Naval mode is finally dead

No I would be even more raging if they made this change later in the lifespan of Naval with subs etc. This is like an Alpha state redesign, and it’s botched because it’s missing all sorts of UI changes to support it.

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Majority of the Russians think this is a dog crap system also.

I want to point something out also. Kweedko seems to jump at the chance to say, that it’s not 99% that don’t like the changes. Ok fine. Let’s say it’s 70%, or 60% or even 40%. If a business went around and pissed off 40% of their customers every time they made a change I don’t imagine they would be in business very long. These changes are not a national election, where 51% wins all. Changes that affect everyone like this should be almost unanimously well received not the complete opposite and just as much so not a 50/50 split. So they’re really viewing this from the wrong angle to begin with. I think anyways. Think of it like this, lets say you love taco bell. Taco bell decides they’re making a change. Now anyone that goes to or orders Taco Bell has to first eat a raw onion followed by a jar of pickle juice for a chaser. It’s a mandatory change you can not opt out of it. You pull up to the window they’re handing you a fkn onion and a jar of pickle juice, get it in ya if you want your chalupa. Now there are some people that love onions and pickle juice. But the vast majority of previous customers are not going to agree this was a good change. But devils advocate lets say it’s an upside down world and most people are ok with this. Lets say only 30% of Taco Bells customers start going to Burger King to avoid the Fresh Raw onion and pickle juice combo. Was this a net win for Taco Bell? Is it a good idea to implement changes that people mandatory have to use if 3/4’s do not like it? How about if only a 1/3rd don’t like it? The answer is NO. It’s a terrible idea. These types of changes that affect everyone through the essential core gameplay mechanics should be almost unanimously well received or they should not be implemented.

This change affected the gameplay of the mode about as much as immediately on spawning in highlighting all ground vehicles on the mini map and players view with a massive 100ft tall arrow pointing directly down on top of everyone’s vehicle in ground RB, turning every camo into psychedelic tie dye and making the flashing siren decoration mandatory to have at least 20 of them on your vehicle. While also giving everyone X-ray view across all BR’s. After all thermal is ok, but lets make it easier and add X-ray view. Does anyone think that would be a massive change to how the mode played? Does anyone think the players that currently play ground RB the most would appreciate that change to the core gameplay?

It’s honestly difficult to wrap your head around someone sitting there and thinking. Hey I bet the majority of Naval Arcade players would love it if we took all opportunity for player input to affect where their shells land and instead hand it over to the AI. I mean everyone loves a game where they don’t really have control over what they’re doing. That’s just a basic condition of being a human. All throughout human history people have hated having control of anything, right? Just look at every conflict or war. They’ve all had one thing in common and they’ve all basically started because some leader was desperately trying to give their control over their nation away and no one would freely take it from them. So they had to go to war to force it on other nations. SMH, for real, that level of insane thinking is where we are now.

Another thing that highlights flawed logic. Kweedko, you are repeatedly accusing players of not “learning” your system, or they are just a bad player according to their stats you say. First off, there’s nothing to learn, I just covered all that above, any input the player used to be able to impart based on what they’ve learned has now been rendered moot because all that control was given to the AI. Secondly because now all aiming input has been given to the AI (I guess I’ll just keep repeating it), players stats previous to now are also moot. SInce if they were previously a great player they will eventually be dragged down to the middle and if they were terrible they will eventually be elevated to the middle. Do you know why? Have you finally understood why we don’t like this new system yet? It’s because all control over aiming has been taken from the player and given to the AI!! Furthermore on your original suggestion you even worded something along the lines of…(Make naval aiming just like WT Mobil.) What? Why in the world, just why?

But finally, putting everything else aside. who suggested what, ego’s all of that. If I made a suggestion and it was accepted and the reception was this negative, I would not be on here telling everyone they just suck at the game. Like dude, do you realize some of us loved playing the game? And since this was such an intrusive change to the core gameplay we don’t enjoy it at all now. Again whether that’s 70% or 40%. That’s a lot of people that just had something they really enjoyed taken from them. Some of us have spent a considerable amount of time effort and money on the mode also. All for nothing now. This is why I say these types of changes should be almost unanimously agreed upon and well received. This killed the hobby of people with thousands of Naval Arcade battles. Outright killed it and the response is git gud scrub and official silence.

Shit I would not want that karma X every player that feels that way coming back around on me.

These needs to be reverted. There are far too many players that are not happy. There should not be a need for anymore discussion than that. Once it crosses 25-30% of the playerbase it should automatically be reverted and then from that point back to the drawing board to come up with something better received if there is an actual issue which needs to be addressed. But this here, from the initial suggestion poll getting voted down as no don’t implement this. To the out of nowhere announcement about adding it on the dev. To the negative feedback received from the dev and the regardless of that feedback forced implementation and the consequent overwhelming negative feedback now and still gajins silence. This has been a mind boggling implementation to say the least.

