Naval mode is finally dead

Here is another joke for you, in game naval most loaded HE round with 88kg of explosive and 635kg of mass, have less shrapnel penetration than 43kg HE shell with 14.8 kg filler. No wonder that in the naval shells have that pathetic damage from explosions, behind the armor belts. When IRL those fragments will fly with 500-1000 m/s speed and cause a chatastropic damage to nearest compartments trough decks and bulkheads, when in game they just will be eaten by any crew compartment or puny deck. And it’s all on top of that shells in Naval doesn’t produce any shrapnel when piercing armor.



AP shells for comparison.


Kinda ironic to use a Restigouche class Destroyer for the example, that thing loses crew like no tomorrow when hit by HE shells, partly the fault of being rated a frigate in game.

A picture in a match may show more devastating results than the in port tests.

For sure, it’s there only to show how crew compartments even on this weak ship could eat all shrapnel.

Anyone find the top tier battleship battles a bit…underwhelming?

With the modern (WW2) designed battleships and the Russian WW1 ships, where most of their shell room/magazines are located under their waterline, the way to destroy them is a RNG loop of:

  1. Hope the accuracy RNG guides your shells to the ammo elevator
  2. Hope the elevator is destroyed and set on fire
  3. Hope the enemy does not have enough crew skills, so they exhaust slower
  4. Hope it triggers a shell room/magazine explosion

Since the latest updates, the ships like Marat have been largely immune to this method of killing (despite ammo elevator explosion chance supposedly being based on elevator length), must kill via crew reducing or damaging the hull over time.

Yep they butchered gameplay spliting ships on immortals and one-shot ones.

After the event is over 🤦‍♂️ At least it’s hopefully fixed now.

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Could be worse; could mot be fixed at all.

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Absolutely. Better late than never.

I have not tested it myself yet, if/when someone does play a match please let us know if it is fully fixed now 👍

Tested in the test sail and they work OK now so in theory…

The Albatros though is not fixed yet

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🥳

😭

Is there a bug report for the Albatros specifically? If there is, someone should add a new comment stating that it is still not fixed after this latest patch/update.

Edit:

Ah, you posted them previously:

Finally got that bug with no damage from underwater hits

Starting to wonder if I’m spoiled by IJN shells or if NoDak’s APCBC is truly abysmal.

They do nothing to same tier battleships, a gamble on 6.0 and 6.3 cruisers

And a torpedo dead center of your ship will instantly detonate you, as frustratingly proven by a V-990.

Granted, even if you survive a hit, you probably lost unsinkability anyway but the point is still relevant; there’s no ammunition where the boilers are.

North Dakota’s ammo is just particularly bad. It’s better than the French 12" guns and their ammo but those are literally the worst battleship guns and ammo in the game. If you want them to work against anything you need them to be broadside and made of paper or at close range.

New power unlocked, phasing a torpedo through a solid island.

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Not like that fixes the core issue, which is Naval Arcade aiming being changed to automatic lead calculation across x/y/z axes, resulting in it still being just an on-rails shooter. Naval isn’t going to be fixed until NAB is restored and players return. All these other issues, while important, are made moot by the lack of player growth and attention, especially after that damnable update implemented the auto-aiming.

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do you owe that torpedo money ?

Cause it sure seems she took your existence personnally

NAB have more players than before, now.

if this is a new bug I am afraid that it will take months to fix it…

The funny part is it came from Mike and his DD was behind 2 islands!!!
I have no idea how to reproduce as to bug report it.

xaxaxa, the new self homing photon torp

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