Naval mode is finally dead

You might need to make sure you have an end tier costal or blue water ground out and purchased.

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:( need’s at least 1 for both? or need 1 of each

You do. They count as different things. Many years ago, Naval was all one thing but now, Bluewater is one thing, Costal is another.

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thanks dude :D ig I gotta keep the naval grind up

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I fear that in the next “evolution” of the aimbot you will get guaranteed hits despite any evasive maneuvres of your target. I assume it all started with complaints like “I can’t obtain any hits in naval arcade - targetting is too complicated for me”… These complainers must have much more influence on GJ as the mass of the naval playerbase as our criitcs/suggestions were never heard… not even answered at least (in this forum)

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Yeah. For sure. One of the first barriers in Naval Arcade is understanding how your crew primarily orients the guns and the understanding that you have to wait for those guns to get into position first. That is unlike other vehicle modes.

Having the lead markers and distance update faster was a HUGE plus. It gave players more information more often, letting them inform their shots. Giving them agency. I loved that change, actually. Sped up the game. For both arcade and realistic.

But this is too far. This is not good for Naval Arcade, or for Naval in general. It’s not preparing the playerbase for more indepth play in realistic, NOR is it giving players the tools to understand the aiming mechanics any better. It’s, infact, making the issue WORSE.

Players need information provided in an intuitive fashion, and the space to be able to understand how that information works practically in the game.

That has been removed with the aim update

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I liked how it used to be… but at the same rate, they need to fix the range updates for realistic.

You hear me gaijin?? I don’t want to play a street fighting game, spamming A in Realistic battle, just make it so only the range auto updates, something the crew should be doing already!

@developers

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They’re automating the wrong parts of the game ;D

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Yeah no kidding. On console, or rather Xbox, I have two options:

1: spam a and hope I don’t click a on a ship miles behind the ship I’m aiming at
2: stare so far into the ocean I pretty much can’t see what I’m shooting

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So still no suggestions only chit-chat.

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I must state that I disliked the faster targetting - this started to ruin play of coastal vessels - the aimbot is the final nail to the coffin. It should be much more difficult to get a target solution for a small (boat) as for a huge target (destroyer and up) - and you can now target a vessel even if you see 1 pixel from his smoke or fuselage - this is ridicoulos.
smoke-screen itself isn’t working since years - its ok that ships with radar modelled can still target you but not ones w/o

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A good side is you can earn money and crew point easily now. 🙂

Another good side all big costals can aim now as they should.

What I can do is obvious: Not play naval. Might be noticed sooner than any other activity here.

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Problem is that all this mess is not about make NAB good and improved, suggest a compromise(like leading with your speed compensated), but just to revert all back where were problems too.

there are a number of threads and a huge number of posts about reverting this change and restore the old mechanics - what should we suggest else? Another change which nobody wanted - and writing something which nobody from GJ will read? The most of us have no access to the russian forum which seems to have much more influence on the decisions of GJ - and using ai to write and read in russian maybe working for some posts but not for starting a complex discussion.
It speaks for yourself the way how you declare the critics and complaints as S***

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I still wouldn’t know how aiming actually worked before, which speeds were included and which ones were not. It was too complicated for new players, because the information was missing.

make a suggestion in suggestion section, advertise it, bump it like i did with mine show that you care about NAB, not that you upset.

that’s not true

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yes - they should have made some videos like the one published a few days ago - but explaining properly the old mechanic - I assume this would have caused much less effort as the re-coding

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It surely didn’t include both speeds, because in a headon at 13km distance, I had to aim about 3 notches down to hit. Something was missing.