Previously, before doing that, you need a firing solution.
And this prerequisite require time ( based in the ship type, of course you know).
You may argue skilled players do not wait this time, they know how and where to shoot.
This.
Where is the skill now?
What is the difference between a ship who as a radar and a ship who don’t?
What is the purpose, at this point, to study and learn every ship characteristics, shell velocity, turret turning rate, elevation etc.
None
At this point, we have a beautiful game, with stunning 3d ship models, each with very detailed characteristics, unique design and performance, all vanished in front of this aiming system.
It’s clear, at least for me, this system is here to stay, i believe gj will not revert back, and maybe they could have good reasons for this, i do not know.
At least they can improve it.
First of all change the aiming reticle… because is not an aiming reticle at all. It’s just a reversed “V” and nothing more.
Secondly… bring back the fcs, but in a fancy way, or if preferred, arcade way.
Leave the aiming as is now… but introduce a sort of mechanic where the shoot is more accurate when fcs has done/updated the range.