Naval mode is finally dead

I’d recommend trying Realistic though. It’s fun. It’s just a far different pace. Give it whirl. Learning the aiming there is worthwhile. It’s a LOT better for gun boats, or gun dependent boats. You won’t have as much fun with your torp boats.

there will be some differences but its not going to be unfamiliar in any way. your crew levels will be decent if you’re coming over from acrade so your lead indication will update fast and precise, other than that its not really different at all

How is that functionally different from aiming for a generated lead point?

In both systems you point your aim at a specific point - in both you have to lead/lag/short/long by eye to account for any changes you think the target is making.

In both systems you get guaranteed hits if you aim at the point and the target doesn’t dodge.

In both systems “know(ing) where your guns are pointing” is irrelevant.

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If you don’t notice the difference, the change was made with you in mind.

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because YOU aim. YOU get the feel of where the round, you fired, is going. You understand where your shot goes based on where the lead told you. You learn WHY your shot missed, when the lead told you it would hit. Or why you hit when you fired off the lead.

With the current system, you don’t know what the game THINKS is the best shot. You don’t know where your guns are aiming when you TAKE the shot. You don’t know your elevation, your horizontal positioning. You can’t relate it to your speed, or theirs. You don’t know anything.

You don’t even know the difference when pointing at a ship, and pointing just off this ship.

You don’t know what’s going on at all.

…what are you even doing?

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New system has all of that too.

Arrant nonsense - your guns are aiming at a point where your FC system says the target will be when the shots arrive based on current parameters.

Exactly the same as previously.

Do try to not post ludicrous hyperbole.

You are pointing your directors or other fire control at the target you want to shoot at, and then firing the guns when they have arrived at whatever bearing and elevation your FC system has generated for them.

I get that you seem to find that unpleasant, but it is none of the hyperbolic bravo-sierra you and others are posting about it - indeed it is actually far more realistic as a depiction of how fire control works than the previous system.

Why do you and Kweeb keep saying it’s more realistic?
Why did they add a realistic component to arcade and not realistic? IT’S NONSENSICAL

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All of that information is missing in Realistic, OR, it comes at a much slower pace. The cost of a mistake is much higher. Arcade is where you learn how to play. If you just “Hand of God” their shots, without providing the player with the information of how and why, and remove their agency to determine where there shots go… you break the game. Every game mode is about BEING THE REASON your shot hit.

What they did with Naval Arcade is take that away from players.

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I’m afraid none of the players are going to Roleplay that sequence of events. They’re going to put the carrot on the target and not understand how any of it is determined. Particularly when they keep missing, or why they keep missing. Or how to combat that missing. Because they have no idea how the shot is calculated. What it takes to make the shot.

Because AimBot

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I honestly don’t think they’re capable of understanding what we’re saying.
I wonder if they even tilted their mouse up or down to aim vertically to account for forward speeds.

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I just wish I knew how much Naval these peeps actually played. Or what the fun of War Thunder even is. There has never been a War Thunder mode that took agency away from the player via targeting like this. Is… absurd. It’s the whole point of playing War Thunder. If you’re not responsible for the shot, what are you doing playing this game?

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But there is one real difference you always see the target, you always see results of your shots. And that is good and entertaining cause you actually see how ammo racks, peps floods. And there is no problem with shooting close distances no camera glitches, no bug with crosshair stacking error of aim when you closing with target Community Bug Reporting System

And if someone greencircle addicted there is a way. Play NRB or demand the both systems for chose in arcade. Or demand a compromise. Make a proposal, vote for it convince people that your vision is better.

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So it was so difficult to fix close aim that they just deleted aiming all together. Makes sense. Let’s funnel some money into this dev company.

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They had a little bug they couldn’t fix so the FUNDAMENTALLY CHANGED the way the game worked. [nods] Yes. Makes sense.

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we both with Joe in first 100 of NAB players by GJ statistics it’s open you know?

and I’m not even active played last 2 month

Ah. So you’re primarily a RB Naval guy. Then what’s your fight here? Us Arcade Naval guys are fighting for our game mode. What’s your skin in this game?

He wants the changes to come to RB. lol

[slaps forehead] Oh’Laurd. It makes sense now. War Thunder Naval is too hard.

How about we make a mode where they can just queue up, it drops them, they wait 25mins, and we just give them some SL and RP. We’re half way there with this Aimbot update. If we give them that, Can we play in peace THEN?

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I reported it already, they closed my bug report as if I was talking about the new aiming, without understanding my report, and without addressing what my report actually said:
https://community.gaijin.net/issues/p/warthunder/i/4OHnVjZwifFf

I also pinged the forum managers multiple times asking for a response and/or to reopen my ticket so that I can have a chance to explain to the Bug Reporting Managers that this IS a bug (realistic aiming option removed/not functional).

Result? Radio silence from everyone:

While I do not play Naval as much as some others, I HAVE spent plenty of $'s on my premium bote lineups. I do not appreciate the silence from the Devs, Community Managers, Moderators, and Bug Reporting Managers: War Thunder "Hornet's Sting" - Changelog - #571 by SilentTracker

A small selection of my premium botes, I have many others too:

My Naval Arcade stats and some of my Premium Botes

image
US:


RU:

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Is this sarcasm? Tanks are point and click.
Aim at desired spot, press the laser rangefinder button, and shoot.
For older tanks it’s more nuanced and skill-based but I really don’t see people complaining about aiming in ground battles.