it’s common that everyone targets the weakest ship in the enemy fleet - so as destroyer in a cruiser match one is the primary target. As long kills give more mission points as accumulated damage (or kills count for BP tasks) this will ever happen. It shouldn’t be possible to shoot from spawn to spawn - but this also happens on most maps even in the coastal areas (e.g. north sea). I would prefer a mechanic in which the precision of shots depend on the number of salvos already fired at the target and not a perfect targetting from the start. This would also help the coastals which are battered in their spawn by bluewater ships.
Have in mind that the maps were designed for the old targeting system which still exist in Realistic.
Being in direct line of site is not that much of a probem when you actually need to target your shots.
In fact it is realistic an engament would start when LOS is established and given you are in guns effective range you have confidence will score hits.
Naval battles are usually on open water, having an island to hide behind is GJ idea of “how to” but this is not realistic.
Mechanics actually is the problem but they are more concern on “fixing” the repair system than for example realizing that capture the flag is no ones priority.
There’s a point where the pursuit of realism needs to be thrown out the window. Open water maps is one of those points. I also don’t want to hear ‘but warthunder is realistic’ when it quite frankly isn’t.
Flag caps are also often exposed and it’s usually suicide to capture a point unless you know the enemy can’t kill you. Mechanically, naval is [mostly] fine with some exceptions - ticket bleed being one of them.
Yes we have debated about this many times in this 1500 long post but there are certain aspects that make the core of a game.
I do not expect the realism of '‘Sea Power : Naval Combat"’ but we have drifted completely away to the point it feels we play CS.
You now have the ability to jump + duck and use GJ own Cronus Zen to shoot with precision, this fundamentally changed the rules we are playing but game mechanics and maps remained the same.
That’s an interesting idea though it seems like it would be difficult to balance
seems they changed it vs aircraft but now far away coastal vessels are targetted and hit by weapons which are far beyond range.
And the bots (and ai aa?)
still have the range and precision vs. planes.
Yeah they doubled the AA range lol
Watching my Dido’s AA gunners snipe snipe an A26B at 9km+ was funny as hell
is there a bug report for this?
I haven’t found one - but I wonder how this could go live w/o any basic testing?
same way as the fokker airspawn speed went live
it spawns at rip speed afaik
I know - sadly it seems common to some changes that they are not at all or even not properly tested.
Don’t know but naval players eating good today; CAS spammers crying lol.
Looks like it’s the same problem from 8 month ago reappeared.
https://community.gaijin.net/issues/p/warthunder/i/MZEl4Vg1GL25
This is not a random reapperance and this exacly what were disputing 500 posts ago!!
They are making changes and they never testing them!!!
They don’t test how it affects game play and after the last updates it is clear they don’t even test if they have the intendeed effect.
By the way you were insisting that “this is how the community works” and we were telling you that making the DEV server available does not mean the players will become free beta testers.
as the re-appearance of old bugs happens quite often I really assume that they went back using old codes aka making developments based on older versions - deleting newer bugfixes…
Neat. AI botes got their fire extinguishing “buffed”, while they were working to nerf player’s damage controls LOL!
Bug report made:
Yeah, just like we said it should be lol. I really hope they stop ruining naval. I still am not going to play OR spend money on War Thunder Naval until they “allow” me to use the old Arcade Aiming.
It’s a slippery slope guys. Everyone should have complained much more strongly when they first ruined the Arcade aiming. They will keep dumbing down naval unless we stick together and refuse these types of horrible changes that are turning Naval into a literal AFK mode.
I’ve been muted for a week for saying things like that … lel
We made a post about reward.
If you are interested in, feel free to comment

