Here is another joke for you, in game naval most loaded HE round with 88kg of explosive and 635kg of mass, have less shrapnel penetration than 43kg HE shell with 14.8 kg filler. No wonder that in the naval shells have that pathetic damage from explosions, behind the armor belts. When IRL those fragments will fly with 500-1000 m/s speed and cause a chatastropic damage to nearest compartments trough decks and bulkheads, when in game they just will be eaten by any crew compartment or puny deck. And it’s all on top of that shells in Naval doesn’t produce any shrapnel when piercing armor.
Kinda ironic to use a Restigouche class Destroyer for the example, that thing loses crew like no tomorrow when hit by HE shells, partly the fault of being rated a frigate in game.
A picture in a match may show more devastating results than the in port tests.
Anyone find the top tier battleship battles a bit…underwhelming?
With the modern (WW2) designed battleships and the Russian WW1 ships, where most of their shell room/magazines are located under their waterline, the way to destroy them is a RNG loop of:
Hope the accuracy RNG guides your shells to the ammo elevator
Hope the elevator is destroyed and set on fire
Hope the enemy does not have enough crew skills, so they exhaust slower
Hope it triggers a shell room/magazine explosion
Since the latest updates, the ships like Marat have been largely immune to this method of killing (despite ammo elevator explosion chance supposedly being based on elevator length), must kill via crew reducing or damaging the hull over time.
Is there a bug report for the Albatros specifically? If there is, someone should add a new comment stating that it is still not fixed after this latest patch/update.
Starting to wonder if I’m spoiled by IJN shells or if NoDak’s APCBC is truly abysmal.
They do nothing to same tier battleships, a gamble on 6.0 and 6.3 cruisers
And a torpedo dead center of your ship will instantly detonate you, as frustratingly proven by a V-990.
Granted, even if you survive a hit, you probably lost unsinkability anyway but the point is still relevant; there’s no ammunition where the boilers are.
North Dakota’s ammo is just particularly bad. It’s better than the French 12" guns and their ammo but those are literally the worst battleship guns and ammo in the game. If you want them to work against anything you need them to be broadside and made of paper or at close range.
Not like that fixes the core issue, which is Naval Arcade aiming being changed to automatic lead calculation across x/y/z axes, resulting in it still being just an on-rails shooter. Naval isn’t going to be fixed until NAB is restored and players return. All these other issues, while important, are made moot by the lack of player growth and attention, especially after that damnable update implemented the auto-aiming.