Poorly thought out poorly executed.

Please revert.

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I agree with this entirely tbh, naval arcade was my “chill mode” as i called it, because i felt i could relax more than in air or ground while playing the ships ive researched to a degree (amateur naval historian) but now thats borderline impossible

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Sometimes I think the naval mode should be like the helicopter PVE mode, where you play with other players against bots and can peacefully complete your matches. Then, only on two days of the week (Saturday and Sunday), the “Prolonged Naval Confrontation” would be unlocked, allowing ship battles against other players with the realistic combat system so that you could at least test your combat skills against real opponents.

Naval mode in Arcade is fun now, since you no longer have to worry about facing cheaters using aimbot, as Gaijin has somehow equalized these types of players. It has become harder to identify them, but it’s still possible in some ways…

The new mechanic where sections get flooded infinitely is strange because, in real life, you would sacrifice an entire section of the ship by sealing off access if stopping the breach wasn’t possible.

Naval engineers knew what they were building and how to handle serious problems, so it doesn’t make sense for a ship to sink endlessly because of one or two sections that should have been sacrificed

Ship sections like those on the USS Baltimore can be hit and start flooding, but even if the crew tries to pump out the water or seal the area, the game simulates a leak that never stops. In reality, naval engineers designed watertight compartments to contain this type of damage.

On the HMS Hood, for example, if a section were seriously compromised, the crew could seal off that part of the ship to prevent the rest from flooding. In War Thunder, this doesn’t happen the hydraulic damage keeps spreading water until the ship sinks.

Another absurd case of this mechanic happens with ships like the USS Alaska and Kronshtadt. Both are large and well-designed battlecruisers, but in War Thunder, if a section of the hull is hit and starts flooding, the containment system practically does not work.

If a torpedo hits a side section, the water spreads throughout the entire ship, even though the crew has watertight compartments that should limit the damage.

This means that even a single impact can cause an entire ship to slowly sink, with no chance of recovery.

Comparison with real life:

During World War II, ships like the Bismarck and Yamato suffered catastrophic damage but took a long time to sink because they had advanced damage control systems. The Bismarck, for example, lost mobility after a torpedo hit its rudder, but it did not sink immediately because its crew managed to contain the water entry in other parts of the ship.

In War Thunder, these containment systems are practically nonexistent, and what should be a tense struggle to keep the ship operational turns into an inevitable countdown to sinking.

In other words, a ship should never be able to sink just because one or two compartments are flooded. It should certainly lose some combat capability, but not sink!

Going back to the new aiming system in War Thunder, some ships were capable of hitting targets over 30 km away with just a few meters of error due to the crew’s high experience and other factors. I think Gaijin simply tried to introduce the historical accuracy of naval gunfire in some way, since in real life, if you were in combat at 15 km, you were practically doomed to be hit and sunk with a 100% chance.

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They really need to do something for coastal above 3.7. I finally try to unlock my last german boats, but that’s near impossible. You either get destroyed 10 seconds after spawn because every destroyer in the enemy team starts to fire at you for an easy kill. Or you swim lonely in the coastal area because noone, not even the bots, spawn coastals…

It’s ridiculous after all that you basicly get the same points for oneshotting a PT boat as for punching half an hour at a Scharnhorst.

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You right in one thing they changed a lot and a created a lot of bugs with that, eventually they will fix them. All off you other arguments simply not true, forum dwellers ain’t majority, content people don’t run celebrate and write positive reviews on changes, they just play more and have fun. And full sessions that i see on all BRs say more than any forum tantrum.

I yet have some fault of that outrage, cause presented idea as a WT mobile, not as Battelstation Pacific. And they took that narrative, and that is PR disaster cause we all know how PC master race look at Mobile. Actually quite a surprise that they implement it just like that, not with some tweaks, or even compromise on WOWs like one system. But after all time will show who was right.

btw. Redditors don’t care, Youtubers don’t care, even Steam reviews seems ok in their mass.

I wonder, have you also followed the news about inclusion of more A.I players in matchmaker? People who when you right click, you cannot check their profile?

My hypothesis: They did the arcade mobilifcation so that the A.I players aren’t as obvious.

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They didn’t even change the UI with regard to gun turret turning. There’s a micro-second window where as the turrets change from dark green to light green, where you would previously know your guns still had to turn more to get to accurate point because of the Green targeting indicator controlled by mouse, that the guns aren’t actually ready to fire. Right now, if you fire right when they turn light green, they will still be turning and those turrets will miss entirely because they’re still turning toward the target.
They released this patch without even changing that aspect which should have been absurdly simple compared to the auto-aiming programming.
So this patch is entirely half-baked and meant to disrupt the community.

