Naval mode is finally dead

Now someone has to create a bug report for the broken aiming of some boats against air targets in AB.

On the Glaive, for example, the 40 mm Bofors and .50 cal guns in manual aiming are unable to automatically lead air targets. Because of this, all shots lag behind if you aim at an aircraft’s center of mass. You can reproduce this bug in Test Sail as long as the selected mode is AB.

I am pretty sure more than one boat is affected by this bug, but someone will have to investigate and test each one.

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here you are,

https://community.gaijin.net/issues/p/warthunder/i/30c3uiefprAZ

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The OP stated that the problem is with the AI-controlled guns on the Glaive, and the OP’s screenshot was taken in RB mode. So it’s not exactly the issue I was describing, but that’s okay. I left my comment on that bug report to show that the problem also exists in AB.

I also tested the Schütze in Test Sail with AB mode selected, and it suffers from the same bug.

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someone in Gaijin should be, they seem especially weak on range testing too, eg that reverse bug, matchmaking flaws, height bugs on maps, the type of bugs we see right after updates etc

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seems gaijin decide to make naval more closer to death,they banned almost EVERY jet bomber in naval,i can’t understand that at all

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Killing rest naval fun kinda motto as for me.

Good riddance in my opinion.

The most that WW2 battleships should be seeing to begin with is super props.

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Jep. i got no idea why battleships of late ww 2 and the countless of dreadnoughts should be seeing sabres, mig 15s and whatnot in naval ec. And most air tagets (fighter groups to intercept or bombers) are also jets, which are basically impossible to catch unless you bring a lineup with the highest br and the corresponding plane with it. Dont know if thats similar in naval rb, but whats the point of playing 1945 battleships and then theres jets flying around at almost mach from 1960 or even 1970? The snail slapping stuid missile boats into the game that can ammo rack other destroyers in up to 15 km distance being almost immune that can also target planes cant be the justification for creating a mush of vehicles that if you consider theres people that want to play ww1 dreadnoughts in ec were in service almost 60 years later…

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Its a bit of a shame but it seems fair to me, except for the TU-14T which I only unlocked to have a torpedo bomber for Russia, and they have no alternative.

They have at least dropped the first G.91 back to 8.3

I’d rather they add ‘Without Load’ to all the floating planes, especially the German ones, that would be more useful than these high end jet bombers, even though they are quite fun to use.

I like Realistic, I have good gunnery skills in naval. If anything I just want the old sites back.

But there is a catch in that, that only one side now have some fast air reloaded jet planes above 6.0 with not bad ordnance against big naval targets. And now all players forced to use same 6.0- planes for a bracket from 5.0 up to 9.0 is that good for diversity of the battles, i don’t think so(now there is less point to progress air trees in naval). If in NAB they gave fast air ordnance reload for all planes not only to “bombers” and “attackers” it was at least something, considering that most of the nations have lack of those types trough the trees, but have some fighters with bombs(like France that have last decent bomber on 5.0).

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Same goes for the prop planes, getting shot down by missiles at distance is kinda of unfair.
Only AI bots should have the right to snipe you at 5klm , LOL 😂

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Honestly? at this point they can park the starship Enterprise over the maps and anything that loses contact with the ground/water for more than 3 seconds eats a photon torpedo and I would still ask for more SPAA.
I am sick to death of these clowns that demand planes eat free.
I mean god forbid the meta is a vehicle of the featured mode, not some flying rat that can press space bar.

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It’s naval.

Not ‘Invincible Fleet’ from Ace Combat 4.

Planes getting BTFOd as hard as they do is cathartic if you ever played ground realistic.

It’s not like good pilots can’t get through air defenses because they straight up can.

Hell, if a plane gets above the escort fleet, they generally can bomb with impunity and there’s next to nothing non-guided ships can do about it because they’re about 4km up and flying fast enough to throw off VTF slingers.

AI DDs can snipe you from 40km away if they really wanted you dead (like in EC).

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It doesn’t have to be either all up or all down. there is a middle line here so everybody can have killing each other.

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Planes in naval 6.3+ almost not existed even before this nerf, what are you talking about.

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We got naval Larp before GTA6 lol

I know.

Totally larping.

3.3k+ games.

8th August 2026, not dead

The mode is still affected by annoying bugs yet to be resolved.

And we have a naval event coming up, so people are in for a rude awakening.

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