established players saying, “come on in, the water’s fine.” Sharks need minnows.

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I gotta say this for the update: It made grinding out the latest Battle Task super easy. Get in any BR3 Russian coastal and just park, point, and hold the mouse down. 3 battles later, the task was done. It wasn’t fun, just easy. It was also helpful to have the noobs in Amiens yoloing to the cap. I bet it was an awesome experience for these new players to die in the first salvo to an ammo explosion. Congrats Gaijin!

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Agreed. Even with the thousands of hours I’ve put in, dropping in NRB showed me how much my skills had atrophied in two month through bad practices learned in AB. Where AB was a great place to teach players the fundamentals of realistic, it now actively teaches bad practices and leaves players completely clueless. I would not be surprised to see a decline in RB as old players drop off and aren’t replaced with new ones.

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If someone wants to look at global “Games Played” statistics from StatShark:

I added them to Data Analysis topic, because players from other game modes might also be interested in them.

This data pretty much confirms what Player Count data shows. Like Bruce mentioned above, comparing Player Count to Games Played graphs allow you to see if players play more or less during a given month.

For example, if Player Count data shows that number of players got reduced from April to May, but Games Played data shows that number of games played from April to May stayed at the same level, it means that the number of players got reduced, but the remaining players play more battles on average.

After the next major update, you should expect an increase especially in Games Played in Naval. Players will research and then grind new vessels, we should also have Naval event in June or July. These factors should have an impact on Games Played statistics. It will be interesting to see how big this impact will be.

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Agreed. AB will likely drag RB down with it.

I initially had hopes for an inversion where RB became the dominant late-game mode same as it is with air and ground, but that means AB would need to be the entry mode when in reality it’s turned into a low-effort SL farm quasi-PvE opportunity… If you are a longtime player or can buy into the high tiers.

Aiming systems aside, I think naval’s real problem (in addition to the basic gameplay problem of an increasingly slower game as you go up in tier, as opposed to the other two modes where it’s very much opposite… Naval is the only mode where you need less and less skill as BR goes up…) was the combo of single-vehicle events forcing players back to the other modes more starting in 2024, and the 2023 economy changes significantly easing the pressure on players to earn SL. That’s how you get a year where the SL/game can dramatically increase again this year for naval, but players are slipping away all the same.

Of course, player numbers will still go up in June. The interesting stats will come end-July.

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Okay here is my take, that you will not like:
I like the new arcade aiming.
Becouse the realistic aiming is absolute [Redacted]. The game, and thus the developer, expect me to under 5 second in my head calculate my shoots, but even if I had every singel data for it it would take half an hour if I know how to do it.
I am not the Rainman!
A normal human being can’t calculate that. This is why we invented and made ballistic computers. I don’t want to play Ballistic Computer Simulator the game! Naval is not fit inside the confines of war thunder.
It is soo sad there is no good naval game where you can sail/ command historical ships.

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