All of that information is missing in Realistic, OR, it comes at a much slower pace. The cost of a mistake is much higher. Arcade is where you learn how to play. If you just “Hand of God” their shots, without providing the player with the information of how and why, and remove their agency to determine where there shots go… you break the game. Every game mode is about BEING THE REASON your shot hit.
What they did with Naval Arcade is take that away from players.
I’m afraid none of the players are going to Roleplay that sequence of events. They’re going to put the carrot on the target and not understand how any of it is determined. Particularly when they keep missing, or why they keep missing. Or how to combat that missing. Because they have no idea how the shot is calculated. What it takes to make the shot.
I honestly don’t think they’re capable of understanding what we’re saying.
I wonder if they even tilted their mouse up or down to aim vertically to account for forward speeds.
I just wish I knew how much Naval these peeps actually played. Or what the fun of War Thunder even is. There has never been a War Thunder mode that took agency away from the player via targeting like this. Is… absurd. It’s the whole point of playing War Thunder. If you’re not responsible for the shot, what are you doing playing this game?
But there is one real difference you always see the target, you always see results of your shots. And that is good and entertaining cause you actually see how ammo racks, peps floods. And there is no problem with shooting close distances no camera glitches, no bug with crosshair stacking error of aim when you closing with target Community Bug Reporting System
And if someone greencircle addicted there is a way. Play NRB or demand the both systems for chose in arcade. Or demand a compromise. Make a proposal, vote for it convince people that your vision is better.
Ah. So you’re primarily a RB Naval guy. Then what’s your fight here? Us Arcade Naval guys are fighting for our game mode. What’s your skin in this game?
[slaps forehead] Oh’Laurd. It makes sense now. War Thunder Naval is too hard.
How about we make a mode where they can just queue up, it drops them, they wait 25mins, and we just give them some SL and RP. We’re half way there with this Aimbot update. If we give them that, Can we play in peace THEN?
I also pinged the forum managers multiple times asking for a response and/or to reopen my ticket so that I can have a chance to explain to the Bug Reporting Managers that this IS a bug (realistic aiming option removed/not functional).
Result? Radio silence from everyone:
While I do not play Naval as much as some others, I HAVE spent plenty of $'s on my premium bote lineups. I do not appreciate the silence from the Devs, Community Managers, Moderators, and Bug Reporting Managers: War Thunder "Hornet's Sting" - Changelog - #571 by SilentTracker
A small selection of my premium botes, I have many others too:
My Naval Arcade stats and some of my Premium Botes
Is this sarcasm? Tanks are point and click.
Aim at desired spot, press the laser rangefinder button, and shoot.
For older tanks it’s more nuanced and skill-based but I really don’t see people complaining about aiming in ground battles.
I guess you didn’t grind your way into modern. If you did, you’d know how to use an AVRE in Realistic.
The velocities and flight trajectories of modern sabot rounds is flat, but you shoot faraway enough, or on the move, and you need to think.
If all you’re ever doing is engaging your Abrams at 500m then… I get how you wouldn’t know.
Because of my time in Arcade Naval, I can shoot from my tank, on the move, compensating for my movement and the enemies movement. It’s pretty dope.
The dumbed down Naval Arcade AI bot aiming doesn’t provide players with enough information to understand what’s going on, nor how to grow as a player not just in Arcade, but Realistic, or in other game modes. Current Naval Aiming is broken and needs to be returned to working order.
So ask to change it, make a proposal with what information do you need in HUD. Yes current realization is rough but nobody told that it can’t be improved.
Just gave arcade another chance, because I had an easy task. Started in the Schütze boat on the map with the containerships, a quite good coastel map. Started, 5 seconds in the game, a barrage of 20mm shells flew over the containerships and shredded me… who greenlighted this change… are they even really do gametesting?
I instantly ragequitted of course.
But appart of that, current arcade feels like watching some other play a 3D shooter and point with the finger on the target he shall shoot.
Either go back to the old system, or remove any target lock.
Its a joke small boats are useless in high tier games, the AA shooting you from 10km dead accurate, and the auto aim is a joke STOP THIS SHIT if you guys want to make naval a succes
We’re doing that right now, Kweedko. ;) Why do you think we’re raising hell?
If all they did was “shift” the carrot to where the marker was, give us that marker back. Furthermore, it’s an insult to the playerbase. The ones that have been playing, and the ones coming in. No other game mode dumbs down the game this awful. It’s absurd.