Sure aiming APFSDS railguns, and laser redefending, is require big skill no doubts. And launching bombs on crosshair and AARMS is way harder then gunfighting and energy gaming.
there is a ballistic computer even in realistic, you have a lead marker where to aim. But this take a little time for calculation (they had mechanical computers in WW2)
Additionally you have to make corrections if the distance to target opens or closes -its not so complicated. But surely its bad explained and a good tutorial barely exists.
Sure, nice gameplay aim the green snot to the green “V” that’s the fun.
really? this comment from you?
The ballistic computer in realistic:
“Hey this is is where you aim!”
“Okay, but at what range?”
Ballistic computer: Tom with both hands in the air.png (aka: take a wild giss genius)
It only tells you what range it was once, but as where it will be, not.
You shoot once wait 30 sec for the shoot to land. 0,2km short. Okay, modifies range accordingly and shoots again. 0,2km short. it is frustrating. The enemy turns slightly or you need to throttel juke enemy fire, now you need to recalculate everything, while the enemy always hits you no matter how hard you try. It is not gameplay that you spend 80% of the game in binos scrolling every 15 second and pressing right click once.
I wish I could share your enthusiasm about the current state of Naval RB, but the almost comically woeful range finding accuracy since the last update makes this impossible. Even the radical changes to the aiming system from a few years ago did not have such a detrimental effect on my enjoyment of this game mode.
They are planning decompression starting from the Blue Waters first
so naval arcade in its actual state seems to be the right mode for you
lol. Just ignore him. It’s hard but I think I’m finally managing. He’s a troll.
I’m glad you like it. 1) I’d be interested in how long it holds your interest in it’s current state.
I mean… if you’re driving Battleships…sure. You have to wait a long time. When not abused, the grind mechanic can be a great way to ensure players spend enough time learning the fundamentals of gameplay. Coastals and low tier Bluewaters is where you would build those foundations.
Old aiming gave you the lead. You had to calculate range. Gave you something to get good at. If it was hard for you, so be it.
For me, I got good enough to do it intrinsically. I could guess shots before the lead sometimes. I could even beat the lead’s accuracy. Putting rounds where the player was going to be, not where the computer thought.
Now, you don’t have that option.
I’d just be surprised if people are happy to sit there in their big slow moving, slow firing boats and do nothing but point a cursor at another boat. I can’t imagine that’s going to hold a player base.
The novelty of easy pay will wear out. The novelty of the new boats will wear out. Players will move on. Folx who need something to do while they drink beer and half watch a show will dominate end tier.
Well not really, I tried it and found, that the rewards are soo much lower, that the better aiming does not offset that.
My goal is more like getting the my favourite ships, not as much as playing, and for that, the more important thing is RP rewards
It takes about 6 hours of grinding to get a rank 6 ship atm with premium in a talismaned/premium ship. Thats 18 hours without those things. If they dont address the grind people are gonna give up trying to get to the new ships if they didn’t grind out the TT before.
Coastal grind is even more vile.
Been grinding a lot recently with talisman on sharn and premium time, the upper limit is about 1k RP a minute if you get good matches, ships are like 300k at rank 6 so you could technically do it in 5 hours, but more likely 6-7, and if you suck at naval its gonna be more like 8-9.
I think we sometimes think the game IS the grind. But what’s the point of the grind if the game isn’t fun? Not really directed at you but inspired by your comments.
A lot of ppl excited about big shinny Boom Boats. But will they be any fun if the mechanics are minimalistically influenced by players.
Theoretically, if they stopped putting out ANY vehicles, people should still love to play the game. No grind incentives needed. It should be an aspect that augments gameplay, not dominates it
So why you didn’t said a word about that here?
We’ve got Big Boring Ships that make people excited because the make Big Booms but… aren’t any more fun to play than the BBs we already have. Why would they be?
There has been CATASTROPHIC mechanic changes that have fundamentally disrupted the community and worsened the gameplay experience, which then introduced a Container Ship load of Bugs onto us, making the game mode unplayable for anyone other than bots so…
I don’t know if that’s a flex.
Kweedko: “Why are you complaining? Look how many changes they’ve made!”
Us: “Lol. Yes. We have noticed. That’s why we’re here. Everything is broken, boring, and dumb”
Man you are just whiner who directly ignoring the feedbacks treads on devserver. What you expect, why should they look at this thread where 2 months+ 5 people convince each other that they are doomed instead of giving constructive feedback on naval modes in devserver treads and demand gameplay changes and improvements that modes deserve.
You shooting in your own leg bro.
Why don’t you go away. No one here likes you. Go be “productive”. I’m excited to see how you single handedly destroy Naval.
All you do is disrupt the conversation we’re trying to have.
I don’t care you like me or not, i do care that you don’t care about the naval after all, as i said here month ago. You only care about your comfort.
You don’t care what anyone here is saying so… take a flying leap friend. Let us have our discussion. You’re rude, insensitive and arrogant. We’re not interested.
What discussion, there is no discussion, only mantras.