Naval mode is finally dead

I’ve also thought about it, and the first round that falls short in NAB’s new way is more likely to reflect test firing instead (of course I don’t have any kind of single turret test firing key set, not to mention that the observation of a direct long press on the fire button is something I’d like to switch off, but sadly there doesn’t seem to be an on/off option for it).
Perhaps the fact that the z-axis is not as accurate as the 2014 Антон Юдинцев air combat arcade pre-scanning circle is a consideration, and may still force the enjoyment of the new mode of operation to care about rubbing the enemy synthetic speed vector in relation to their own vehicle. However, this consideration is a bit useless, and the positive feedback for the player should be the enemy ships in the screen taking hits, a few shots in the enemy ship’s chaotic manoeuvres may be rewarded or punished, but it is more often the case in the high tier rooms (high tier >=br6.3), CV or BB with B~I~G turrents. Maybe there was once a time when the low tier oceanic and close water were not separated by lines and after the separation of the lines in the same BR room. Maybe there was a time when low tier DD’s non-rapid fire guns crushed small boats a bit, but it was the ‘crushing feeling’ that gave enough feedback, not the skill (e.g. Ammunition rack explosion). Most of the time, the x-ray analysis replay of the target carrier hit in the upper right corner was a time to confirm, while surgically accurate hits had to be developed and test-fired, or prayed for with the ship’s turret layout, and the enemy movement of the fallout scatter. I mostly make initial adjustments to the point of impact (generally have to get as close as 9km, or less, to split into a rough front-middle-rear that at ship level), and even closer to 4km is when the enemy meets their side, exposing area while the enemy is stationary, and possibly adding luck to be able to make a conscious strike at 10~13km. This is most likely to happen when the enemy forms a double vertical formation. The other thing is that the enemy to keep moving posture, I only rely on the game lock will be in the shift observation perspective to keep moving after clicking, or to see the shells fall on their own walk luck.
Erm, I’d be interested in trying the current mechanic if the NAB gains were good and the maps were strong, but it’s hard to say, and I’m quite critical of the current map pool.

What?

GUYS, there is a keybind to adjust for horizontal. You can absolutely shoot in first OR third person at any range, at any speed if you simply adjust the horizontal.
It is the SECOND Distance correction in Naval controls. I am honestly shocked how many players don’t seem to know about this. It worked in old Naval Arcade Aiming, and works with Naval Realistic Aiming. Now, should Gaijin name them better, eg name one “Vertical” Correction and the other “Horizontal” Correction? Of course, but the setting has been there the entire time you have played Naval. This is why I test or search for info about every setting I don’t understand. I tested this one out when I first started playing Naval.


No horizontal adjustment:
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Adjusted right:

Adjusted left:

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But why would you use this in arcade? You simply moved the impact predictor to where you wanted it.

Almost no one use this useless thing. It was added when map were small and only destroyers were in game and no green “v” or circle as far as i remember. Can’t you when you 2 screen sideway cause it’s 2 screen away and you either not se the V or not see the gun point. Why waste time to adjust this thing when you can just shoot. On those distances where you can use it you easily adjust aim by the V. It fix nothing and don’t add nothing to gameplay.

Old Naval Arcade Aiming, totally irrelevant now in NAB.

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I know, my question refers to the old aiming in arcade.

Just dropped in a 4.3 German Costal match and was obliterated. No one is driving lil’ boats. They’re vaporized seconds after spawn. My Me410 HEVT’d 5s after dropping. It’s unplayable. Bluewater might feel different but, this is really bad.

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So, after playing a bluewater match, in which I actually got to play the entire match, I wondered, “Does this not favor players with more crew points? Since you have no idea where your guns point, or how you’re aiming? You’re leaving it up to the AI gunners to do it all for you. So doesn’t that mean that players who put more money and time into Crew Points are always going to do better than newer players? If this was to help new players, it isn’t really, is it?”

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The crews won’t help you on the manned guns, will they?
But the smaller guns were always better off with better crews in auto mode.

I am currently researching the new BB with the Arizona. It isn’t really more or less exciting than before. Which means it is boring. I usually die once and use a backup. Just don’t spawn a plane.

Well, I’m not 100% on crew mechanics but if, there is Aux, AA “Accuracy”. Looks like you have “control” of Main Caliber, but there’s a LOT of fire power coming out of those AA and Auxiliery. I know the German destroyers sometimes main their smaller caliber guns to chew up lower tier destroyers. That’s at least one advantage in a ton of fire power.

Then a boost from leadership.

Curious on where the “targeting data” comes from and if crew have an effect.

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If you man the main guns, crew AI takes over the others. And yes, they can score some hits, even before the update nuked the game. But only vs planes and closer targets before. Don’t know how it is now, cause I stopped playing the mode, aside for the new US BB.

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I think the current changes are felt FAR LESS the bigger the ship you go. It’s like it was with BB’s in mind primarily, with all other ship and boat combat unconsidered.

I’m not surprised if players living at that 6.7 BR in NAB aren’t as upset as Costals.

Costals is just… fahked. I have end tier BBs, I just… don’t like playing them. Slow moving. Slow firing. Not much to do. I find costals (or did) way more fun. Way more maneuvering. Way more skill. It’s a blast to torp big ships not paying attention.

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Oh I agree. I prefer coast gameplay or early destroyers. But the US BB is the only US vessel I am missing and I like to get the US trees complete again. So while I can fire auto directing shells with 30% research bonus, I take that opportunity. God knows what the fix to this mess will be.

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Lol. This is the silver lining. Maybe I’ll try to grind out that IJN Amagi

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Indeed, I’ll try to make the most of it. This is not the time to spade brittle stuff.

As far as crews go, I have 9 US crews and two days ago, the last one turned full/full/full. So I accept that gunners won’t get much better… ;-)

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Unfortunately with this they also restored ai access to fire main guns in arcade, for whatever reason

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this is totally my point!

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LOL. Yeah. You can literally just… afk in your BB while the primaries fire off at whatever you’re targeting. I think this is what people are mostly doing. …How the Devs have taken such a massive step into destroying this gamemode… I have no idea. I have NO IDEA what anyone was thinking. I can only presume that they weren’t.

Does anyone who develops NAB actually play it?

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Really sad. How could you have destroyed the game so much? It is now a sin to be on a boat.

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