Naval mode is finally dead

The moment a dev stops by here and says this, I will attempt to comply, but until then, I would rather not deduce that from the patch. What is the problem with producing some communication? People will take it the wrong way and you’ll have to clarify it with more communication? OH NOOOOOOOOO

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Arcade is meant to be point and click casual play so the change is logical. the only people mad about the change are ones looking for the RB mode aiming, naval RB gives lead indicators btw so its still arcade like

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Arcade matches are already too long going to time limit, and I have to learn RB Airplanes. Not to mention the feeling of this being forced and having to change all my lineups because of BR changes for planes.
A stupid patch as a nudge to get me to play RB is just BS.

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Really!!! So you have some different version of the game? My battles: 4-10 players in both teams, the rest are bots.

Thank you very much!!! Хочу что-то и по-русски добавить, но забанят.

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the BR differences are slight at most you will be fine

I spent weeks on several air trees grinding planes for naval comps. Weeks of planning optimal lineups. It’s all down the drain with a rug pull. No warning. No explanation. Just a patch preview and drop.

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dont worry planes are useless in realistic because AI AA gunners are cracked

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they only people saying THIS, are people who haven’t played Naval Arcade OR Realistic. There isn’t a point and click mode anywhere else in War Thunder. How do you think the Tankers would respond if they made Tank Arcade point and click. If you don’t like it YOU go play War Thunder Mobile. The rest of us are happy with Arcade Naval as it was. We’ll pull out our phones if we’re tired of skilled play.

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Ok, so I should go play realistic where the fun aspect of planes does not exist. That makes sense.

Well you have to because it does not exist in AB now either.

Ok, swell. We have a great situation here to deal with.

By the way, why so much effort into AB redesign WHEN THERE IS SUCH MASSIVE BATTLEPASS TASK PROBLEMS WITH NAVAL.

How do you get 9+ kills with a Strike aircraft for example? How do you get a plane kill in a kill boat, plane, and cap in one win task?

That’s not how it works. You have to consider angles etc.

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I’ve played a fair bit of naval and I’m saying it

it is point and click. just point at the green indicator. no need to learn anything after that

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I guess you haven’t played Tank Arcade either. Green don’t mean pen. Red don’t mean miss. And you absolutely can choose how to aim. With just shy of 22,000 Arcade Naval Battles, and over 16,600 Arcade Tank battles, I have a bit of experience. Tankers wouldn’t put up with the aim botting they’ve done to Arcade Naval. It’s criminal, and clearly people don’t like it.

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When i moved over to WT from WOT two years ago I played a lot of arcade for the first few months before going to RB because arcade holds the players hands far too much.

it literally does

no it means non pen. there’s no indicator when you’re not on target

then play the non arcade mode. as the change to accommodate the acrade styling clearly isn’t your thing

Lol. If you’ve never bounced on Green, and you’ve never penned on Red, then you haven’t played that much Arcade Tanks. The point is, Arcade Tanks uses indicators to GUIDE you. You still have agency in the shot. Its still YOU aiming. That’s why you can get “Sniper” firing beyond those guides. You’re learning how to shoot and you’re getting better. You’re training for Realistic.

They’ve ripped that agency away from us by installing aim bots in our Arcade Naval. They’ve removed our ability to use our experience and skills. Instead, forcing us to rely on a system that does it for us. Without us know how, or why, or where our guns are even pointing.

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its not that deep just play NRB its basically the same thing. actually realistic is precicley what I anticipated naval acrade to be at first

Again, all I ask is a dev come by and say this instead of making ME ARGUE WITH MFING KWEEBDO FOR A WEEK ABOUT NONSENSE

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i played a good 500+ arcade matches and never really had any issues getting shots going as indicated. the guides were usually perfect to pen anything without much thought.

that’s just the purpose of realistic mode

Same here - but that IS more than there used to be - I would often be as low as 1 per side previously, but I haven’t seen that yet.

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Green means it will pen under the right conditions (angle, distance), but even this can be deceptive in some cases like the KV1 can completely block shots regardless in green.
And you can aim from across the map at Red and still pen/kill.
Also you still have to learn ammo and know solid shot will do nothing to Green on many AA vehicles for example. Or crew locations in vehicles.
It’s not point and click and RNG crew damage for participation trophy.

Ok, well, I have 16,651 completed Arcade tank battles. Take it from me. I actually think about what’s going on instead of clicking at the green markers. It comes from playing a ton of Realistic Tanks.

Realistic Mode is for people who are ready to dig in for a bit more challenge. A bit more anticipation. A bit more skill. They take what they’ve learned in Arcade, and they build upon the foundations formed there.

Arcade Naval is not providing that foundation.

I like Arcade because it’s faster. Quicker. A bit more casual.

Not because it a Clicker Auto-battler. lol. If I didn’t want to think at all, I’d be playing World of Warships.

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Same as NAB then

Stupid hyperbole

SOME people don’t like it, many even.

and SOME people do.

Kind of like everything else that exists really.

Realistic is for people who like that game mode, regardless of how many other game modes they have played.

You do not get everyone having to be what you would like them to be.

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