So I tried, but it wouldn’t work. Apparently the mouse I bought, when hitting the wheel button, has something called smooth scroll or something. I feel defeated.
Out of curiosity… since it seems the overwhelming majority of people who played Naval AB think this new system is basically the worst… has anyone seen/read/heard anything from gaijin in response to our outcries anywhere on any medium?
Not a peep. Closest is this video they published where they “explain” the AB & RB aiming https://www.youtube.com/watch?v=dbs5eeXaxUw not that it’s helpful or welcome, or addresses any of our concerns at all.
Of course, if such a change as big and detrimental as this was made to air or ground RB, there’d be riots and Gaijin would be forced to respond. Fortunately for them, the AB community isn’t vocal and the Naval community is the smallest. That makes us Naval Arcade players the quietest of the smallest fraction of the playerbase. We can see here Gaijin can safely and easily ignore us, they don’t care.
I guess that’s the Launch video for Naval’s Official Release from Early Access phase. Or did we enter Beta with this
You can almost certainly disable that feature, either with the company’s software and/or 3rd party software. Don’t dispair, ask google “how to disable smooth scrolling for XYZ mouse”.
if their aim was to attract new players for naval - has anyone seen a advertisement (e.g. yt) for the “brand new fantastic naval arcade mode”? I Can’t believe that they only try to convince existing wt ground or air players?
That’s definitely not the case, because you don’t have automatic aim in Ground Arcade and Air Arcade. In fact the only game mode with auto aim in WT is the new Naval Arcade.
They wrote clearly that they wanted to improve the game experience for existing players. The problem is, they failed massively, and they don’t even know this (because they don’t read the forum). Only the stats (reduced number of players) can show them this problem.
If anything, this change can attract some WT mobile players. But mobile players are a different group of players and they usually play mobile games (and not PC/console games) for a reason. I don’t think a lot of mobile players will suddenly join War Thunder.
I think their new video on Youtube is supposed to “highlight” their latest achievement with NAB but its getting absolutely ratio’d in the comments.
It’s also funny to see a video that explains in detail how to aim in the new Naval Arcade:
Our latest update made it much simpler to shoot naval guns in the arcade game mode (…).
All you need to do to hit your enemy is to point your crosshair at them.
In the arcade mode, velocity and direction corrections for both your ship and your enemy are calculated automatically, so you don’t need to worry about it.
Yeah, sounds very exciting. We need more videos like this because some players may still not understand this.
This is a game, not a simulator. I’m perfectly fine with EC simulating real life naval battles. But the core consideration should be gameplay, not historical accuracy.
There’s a few seconds a player looks at something and goes “oooh nice” and then everything afterward is just focus on performance and playability.
I’m thinking one of the reasons why there is so much hate for the new aiming system (not from me though) is that in the absence of any other naval mechanic, aiming difficulty provides the excitement. But if there were other things like submarine hunting, more air combat, ground targets etc, I’m sure the new aiming system would be celebrated.
The aim system needs to be more accurate. If that’s not possible at least add a horizontal indicator
You nailed it. Aiming is the core mechanic. Particularly in larger boats. Knowing your weapons, their velocity and drop, the behavior and utility of the rounds is a huge part of the game. Take that away and you have little. Just like in tanks. If you made tanks point and click, people would be mad. They’d say they killed tanks and that there was no skill involved anymore.
The new aiming system is hella problematic. It kills any skill in the game and turns it into a mobile point and shoot.
Further more, this will only benefit boats already OP. Like the SKRs, the 206’s, etc.
No I would be even more raging if they made this change later in the lifespan of Naval with subs etc. This is like an Alpha state redesign, and it’s botched because it’s missing all sorts of UI changes to support it.
Majority of the Russians think this is a dog crap system also.
