I’ve already written pages of suggestions all over the place.
I agree. Not playing Naval is a great way to send a message. And, since it isn’t enjoyable, a lot of us aren’t. Wish I could see solid queue numbers tho.
Missing information is at the crux of my complaint. And in this update, it was intentional. I imagine to make it “easier” but what they’ve done is made it incomprehensible. So, the antithesis. I found it decently intuitive before. Now, frustrating.
I tried Realistic as suggested, and I’m just not that motivated to learn how to play it up to the level I was at in Arcade when Gaijin has shown themselves to make such egregious and drastic changes on a dime.
Why should I invest more time learning something that will be gutted at seemingly random?
Yeah I stopped playing myself, not even logging in anymore. That’s 4 months of grind down the drain as well so I’m doubly annoyed after reaching 6.3.
There IS that. Gaijin has demonstrated little care for the currently dedicated playerbase. And I don’t blame you. Naval is a SLOWER slog. You get more XP but its far more of a time commitment, in boats that are far more underpowered. It’s really more meant for spaded and optimized boats OR… really big ships.
The 5.7+ Naval players probably aren’t feeling the pain as much as Costal players.
I just have no desire to grant opponents access to me with the current aimbot. Why would I offer myself up to auto-aim and Gaijin’s RNG for their shell landing points on me? I grinded what I considered meta lineups in sea and air. I spaded the vehicles and even grinded for Ace on some crews, and I’m going to offer myself to other players to farm Lions and RP on me for free? No thanks. It’s hard enough to measure oneself in the turbulent environment of uptier/downtier matches. Now I’m supposed to perceive my skill accurately with this level of a playing field where my input is relatively meaningless and players aren’t required to think at all about how to hit me?
It’s the most absurd game design decision I’ve ever seen in my life.
Imagine a digital cross-word puzzle that flashed and cycled through words that could be the correct answer for the question, and you just have to spam the mouse click until a click syncs up with the one right word in the cycle. You don’t have to think about or even read the question for the puzzle. All the options are already there, and the right answer is just nestled in between the wrong answers. IT’S JUST A CLICK THE MOUSE BUTTON GAME AND LET GAIJIN DECIDE THE FATE OF ALL. IT’S SO RIDICULOUS I CAN’T EVEN COMPREHEND WHAT WAS GOING THROUGH THEIR MINDS OTHER THAN TO GET PEOPLE TO QUIT, IN WHICH CASE I WONDER IF IT WAS EVEN GAIJIN’S DECISION AT ALL TO ADD THIS PATCH OR IF IT’S SOME KIND OF OVERSIGHT ENTITY ON GAMES AND THEIR IMPACT ON THE PUBLIC/SOCIETY. LIKE HOW IN THE WORLD DOES THIS CHANGE MAKE ANY SENSE AT ALL TO ANYBODY. I NEVER THOUGHT SOMETHING LIKE THIS WAS EVEN REMOTELY POSSIBLE.
And if this is somehow just Gaijin trying to make Naval more approachable to new players, STOP MARKETING NAVAL AS A COMPLETED MODE AS IF IT’S EQUAL TO AIR AND LAND GAMES. THIS WAS A CHANGE SO DRASTIC THAT WE SHOULD ALL CONSIDER NAVAL IN A PRE-ALPHA GAME STATE OR SOMETHING THAT ISN’T EVEN IN BETA YET. FINE TUNING, FINE TUNING, FINE TUNING, UUUUUH COMPLETE OVERHAUL THAT IS NOW RIDDLED WITH PROBLEMS THAT NEED A LOT OF MAJOR ADJUSTMENTS. YEAH NO, THIS IS NOT A COMPLETED GAME MODE. TAKE IT OFF THE 3 PRONG BATTLEMODE SHEET, PUT THIS LABELED AS A BETA MODE UNTIL YOU ADD SUBMARINES OR AT LEAST FINALIZE THE TARGETING SCHEME.
I HAVE PLAYED SOME NAVAL BATTLES BUT I DONT REALY LIKE IT AT ALL.
Naval mode was bad before, and with every patch, they somehow make it even worse. Now the aiming sights make no sense—you can’t even tell where the guns are pointing while the turret rotates. You aim your shot, and it lands completely off, anywhere but where you aimed. It used to be better; you could calculate your shots and strategize where to damage the enemy ship. Now it’s just a brainless game. Maybe in the next patch, we’ll get automatic firing so we won’t even need to click or use the keyboard to play?
YOU CAN PLAY WITH PLANES BUT IN MORE THAN 6.0 BR ITS IMPOSIBLE TO SPAWN A PLANE.
The only positive of this system is that it prepares you for WT mobile… which I don’t play because of this …. This system may suit some , but I’m not one of them
Why would you play War Thunder mobile if you already have war thunder
Mobile gaming is the pinnacle of human achievement.
You are wrigt but I dont undestand how practicing in war thunder will help you in war thunder mobile because its actualy the same thing.
whats remarkable are the vast numbers of negative comments related to the aimbot under the yt-video. I don’t know if they are all the same people like here in this forum bit I assume there are a number of players which aren’t here.
It’s a wonder how the youtube voice guy even recorded the session while in marketing tone. I hope he was paid a bonus for his efforts.
How’s he doing with the promo recording?

I wonder how many takes it took.
I can hear the conversation that took place.
No longer have to aim? But they’re going to hate this.
We know… Just do your best.
I guess it would be useful if you’ve never played WT mobile and want to give it a go ?
Have you tried binding distance correction to your mouse wheel for RB?
go vote a little bit
It hard to get a feel for any of the other stuff until they un-do what they broke. Aiming is fundamental. Tough to understand HOW survivable something is when you don’t even understand how you’re shooting at it.
But by all means, those somehow making it work, go vote. Have your voices heard.
I’ve adapted to the new aiming system (though I dislike it and prefer the old one). However, the current AI anti-aircraft performance is excessively punishing and desperately needs to be toned down. They will immediately shoot you the moment you spawn an aircraft unless you snake aggressively to throw off their aim. This makes it impossible to use CAS/bombers to turn the tide of a losing match after you are out of ships unless you’re flying an exceptionally fast or agile bomber.
There are simple solutions to this issue: decrease AI engagement range against aircraft and normalize or average AI’s AAA accuracy stats instead of current maxed-out stats and behaving like a terminator.
Getting instantly deleted at 3-4 km from spawn by AAA gunfire isn’t just unfun - it is also immersion-breaking and game-breaking. At this rate, why bother bringing your crewed aircraft to the NAB?