Yes, it does. It does not do all aiming for you. This new naval system doesn’t tell you where to aim, it aims FOR the player wherever the player points, without the player having to learn leading.
Again, I play realistic battles for leading. I don’t want naval RB’s aiming system in arcade, I want mindless fun when I want it to be mindless.
When I want to stress the neurons I know where to go.
Yes, happens every 1-2 minutes, very obnoxious.
I mean time will tell if this a better system , for me it is not .But hey to each its own .
It’d be nice if the system made aiming easier. But it doesn’t. It just takes away more control from the player and hands it to AI.
Speaking of AI, the AI anti-aircraft gunners got what seems to be an enormous buff, able to start firing accurately at aircraft at seemingly their full range instead of just at 3-4 km, what’s up with that? Aircraft seem to have no chance at all.
Also… is anyone else’s “assign primary/secondary/tertiary target” commands not working? My controls didn’t change, but the game doesn’t seem to designate a target at all.
Update: they closed my bug report without actually addressing or understanding what my report was about 🤦♂️
Adding to this conversation. I have been a naval arcade player for years. Basically since it came out. I play almost exclusively coastal, which is already a struggle for me, but this update has ruined the game mode entirely. I looked forward to new coastal ships being added on the off chance that it happened, but now I have no reason to touch it. I can no longer hit anything. There is no visual feedback for my shots. I can’t control the guns like I want to. And having the ship do all the aiming (though no aiming is actually taking place lmao) takes all the remaining fun out of it! If the ship is gonna do all the work, then why the hell am I even here? BRING BACK THE OLD AIMING SYSTEM!! Or at least make it an option!!!
The DDs now just can sherd the boats with ai controlled bofors, just use X for lock and the boat will die, lol. well done, what a legend. who come up of this s***, lol.
NAB is dead.
- Having easier aiming and no need to aim at all is different things. Imagine if they made the range and lead measurements more frequent than they were, that would have improved the accuracy of aiming without taking away skill from the equation.
- The new aiming favors highly maneuverable fast firing ships, where they have more chances to hit, and have a way to fool AI aim bot so that it misses them instead of hitting. No way for player to manually adjust. And they made torpedoes more deadly too… JIN destroyers are now laughing out loud when they spam their torps without any punishment.
- Bots are now using the same aiming mechanism, that made them too effective at most ranges.
NRB would be an alternative if only it wasn’t so slow, and you didn’t need to manually reload your torps/bombs by GOING HALF ACROSS THE MAP TO YOUR SPAWN.
So, now in NAB we have no skill, no balance, no fun. Way to go. Guess I leave the game for good now.
that means you dont have distance correction bound… get it bound to mousewheel so you dont have to shoot two screens below…
how about shoot 2 screens sideways when you on parallel opposite directions with target?
thats what you get for playing arcade, both of you are too fast, and if both of you go different directions then theres nothing you can do, you have to lead two screens away as you just said. This isnt a problem on realistic.
I was about to write the same but then I thought that is better not to give them any ideas LOL
Still better than no control over where the AI aims the guns. You can listen to your crew about changes in opponent speed and aim WHERE THE SHIP ISN’T at the moment, and hit your target.
Now, though, there is no visible indication where the shells will land at all, and no skill involved into predicting your opponent, no skill involved in hitting a target that is moving… You don’t need any skill now, it’s just click simulator now with some fancy effects and randomized chance to hit.
RB isn’t a solution either, as I don’t want to squint my eyes to see my opponent, I don’t want to go halfway across the map to reload torpedoes/bombs, I don’t want the slowness of RB and no way of telling who my opponent is even point-blank…
RB is too hardcore for me, AB is too braindead now, guess it’s time to get a life)
You never had this in arcade… what kind of game are you playing?
Then go play war thunder mobile…
Let me guess ;)
Top BR air RB, 5.7 air RB, top BR ground RB, and… probably 5.3 naval RB is the most challenging.
In previous system there wasn’t any of this either - just ‘aim at circle or “V” mark’ game and get vertical adjustments. You still can predict you just don’t know how, try it more and you realize, you just don’t used to it now. And yet you have more time to maneuver and dodge enemy shots. DD and cruisers can actually kite bigger ships now and still make a good shots, speed now maters more.
https://warthunder.com/en/tournament/replay/319446993031835882?public_key=UOWlwLc8M1wOUKRPSEy9
here is example of actual gameplay now
they even closed the report w/o reason…
are you really sure you played arcade? The V-marker existed only in RB mode - in Ab it was a green circle where to aim and a second circle where the shoots will be land