I want to point something out also. Kweedko seems to jump at the chance to say, that it’s not 99% that don’t like the changes. Ok fine. Let’s say it’s 70%, or 60% or even 40%. If a business went around and pissed off 40% of their customers every time they made a change I don’t imagine they would be in business very long. These changes are not a national election, where 51% wins all. Changes that affect everyone like this should be almost unanimously well received not the complete opposite and just as much so not a 50/50 split. So they’re really viewing this from the wrong angle to begin with. I think anyways. Think of it like this, lets say you love taco bell. Taco bell decides they’re making a change. Now anyone that goes to or orders Taco Bell has to first eat a raw onion followed by a jar of pickle juice for a chaser. It’s a mandatory change you can not opt out of it. You pull up to the window they’re handing you a fkn onion and a jar of pickle juice, get it in ya if you want your chalupa. Now there are some people that love onions and pickle juice. But the vast majority of previous customers are not going to agree this was a good change. But devils advocate lets say it’s an upside down world and most people are ok with this. Lets say only 30% of Taco Bells customers start going to Burger King to avoid the Fresh Raw onion and pickle juice combo. Was this a net win for Taco Bell? Is it a good idea to implement changes that people mandatory have to use if 3/4’s do not like it? How about if only a 1/3rd don’t like it? The answer is NO. It’s a terrible idea. These types of changes that affect everyone through the essential core gameplay mechanics should be almost unanimously well received or they should not be implemented.
This change affected the gameplay of the mode about as much as immediately on spawning in highlighting all ground vehicles on the mini map and players view with a massive 100ft tall arrow pointing directly down on top of everyone’s vehicle in ground RB, turning every camo into psychedelic tie dye and making the flashing siren decoration mandatory to have at least 20 of them on your vehicle. While also giving everyone X-ray view across all BR’s. After all thermal is ok, but lets make it easier and add X-ray view. Does anyone think that would be a massive change to how the mode played? Does anyone think the players that currently play ground RB the most would appreciate that change to the core gameplay?
It’s honestly difficult to wrap your head around someone sitting there and thinking. Hey I bet the majority of Naval Arcade players would love it if we took all opportunity for player input to affect where their shells land and instead hand it over to the AI. I mean everyone loves a game where they don’t really have control over what they’re doing. That’s just a basic condition of being a human. All throughout human history people have hated having control of anything, right? Just look at every conflict or war. They’ve all had one thing in common and they’ve all basically started because some leader was desperately trying to give their control over their nation away and no one would freely take it from them. So they had to go to war to force it on other nations. SMH, for real, that level of insane thinking is where we are now.
Another thing that highlights flawed logic. Kweedko, you are repeatedly accusing players of not “learning” your system, or they are just a bad player according to their stats you say. First off, there’s nothing to learn, I just covered all that above, any input the player used to be able to impart based on what they’ve learned has now been rendered moot because all that control was given to the AI. Secondly because now all aiming input has been given to the AI (I guess I’ll just keep repeating it), players stats previous to now are also moot. SInce if they were previously a great player they will eventually be dragged down to the middle and if they were terrible they will eventually be elevated to the middle. Do you know why? Have you finally understood why we don’t like this new system yet? It’s because all control over aiming has been taken from the player and given to the AI!! Furthermore on your original suggestion you even worded something along the lines of…(Make naval aiming just like WT Mobil.) What? Why in the world, just why?
But finally, putting everything else aside. who suggested what, ego’s all of that. If I made a suggestion and it was accepted and the reception was this negative, I would not be on here telling everyone they just suck at the game. Like dude, do you realize some of us loved playing the game? And since this was such an intrusive change to the core gameplay we don’t enjoy it at all now. Again whether that’s 70% or 40%. That’s a lot of people that just had something they really enjoyed taken from them. Some of us have spent a considerable amount of time effort and money on the mode also. All for nothing now. This is why I say these types of changes should be almost unanimously agreed upon and well received. This killed the hobby of people with thousands of Naval Arcade battles. Outright killed it and the response is git gud scrub and official silence.
Shit I would not want that karma X every player that feels that way coming back around on me.
These needs to be reverted. There are far too many players that are not happy. There should not be a need for anymore discussion than that. Once it crosses 25-30% of the playerbase it should automatically be reverted and then from that point back to the drawing board to come up with something better received if there is an actual issue which needs to be addressed. But this here, from the initial suggestion poll getting voted down as no don’t implement this. To the out of nowhere announcement about adding it on the dev. To the negative feedback received from the dev and the regardless of that feedback forced implementation and the consequent overwhelming negative feedback now and still gajins silence. This has been a mind boggling implementation to say the least.
Poorly thought out poorly executed.
Please revert.