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Ngl id have less issues with it if theyd at least kept the part where it showed me where my guns were actually aiming, as it is now theres literally nothing other than turret is pointing in right direction

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Sure

Okay, but how often will you see them all in the same match, and how long will your queue be if you get knocked out in first few minutes and requeue. I had way more AI than normal when I first tried it after patch. Prime time still fills games. And what kind of players are these, really?

I’m not a forum dweller. I came specifically to find help about how broken and unfun Naval Arcade is since this targeting nerf. Naval Arcade USED to be fun. Now its boring AF. You just point and click. OP boats are even more OP. Fragile boats are lit up in seconds. I have thousands of hours in Naval Arcade and I don’t even know if I’m going to play anymore. This was the most ignorant update ever. FAR FAR worse than the Torpedo mouse aim botch up. They destroyed the core mechanic of naval. Might as well call it an auto battler now. Hell, should just setup AI to squeeze the trigger for me. Why do I even need to sit infront of the computer. Lol. This is the biggest, saddest joke.

It needs to be reverted. It’s like the people making these decisions don’t even play

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in which case you wont be taking/bringing a coastal boat to a bluewater fleet battle - but here we are

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My brother loves the new upd. Didnt trt it myself but hes been playing almost only NAB

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There’s only one “forum dweller” here, and it’s you - who I see in every thread about the topic defending to the death with post after post after post pretending that “no no actually everybody else super duper loves the new aiming!” when 80%+ of written feedback on all platforms I’ve seen and 66%+ of every poll I’ve seen votes against it. Apparently we just don’t understand it and we’re all bad at the game. And yet you’re the one who wants to legalise aimbots for everyone. Was the old system too hard for you, perhaps? Is that why you prefer using a legal aimbot?

I played it a bit on the dev server and it was rancid. I’ve played it a bit on the live server, and it’s still hideous. The reason you aren’t seeing positive feedback about it isn’t because they’re all busy playing the game and having fun like you pretend, it’s because there’s almost nobody aside from yourself who actually likes the new aiming.

Your anecdotes about your personal queue times and player counts are meaningless, assuming you’re even telling the truth. In my experience, and this is the truth, queue times were noticably longer and there were noticably more bots. And I was playing at the same usual time with all servers selected like I normally do. And you have to remember, that Gaijin recently increased the number of bots you could see in a match to reduce queue times, so even with that to “help” queue times were still longer for me than they used to be. Of course I’m sure you think my anecdotes are meaningless, but it isn’t because they don’t fit your narrative, it’s because that’s just my experience as a single person. Only Gaijin is going to know, really, how many players there are still actively playing Navy Arcade at the moment, or how many there will be next week, or next month. All I know is that I won’t be among them.

Reddit doesn’t care about Naval, and Arcade is actively shunned on there by RB elitists (“people play navy in this game?”, “arcade who cares”, and similar comments always pollute threads about either, while the threads are downvoted). But there has been some feedback about the changes on there, and it’s all been negative. The AB community isn’t vocal and the Naval community is the smallest. That makes us Naval Arcade players the quietest of the smallest fraction of the playerbase. That’s why there’s no massive outcry on YouTube, Steam, etc, as there would be if such a big detrimental change was forced upon ground or air RB.

I’ll finish spading the new coastal reservers and I think I’ll be finished with the mode until they change it back. Even reserver tier coastal is terrible now, as soon as anyone has line of sight on each other there’s just a stream of accurate fire until one of you dies, even from 2km, 3km. No skill required to hit long range shots anymore. Just look at them and hold the fire button until you die or they die. How boring.

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How it’s nobody if even the first pool had 32 to 67 rates?

You know that’s your problem as a community, what you’ve done to change something, i know what i did, i suggest thing, report bugs asking for Naval in every official polls and treads. And know what my suggestions been implemented, my bugreports been fixed, while you aimed your green circle and been content. That’s why I’m here.

You gonna fight for your right to Party!

Yeah, you make great points. I actually forgot about the Arcade punishment. I usually only see it in game. If you try to push anybody in chat, you get labeled a tryhard and told it’s only Arcade. To which I usually just reply, then why are you here? Or something like that.

I know I’m not in the elite mode, and maybe eventually I will go there if I can get a new monitor. But for this massive of a change, and for it being one of my main hobbies… I was growing to like Naval more than Tanks. I would rush through tank event tasks to go back and play Naval. To get gutted like this is just such an awful feeling.

But yeah there’s plenty of things I don’t weigh in on because I’m not part of the RB crowd, but then they destroy an entire game mode like this, and I become vocal. A lot of people might play a fair bit of both. The number of Naval Arcade Mains is probably really low.

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And me - so you math doesn’t add up :)

Game design? This supposes working brains in the so called “developpers”.

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No, they won’t do anything. Naval battles are longtime dead (6 players and 26 bots is the usual game in all BR). They simply don’t care.

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