Naval mode is finally dead


Sure and this man of honor sneaked and stole point under the nose of 3 capitals.

You doing it in wrong place.

[shrugs] You’re spending a lot of time here defending a game mode you primarily don’t play. If this is the wrong place, why are you here beating your drum so loud?

The New Arcade Aim Bot system implemented is the antithesis of how aiming works anywhere else in the game. It’s a disservice to the players that have been playing for years, and to those trying Naval Arcade for the first time. It. Must. Go.

Revert Aim.

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Just wasted a 500 silver booster… started a game of naval and forgot I still was on arcade… M-802 and Lübeck were annihilated in seconds by cruisers 10+ km away … great… not by main guns, by the way, secondaries and AA…
spared my third ship and dropped out…

Can only repeat… this is the dumbest thing Gaijin did since the premium KA50…

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Who and where told you that?

Why you think this wouldn’t be the same with old aiming? Regefinding is only 1 sec in previous patch. And i always kill those pesky vermins first, if i can reach them, regardless of aiming system.

The big difference is, now you just need to get a mark on the ship, so your 20 secondary batteries blast anything away, even if you don’t see it. Old aiming was still vague and unreliable and not this auto sniper fire like now.
They need to revert ANYTHING back how it was. This here is just ridiculous junk.

Also they should get rid of AI turrets as a whole and force the player to fire ALL guns with one button, in Arcade AND RB.

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Previously you just need to aim at green circle or “V”. There is no auto snipe, shells ain’t autoaimed in flight. And why wouldn’t you use somkes.

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I just tried a starter match on this alt account in coastal, and it was the worst video game experience of my life. I felt like I was going to throw up. The lack of aiming means there is no feedback, and hilariously I saw for the first time something flash on the screen I had not seen before “Target is Undamaged.” I killed one AI boat in 5 or so spawns and couldn’t sink a G-5 for whatever reason.

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Previously, before doing that, you need a firing solution.

And this prerequisite require time ( based in the ship type, of course you know).

You may argue skilled players do not wait this time, they know how and where to shoot.

This.

Where is the skill now?

What is the difference between a ship who as a radar and a ship who don’t?

What is the purpose, at this point, to study and learn every ship characteristics, shell velocity, turret turning rate, elevation etc.

None

At this point, we have a beautiful game, with stunning 3d ship models, each with very detailed characteristics, unique design and performance, all vanished in front of this aiming system.

It’s clear, at least for me, this system is here to stay, i believe gj will not revert back, and maybe they could have good reasons for this, i do not know.

At least they can improve it.

First of all change the aiming reticle… because is not an aiming reticle at all. It’s just a reversed “V” and nothing more.

Secondly… bring back the fcs, but in a fancy way, or if preferred, arcade way.
Leave the aiming as is now… but introduce a sort of mechanic where the shoot is more accurate when fcs has done/updated the range.

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There were barley of that only ragefind in one sec aim circle with snot at the sea and have some adjustment out of it done, stare at the sea while reload.

where you sit at crosshair and stare at the circle in sea, not even see the opponent half of time if you are in a fast ships both.

in dodge, positioning, map control, knowing your enemy, right use of secondaries, and choosing targets. NAB is more that just play with the circle and stand on the respawn.

but there is a lot too improve, and fix

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I just tried to use a plane, but the weapons loadout screen was garbled. Is that reported?

You hilariously over-complicate the new aimbot system like it’s full of nuance and decision making as if the previous system was the oversimplified one.

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I had that right after the update- closing and restarting the game solved it and it hasn’t returned.

Agree . The update has been out for a week or so , and whereas I was playing an hour or so a day on NAB , I’ve now pretty much quit this mode. I don’t enjoy it and the over simplification just don’t suit me.Tried realistic and don’t know if it’s harder on console but struggling to get to grips with it . Therefore , Naval has lost one average but committed player .

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Same. Naval has become my favorite mode over the years. It’s a nice calmer pace and focus than Tanks and Planes. Arcade was the perfect balance of speed and casual while having some challenge. Now… I’m not even sure what I’m going to be playing War Thunder for. …planes from time to time, maybe. IDK. If they don’t un-fahk themselves over this, we’ll see. Put a lot of money into this game, be a shame to walk away but, if it ain’t fun no more… it aint fun.

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Had a game today where I got popped from 13.6 km by the 88mm AA on an Ersatz Yorck…It’s beyond ridiculous at this point.

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and this change (decreasing targetting times) end of last year was bad enough

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I did. How else would I be able to comment about laser range finders?

Sure. You need to lead a bit and you need to understand where your shell will hit on the target. But in NAB you also need to figure out how to lead on a maneuvering target. Not just to hit a specific part of the ship but also how to compensate for maneuvers like enemies accelerating/decelerating, turning, zigzagging.
In large ships I always try to play with my speed and zigzag occasionally.

Did you join a game in progress? If so, there’s an option to toggle it off so you’ll only join new matches.

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the described issue happens also when joining a new match - I use join in progress - this sometimes prevents from beeing targetted instantly as the enemy is already shooting at the teammates which joined prev.
The problem isn’t only the precicision of the ki aa and sec. but also that the lines of sight are ridicoulos. often one gets targetted beyond visibility, mayby only my smoke or the top of mast is visible - islands spend barely cover. Seems like a small pt boat is as easy to detect at large distance like the yamato

1 Like