I agree with this entirely tbh, naval arcade was my “chill mode” as i called it, because i felt i could relax more than in air or ground while playing the ships ive researched to a degree (amateur naval historian) but now thats borderline impossible
Sometimes I think the naval mode should be like the helicopter PVE mode, where you play with other players against bots and can peacefully complete your matches. Then, only on two days of the week (Saturday and Sunday), the “Prolonged Naval Confrontation” would be unlocked, allowing ship battles against other players with the realistic combat system so that you could at least test your combat skills against real opponents.
Naval mode in Arcade is fun now, since you no longer have to worry about facing cheaters using aimbot, as Gaijin has somehow equalized these types of players. It has become harder to identify them, but it’s still possible in some ways…
The new mechanic where sections get flooded infinitely is strange because, in real life, you would sacrifice an entire section of the ship by sealing off access if stopping the breach wasn’t possible.
Naval engineers knew what they were building and how to handle serious problems, so it doesn’t make sense for a ship to sink endlessly because of one or two sections that should have been sacrificed
Ship sections like those on the USS Baltimore can be hit and start flooding, but even if the crew tries to pump out the water or seal the area, the game simulates a leak that never stops. In reality, naval engineers designed watertight compartments to contain this type of damage.
On the HMS Hood, for example, if a section were seriously compromised, the crew could seal off that part of the ship to prevent the rest from flooding. In War Thunder, this doesn’t happen the hydraulic damage keeps spreading water until the ship sinks.
Another absurd case of this mechanic happens with ships like the USS Alaska and Kronshtadt. Both are large and well-designed battlecruisers, but in War Thunder, if a section of the hull is hit and starts flooding, the containment system practically does not work.
If a torpedo hits a side section, the water spreads throughout the entire ship, even though the crew has watertight compartments that should limit the damage.
This means that even a single impact can cause an entire ship to slowly sink, with no chance of recovery.
Comparison with real life:
During World War II, ships like the Bismarck and Yamato suffered catastrophic damage but took a long time to sink because they had advanced damage control systems. The Bismarck, for example, lost mobility after a torpedo hit its rudder, but it did not sink immediately because its crew managed to contain the water entry in other parts of the ship.
In War Thunder, these containment systems are practically nonexistent, and what should be a tense struggle to keep the ship operational turns into an inevitable countdown to sinking.
In other words, a ship should never be able to sink just because one or two compartments are flooded. It should certainly lose some combat capability, but not sink!
Going back to the new aiming system in War Thunder, some ships were capable of hitting targets over 30 km away with just a few meters of error due to the crew’s high experience and other factors. I think Gaijin simply tried to introduce the historical accuracy of naval gunfire in some way, since in real life, if you were in combat at 15 km, you were practically doomed to be hit and sunk with a 100% chance.
They really need to do something for coastal above 3.7. I finally try to unlock my last german boats, but that’s near impossible. You either get destroyed 10 seconds after spawn because every destroyer in the enemy team starts to fire at you for an easy kill. Or you swim lonely in the coastal area because noone, not even the bots, spawn coastals…
It’s ridiculous after all that you basicly get the same points for oneshotting a PT boat as for punching half an hour at a Scharnhorst.
You right in one thing they changed a lot and a created a lot of bugs with that, eventually they will fix them. All off you other arguments simply not true, forum dwellers ain’t majority, content people don’t run celebrate and write positive reviews on changes, they just play more and have fun. And full sessions that i see on all BRs say more than any forum tantrum.
I yet have some fault of that outrage, cause presented idea as a WT mobile, not as Battelstation Pacific. And they took that narrative, and that is PR disaster cause we all know how PC master race look at Mobile. Actually quite a surprise that they implement it just like that, not with some tweaks, or even compromise on WOWs like one system. But after all time will show who was right.
btw. Redditors don’t care, Youtubers don’t care, even Steam reviews seems ok in their mass.
I wonder, have you also followed the news about inclusion of more A.I players in matchmaker? People who when you right click, you cannot check their profile?
My hypothesis: They did the arcade mobilifcation so that the A.I players aren’t as obvious.
They didn’t even change the UI with regard to gun turret turning. There’s a micro-second window where as the turrets change from dark green to light green, where you would previously know your guns still had to turn more to get to accurate point because of the Green targeting indicator controlled by mouse, that the guns aren’t actually ready to fire. Right now, if you fire right when they turn light green, they will still be turning and those turrets will miss entirely because they’re still turning toward the target.
They released this patch without even changing that aspect which should have been absurdly simple compared to the auto-aiming programming.
So this patch is entirely half-baked and meant to disrupt the community.